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{{needimages}}
{{Header Nav|game=Counter-Strike: Source}}
{{Header Nav|game=Counter-Strike: Source}}
{{drivel}}
{{Counter-Strike: Source/Map|
{{Counter-Strike: Source/Map|
|title=de_aztec
|title=de_aztec
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|developer=[[Valve Software]]
|developer=[[Valve Software]]
|players=0-32
|players=0-32
|type=[[Counter-Strike: Source/Maps#Bomb defusion|Bomb defusion]]
|type=[[Counter-Strike: Source/Walkthrough#Bomb defusion|Bomb defusion]]
|popularity=Medium
|popularity=Medium
|tactics=[[Counter-Strike: Source/Gameplay strategies#Rushing|Rushing]]
|tactics={{s|Strategies|Rushing}}
}}
}}
de_aztec is a semi-popular - popular map. It's a bomb defusion map, and counter-terrorists probably have the upper hand.
de_aztec is a semi-popular - popular map. It's a bomb defusion map, and counter-terrorists probably have the upper hand.
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To rush, call 40% of your team to charge the double-doors. A few Ts should be there, and if you are playing against bots, 70% of the terrorist team should be there. Then, call 40% of your team to go down into the water. They should meet some terrorists there.  
To rush, call 40% of your team to charge the double-doors. A few Ts should be there, and if you are playing against bots, 70% of the terrorist team should be there. Then, call 40% of your team to go down into the water. They should meet some terrorists there.  


The other 20%, should camp at bomb-site A and/or B, especially if they aren't as experienced.  Defending the bridge near the bombsite is acceptable, although is a bit more risky (but isn't always in use.)  However, this group should eventually meet up with the main forces for a suprise attack from behind if the team at the double doors hasn't beaten back the enemies. Near the end of the round where there is one person left, everyone should go in groups of two to kill the remaining survivor.
The other 20%, should camp at bomb-site A and/or B, especially if they aren't as experienced.  Defending the bridge near the bombsite is acceptable, although is a bit more risky (but isn't always in use.)  However, this group should eventually meet up with the main forces for a surprise attack from behind if the team at the double doors hasn't beaten back the enemies. Near the end of the round where there is one person left, everyone should go in groups of two to kill the remaining survivor.
 
One inexpensive tactic involves the flashbang.  First, buy a flashbang and a TMP. Make your way to either the bridge, or the double doors (this can also be used later in the game). When you see an enemy, take out your flashbang and throw it directly at them (looking away to avoid blinding yourself)  Then, using the silenced TMP, shoot them. They won't be able to track you because of their blinding and deafness.  Hold your trigger if they are very close, or shoot in bursts otherwise. However, the TMP doesn't have much of a recoil, allowing a general spray of bullets.


===Terrorists===
===Terrorists===
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==Weapons==
==Weapons==
This isn't really a place for short range weapons, such as shotguns, but you can use it if necessary. If you are flexible with all weapons, get a sniper rifle, or otherwise, buy an automatic rifle. SMGs are a last resort. There is a tactic that you could use. First, at the buy zone (this is for CTs), buy a flashbang and a TMP. Make your way to either the bridge, or the double doors (this can also be used later in the game). When you see an enemy, take out your flashbang and throw it at them while not looking at the flashbang. THROW IT DIRECTLY AT THEM. Then, using the silenced weapon, shoot them. They will not know where you are, since the weapon is silenced and the flashbang deafens your enemy. Make short work of the terrorist. hold your trigger-finger if they are SUPER close, otherwise, shoot in bursts. However, the TMP doesn't have much of a recoil (I think, so I think you should spray and pray.
This isn't really a place for short range weapons, such as shotguns, but you can use it if necessary. If you are flexible with all weapons, get a sniper rifle, or otherwise, buy an automatic rifle. SMGs are a last resort.  


==Conclusion==
==Conclusion==
As you can see, de_aztec is a good place to go for people of all kinds, besides noob shotgunners or noob machine gunners. Also, the map is pretty simple; its just a place with a bridge, a canal, and stairs (a man, a plan, a canal, Panama)(use that if you can't remember anything, lol =]). Go there to practice your sniping skills if needed. Or, you can just go to www.csnation.com (I think that was the website) and install an AWP map.
de_aztec provides a good environment for a wide variety of players. The map is pretty simple; it's a place with a bridge, a canal, and stairs, and is suitable for training with sniping weapons (aside from custom maps).
That sums it up. I hope you enjoyed this guide, and feel free to edit it, as long as your extra stuff can help people.

Latest revision as of 16:44, 28 May 2021

de_aztec
File:Css de aztec overview general.png
Developer Valve Software
Players 0-32
Type Bomb defusion
Popularity Medium
General tactics Rushing

de_aztec is a semi-popular - popular map. It's a bomb defusion map, and counter-terrorists probably have the upper hand.

Map strategies[edit | edit source]

Counter-Terrorists[edit | edit source]

Being a counter terrorists is pretty easy, if you have a good team and a scout, or even better, an AWP. You can camp or rush. For camping, camp in either: The blocks near the bomb site for the big one near the double-doors, or right behind the block in bomb-site A, or the block near bombsite A, at/near the CT buy zone. To rush, call 40% of your team to charge the double-doors. A few Ts should be there, and if you are playing against bots, 70% of the terrorist team should be there. Then, call 40% of your team to go down into the water. They should meet some terrorists there.

The other 20%, should camp at bomb-site A and/or B, especially if they aren't as experienced. Defending the bridge near the bombsite is acceptable, although is a bit more risky (but isn't always in use.) However, this group should eventually meet up with the main forces for a surprise attack from behind if the team at the double doors hasn't beaten back the enemies. Near the end of the round where there is one person left, everyone should go in groups of two to kill the remaining survivor.

One inexpensive tactic involves the flashbang. First, buy a flashbang and a TMP. Make your way to either the bridge, or the double doors (this can also be used later in the game). When you see an enemy, take out your flashbang and throw it directly at them (looking away to avoid blinding yourself) Then, using the silenced TMP, shoot them. They won't be able to track you because of their blinding and deafness. Hold your trigger if they are very close, or shoot in bursts otherwise. However, the TMP doesn't have much of a recoil, allowing a general spray of bullets.

Terrorists[edit | edit source]

There aren't many tactics here. Camping is not recommended, since there isn't much to camp for, so we will use rushing. For terrorists, rushing is simple. Just rush in one, big, fat group. It is recommended you rush: over the bridge, or in the water. The T doors don't give much of a good angle to shoot at, unless you were a sniper and you had a AWP, allowing you to shoot at people at the bomb B site. Another way is that you can all rush at the bridge. After rushing to the middle, jump into the water so you don't get hurt. Then make your way into a site, preferable site B, since you could go to site A from the bridge.

To dominate the map after the initial rush, take control over the points normally occupied by the Counter Terrorists.

Weapons[edit | edit source]

This isn't really a place for short range weapons, such as shotguns, but you can use it if necessary. If you are flexible with all weapons, get a sniper rifle, or otherwise, buy an automatic rifle. SMGs are a last resort.

Conclusion[edit | edit source]

de_aztec provides a good environment for a wide variety of players. The map is pretty simple; it's a place with a bridge, a canal, and stairs, and is suitable for training with sniping weapons (aside from custom maps).