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{{Header Nav|game=Disgaea 2: Dark Hero Days}}
{{Header Nav|game=Disgaea 2: Dark Hero Days}}


{{floatingtoc}}
A new Episode means three new chests for the player to plunder and more things to say by the resident Demons.  
A new Episode means three new chests for the player to plunder and more things to say by the resident Demons.  


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Speaking of the Dark Assembly, You may have unlocked bills such as "Make a Strange Old Man" or "Make a Busty Beauty." This unlocks more classes for players to create. These have a slightly lower chance to pass,but saving and re-loading will ensure an eventual approval.'''
Speaking of the Dark Assembly, You may have unlocked bills such as "Make a Strange Old Man" or "Make a Busty Beauty." This unlocks more classes for players to create. These have a slightly lower chance to pass,but saving and re-loading will ensure an eventual approval.'''


'''Note: This Episode's enemies take a sudden jump in defense and equipment. It is highly recommended that you introduce yourself to the Item World. Talk to the Ghost next to the Director to receive a tutorial. The Item World allows one to enter any item, powering it up by progressing down it's floors. Players just starting out should follow these basic guidelines:'''
'''Note: This Episode's enemies take a sudden jump in defense and equipment. It is highly recommended that you introduce yourself to the Item World. Talk to the Ghost next to the Director to receive a tutorial. The Item World allows one to enter any item, powering it up by progressing down it's floors. Players just starting out should follow these basic guidelines:'''
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*Killing Item Generals is optional, but generally hazardous, as they are usually better-equipped than their minions. A Thief that knows Consciousness and/or Health helps.
*Killing Item Generals is optional, but generally hazardous, as they are usually better-equipped than their minions. A Thief that knows Consciousness and/or Health helps.


The "Item World" section goes into greater detail. Once any or no preparations have been made, speak to the Director to move on.
 
The "Item World" section goes into greater detail.
 
Once any or no preparations have been made, speak to the Director to move on.
 


== Stage 2-1: Desert Ballad ==
== Stage 2-1: Desert Ballad ==
{|{{prettytable}}
{|{{prettytable}}
|+Enemies
|+Enemies
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|-
|-
! Special 2
! Special 2
| {{n/a}} || {{n/a}}  
| {{n/a}} || ((n/a}}  
|-
|-
|}
|}


Geo Symbols - Blue, Purple, Red (Clone, Move -1 (x2))
Geo Symbols - Blue, Purple, Red
 
Clone
 
Move -1 (x2)


The odds are against you from the start. A massive field of Panels that not only lowers your Movement range, but spawns enemy troops every turn if something is in it. All the while, your army is assailed by enemies that can spread Poison. Peachy.
The odds are against you from the start. A massive field of Panels that not only lowers your Movement range, but spawns enemy troops every turn if something is in it. All the while, your army is assailed by enemies that can spread Poison. Peachy.
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As long as the player can mitigate Poison and activate the Geo Chain, this map will eventually be conquered.
As long as the player can mitigate Poison and activate the Geo Chain, this map will eventually be conquered.


=== Stage 2-1: Desert Ballad: Revisit ===
 
== Stage 2-1: Desert Ballad: Revisit ==


This map functions exactly as it did before with no changes.
This map functions exactly as it did before with no changes.


== Stage 2-2: Two In Dire Rubicon ==
== Stage 2-2: Two In Dire Rubicon ==
{|{{prettytable}}
{|{{prettytable}}
|+Enemies
|+Enemies
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|}
|}


Geo Symbols - Green, Purple, Aqua, Yellow (No Lifting, Enemy Boost +50%, EXP +50%, ATK +50%)
Geo Symbols - Green, Purple, Aqua, Yellow
 
No Lifting
 
Enemy Boost +50%
 
EXP +50%
 
ATK +50%


This is one of the few "Boss Battle" type Maps in the entire game. The enemies are boosted by 50%, and cannot be lifted. The bridge in the center of the map increases the attacking power on anything on it by 50% and enemies destroyed on it give out 50% more EXP.
This is one of the few "Boss Battle" type Maps in the entire game. The enemies are boosted by 50%, and cannot be lifted. The bridge in the center of the map increases the attacking power on anything on it by 50% and enemies destroyed on it give out 50% more EXP.
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While the Rogue has low RES and randomized Elemental Resistances, her high attacking power and the range of Kienzan makes Mages a mixed bag in this fight. As such, Physical fighters should be of greater priority. The Thief of all classes is very effective here at Level 10, as she learns the ability Conciousness. Conciousness puts a target to sleep, with a 90% chance of success. Putting the Rogue under both Sleep and Poison is an underhanded way to win worthy of a demon.  
While the Rogue has low RES and randomized Elemental Resistances, her high attacking power and the range of Kienzan makes Mages a mixed bag in this fight. As such, Physical fighters should be of greater priority. The Thief of all classes is very effective here at Level 10, as she learns the ability Conciousness. Conciousness puts a target to sleep, with a 90% chance of success. Putting the Rogue under both Sleep and Poison is an underhanded way to win worthy of a demon.  


Otherwise, one massive Combo should be enough to close the curtain on the Rogue. Upon clearing the stage, the Rogue reveals herself to be the Actress, and promptly joins Axel's party. The Actress has the highest HP Aptitude of all of the game's Unique characters, making her an excellent tank after Axel.
Otherwise, one massive Combo should be enough to close the curtain on the Rogue.  
 
