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| '''Init''' || {{cade|DL}}{{plus}}{{cade|CPunch}}, then {{cade|Right}}{{plus}}{{cade|CPunch}} | | '''Init''' || {{cade|DL}}{{plus}}{{cade|CPunch}}, then {{cade|Right}}{{plus}}{{cade|CPunch}} | ||
|- | |- | ||
| '''Move''' || {{cade| | | '''Move''' || {{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} | ||
|- | |- | ||
|} | |} | ||
*Stand close to the enemy and {{cade|DL}}{{plus}}{{cade|CPunch}}. As soon as it hits (the first hit must connect in order for the move to work) chancel it into {{cade|Right}}{{plus}}{{cade|CPunch}}. This will make your name blink. | *Stand close to the enemy and {{cade|DL}}{{plus}}{{cade|CPunch}}. As soon as it hits (the first hit must connect in order for the move to work) chancel it into {{cade|Right}}{{plus}}{{cade|CPunch}}. This will make your name blink. | ||
*As soon as the Straight Punch hits, chancel it into the actual movement for the HDM ({{cade| | *As soon as the Straight Punch hits, chancel it into the actual movement for the HDM ({{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}). Has to be done very fast in order to work. |