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{{Header Nav|game=Super Xevious}} | {{Header Nav|game=Super Xevious|num=4}} | ||
{{ | {{Infobox | ||
| | |title=Super Xevious | ||
|image=Super Xevious flyer.png | |image=Super Xevious flyer.png | ||
|developer=[[Namco]] | |developer=[[Namco]] | ||
|publisher=[[Namco]] | |publisher=[[Namco]] | ||
| | |japanese=スーパーゼビウス | ||
| | |genre=[[Action]] | ||
| | |systems=[[Arcade]], [[GameTap]] | ||
|released={{rd|1984}} | |||
|players=1-2 | |players=1-2 | ||
|preceded by=[[Xevious]] | |preceded by=[[Xevious]] | ||
|followed by=[[ | |followed by=[[Super Xevious: Ganpu no Nazo]] | ||
}} | }} | ||
'''Super Xevious''' is not a sequel of [[Xevious]]. It is an upgrade to the original version, making it more difficult and adding a new set of enemies to the mix. This is not to be confused with [[Vs. Super Xevious]] which is a sequel game that was built on the [[NES|NES/Famicom]]-based arcade architecture. | |||
Due to the tremendous popularity of Xevious, players eventually mastered it and learned how to play for longer and longer periods. Since Xevious does not have an ending and the game plays continuously, expert players aspired to the challenge of reaching the highest score possible in the fastest amount of time. This still took a considerable amount of time, and arcade owners were seeing less money coming in from the machine as players took long turns. In order to entice arcade owners, Namco created Super Xevious as an upgrade that promised to generate profits again. | |||
Super Xevious increases the overall difficulty of Xevious (which many consider to be quite difficult to begin with) by enhancing the aggressiveness of the enemy aircraft. Because it was known that high scores were a highly sought after goal, some of the new enemies introduced in Super Xevious actually ''reset the score to 0'' if they are destroyed. This changes the mindset of the game from "destroy everything in sight" to being more judicial about what you shoot at. In the case of the tank, you are meant to fly over it and pick it up in order to be awarded substantial bonus points. Additionally, some of the scoring was changed. Sol Tower discoveries and destruction has been reduced from 2000 to 1000, while destroying the hard to hit Brag Sparios has been increased from 500 to 2000. | |||
{{Continue Nav|nextpage=How to play}} | |||
<gallery> | <gallery> | ||
Image:Super Xevious Titlescreen.png|Title screen | |||
</gallery> | </gallery> | ||
{{ToC}} | |||
==New enemies== | ==New enemies== | ||
{| border="1" cellpadding="4" | {| border="1" cellpadding="4" | ||
Line 31: | Line 30: | ||
!Enemy||Description | !Enemy||Description | ||
|- | |- | ||
| style="background:#2d700e" |[[ | | style="background:#2d700e" |[[Image:Xevious Galaxian.gif]] | ||
|'''Galaxian''': 150 points<br>In true Namco fashion, the flagship of the Galaxian army makes an appearance in Super Xevious, though with a considerably different color scheme. Galaxians come alone, or in waves, and dive bomb straight down the screen, firing at you along the way | |'''Galaxian''': 150 points<br>In true Namco fashion, the flagship of the Galaxian army makes an appearance in Super Xevious, though with a considerably different color scheme. Galaxians come alone, or in waves, and dive bomb straight down the screen, firing at you along the way. | ||
|- | |- | ||
| style="background:#2d700e" |[[ | | style="background:#2d700e" |[[Image:Xevious Tank.gif]] | ||
|'''Tank''': Score reset/10000 points<br>Along the way through area | |'''Tank''': Score reset/10000 points<br>Along the way through the eight area, you will come upon an idle tank. Bombing it will reset your score back to 0. Instead, you are meant to pick it up and earn a hefty bonus of 10,000 points. The tank's design is similar to those of Namco's [[Tank Battalion]] ([[1980]]). | ||
|- | |- | ||
| style="background:#2d700e" |[[ | | style="background:#2d700e" |[[Image:Xevious Phantom.gif]] | ||
|''' | |'''Pantom''': Score reset<br>Towards the end of area ten, you will cross the air strip, where an unusual plane can be seen taking off the run way. It is vulnerable to your zapper, and if it gets shot, your score will be reset to 0. | ||
|- | |- | ||
| style="background:#2d700e" |[[ | | style="background:#2d700e" |[[Image:Xevious Helicopter.gif]] | ||
|'''Helicopter''': Score reset<br>Shortly after the second mothership encounter in area | |'''Helicopter''': Score reset<br>Shortly after the second mothership encounter in area 14, a helicopter can be see sitting idle. Destroying it will likewise destroy your score, so let it be. | ||
|} | |} | ||
{| border="1" cellpadding="4" | {| border="1" cellpadding="4" | ||
|- | |- | ||
| style="background:#2d700e" |[[ | | style="background:#2d700e" |[[Image:Xevious Falcon.gif]] | ||
|'''Falcon'''<br>This is the only "earth" craft that is both | |'''Falcon'''<br>This is the only "earth" craft that is both indestructable and can pose a direct threat to you. Towards the middle of the area 15, it streaks across the sky. It can not be destroy and it will kill you if it makes contact, so just let it fly by. | ||
|} | |} | ||
[[Category:Arcade]] | [[Category:Arcade]] | ||
[[Category:MAME]] | [[Category:MAME]] | ||
[[Category:GameTap]] | |||
[[Category:Action]] | |||
[[Category:Namco]] | |||
[[Category:1984]] | |||
[[Category:Xevious]] |