Upon clearing the stage, the Rogue reveals herself to be the Actress, and promptly joins Axel's party.
 
The Actress has the highest HP Aptitude of all of the game's Unique characters, making her an excellent tank after Axel.
 
==Stage 2-2: Two In Dire Rubicon: Revisit==


===Stage 2-2: Two In Dire Rubicon: Revisit===
This level is probably the best grinding site out of Axel Mode's main story maps. The strategy involves combining every enemy into a single entity to be Poisoned and put to sleep. The Poison will whittle the target's eventually obscene HP to a level in which you're troops will be able to defeat it. Of course, the target's stats receive a major boost due to the piled-on levels. Therefore, the target should be tossed onto the Bridge area so that the character one is leveling will be able to do more damage. (Attacking from behind is recommended, as the target's now-boosted SPD will reduce accuracy)
This level is probably the best grinding site out of Axel Mode's main story maps. The strategy involves combining every enemy into a single entity to be Poisoned and put to sleep. The Poison will whittle the target's eventually obscene HP to a level in which you're troops will be able to defeat it. Of course, the target's stats receive a major boost due to the piled-on levels. Therefore, the target should be tossed onto the Bridge area so that the character one is leveling will be able to do more damage. (Attacking from behind is recommended, as the target's now-boosted SPD will reduce accuracy)


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|}
|}


Geo Symbol - Green (Heal 20%, Evade, Enemy Boost +50%, Clone, No Lifting, No Close Combat)
Geo Symbol - Green
 
Heal 20%
 
Evade
 
Enemy Boost +50%
 
Clone
 
No Lifting
 
No Close Combat


'''Note: Save before you enter this map.'''
'''Note: Save before you enter this map.'''
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'''Note: Players using a second play-through (Or having intensely grinded) may have a Fist-user that knows King of Beasts or Rising Dragon, which can be used to knock the Archers off of their Panels, making them vulnerable. The Clone Symbol and corner-placed enemies can still be an issue, though.'''
'''Note: Players using a second play-through (Or having intensely grinded) may have a Fist-user that knows King of Beasts or Rising Dragon, which can be used to knock the Archers off of their Panels, making them vulnerable. The Clone Symbol and corner-placed enemies can still be an issue, though.'''


=== Stage 2-3: Dancing Sword: Revisit ===
== Stage 2-3: Dancing Sword: Revisit ==
 
This map functions exactly as it did the first time around.
This map functions exactly as it did the first time around.


== Stage 2-4: A Hero Arrives ==
== Stage 2-4: A Hero Arrives ==
{|{{prettytable}}
{|{{prettytable}}
|+Enemies
|+Enemies
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|}
|}


Geo Symbol - Red (No Range Attack)
Geo Symbol - Red
 
No Range Attack
 
 
Compared to previous maps, this one is easier on the brain.
 
No Range Attack Panels cover the bottom ravine. Asagi and her Gunners all have Zombie minions waiting to Magichange the following turn. Two Golems and Ninja have the Base Panel covered, while two Wolves wait to draw in.


Compared to previous maps, this one is easier on the brain. No Range Attack Panels cover the bottom ravine. Asagi and her Gunners all have Zombie minions waiting to Magichange the following turn. Two Golems and Ninja have the Base Panel covered, while two Wolves wait to draw in. Asagi and her allies will not attack you this turn, so it's best to pop the Geo Symbol first, so you may attack unrestricted.
Asagi and her allies will not attack you this turn, so it's best to pop the Geo Symbol first, so you may attack unrestricted.  


Asagi is well-eqipped, which makes her able to dodge many attacks with ease. A Thief that knows Conciousness (Or even better, the Paralysis-inducing Freedom!) can put Asagi temporarily out of commission while the player advances on the other enemies. The Wolves aren't amazing, but the Zombies' high HP make it best to let them Magichange into the frail Gunners, thus thinning the enemy force with no effort on your part. The following turn, the Gunners will advance, attacking with Sacrifice Beam.  
Asagi is well-eqipped, which makes her able to dodge many attacks with ease. A Thief that knows Conciousness (Or even better, the Paralysis-inducing Freedom!) can put Asagi temporarily out of commission while the player advances on the other enemies. The Wolves aren't amazing, but the Zombies' high HP make it best to let them Magichange into the frail Gunners, thus thinning the enemy force with no effort on your part. The following turn, the Gunners will advance, attacking with Sacrifice Beam.  
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After the Gunners are defeated, Your Thief should re-apply Sleep and/or Paralysis, leading the way for a massive Combo to take Asagi down with.  
After the Gunners are defeated, Your Thief should re-apply Sleep and/or Paralysis, leading the way for a massive Combo to take Asagi down with.  


=== Stage 2-4: A Hero Arrives!: Revisit ===
== Stage 2-4: A Hero Arrives!: Revisit ==


Asagi is gone, but everything else stays the same.
Asagi is gone, but everything else stays the same.


{{Footer Nav|game=Disgaea 2: Dark Hero Days|prevpage=Episode 1: The Evil Rangers|nextpage=Episode 3: Dinner Theater}}
{{Footer Nav|game=Disgaea 2: Dark Hero Days|prevpage=Episode 1: The Evil Rangers|nextpage=Episode 3: Dinner Theater}}
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