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(description of the Hidden DEsperation Moves for FF3) |
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{{Header Nav|game=Fatal Fury 3 | {{Header Nav|game=Fatal Fury 3}} | ||
==Unlocking the Hidden Desperation Moves== | ==Unlocking the Hidden Desperation Moves== | ||
[[Image:Screenshot_FF3_UnlockHDM.png| | [[Image:Screenshot_FF3_UnlockHDM.png|thumb]] | ||
In order to perform '''Hidden Desperation''' -Moves, they must be unlocked first. | In order to perform '''Hidden Desperation''' -Moves, they must be unlocked first. | ||
To do that you need to press {{cade|APunch}}{{plus}}{{cade|BKick}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}{{plus}}{{cade|Start}} at the start of the round as soon as the '''GO!'''-sign appears on the screen. If done correctly, your name will turn from white to green. You are now able to perform '''Hidden Desperation'''-Moves. | |||
{{-}} | {{-}} | ||
==Basic Information== | ==Basic Information== | ||
*'''Hidden Desperation'''-Moves can only be performed when your lifebar is flashing | *'''Hidden Desperation'''-Moves can only be performed when your lifebar is flashing | ||
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*The input procedure for the '''Hidden Desperation'''-Moves is divided into 2 parts: | *The input procedure for the '''Hidden Desperation'''-Moves is divided into 2 parts: | ||
**the first part activates the input code, this is signaled by the flashing of your characters name | **the first part activates the input code, this is signaled by the flashing of your characters name | ||
**the second part is the actual movement for the '''Hidden Desperation'''-Move, this part must be entered directly after your name starts flashing and must be finished before the flashing | **the second part is the actual movement for the '''Hidden Desperation'''-Move, this part must be entered directly after your name starts flashing and must be finished before the flashing ends | ||
==Description== | ==Description== | ||
===Andy Bogard | ===Andy Bogard=== | ||
{{cade|DKick}} then {{cade|Down}}{{plus}}{{cade|CPunch}} | {|{{prettytable|notwide=1}} | ||
| '''Name''' || ''Bokosuka Reppadan'' | |||
|- | |||
| '''Init''' || {{cade|DKick}} then {{cade|Down}}{{plus}}{{cade|CPunch}} | |||
|- | |||
| '''Move''' || {{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} | |||
|- | |||
|} | |||
*Stand close to the enemy and {{cade|DKick}}. As soon as it hits (the first kick must connect in order for the move to work) chancel it into {{cade|Down}}{{plus}}{{cade|CPunch}}. This will make your name blink. | *Stand close to the enemy and {{cade|DKick}}. As soon as it hits (the first kick must connect in order for the move to work) chancel it into {{cade|Down}}{{plus}}{{cade|CPunch}}. This will make your name blink. | ||
*As soon as the Punch hits, chancel it into the actual movement for the HDM ({{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}). Has to be done very fast in order to work. | *As soon as the Punch hits, chancel it into the actual movement for the HDM ({{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}). Has to be done very fast in order to work. | ||
===Blue Mary | ===Blue Mary=== | ||
{{cade|Left}}{{cade|Hcb}}{{plus}}{{cade|CPunch}} or {{cade|RDp}}{{plus}}{{cade|CPunch}} | {|{{prettytable|notwide=1}} | ||
*There are no known conditions for Blue Mary's HDM. Seems to work | | '''Name''' || ''Mary Cyclone'' | ||
|- | |||
| '''Init''' || none | |||
|- | |||
| '''Move''' || {{cade|Left}}{{cade|Hcb}}{{plus}}{{cade|CPunch}} or {{cade|RDp}}{{plus}}{{cade|CPunch}} | |||
|- | |||
|} | |||
*There are no known conditions for Blue Mary's HDM. Seems to always work. | |||
*Just insert {{cade|Left}}{{cade|Hcb}}{{plus}}{{cade|CPunch}} or {{cade|RDp}}{{plus}}{{cade|CPunch}}. | *Just insert {{cade|Left}}{{cade|Hcb}}{{plus}}{{cade|CPunch}} or {{cade|RDp}}{{plus}}{{cade|CPunch}}. | ||
===Bob Wilson | ===Bob Wilson=== | ||
{{cade|Right}}{{cade|Right}} | {|{{prettytable|notwide=1}} | ||
| '''Name''' || ''Dangerous Bob'' | |||
|- | |||
| '''Init''' || {{cade|Right}}{{cade|Right}} | |||
|- | |||
| '''Move''' || {{cade|DL}}{{cade|UR}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} | |||
|- | |||
|} | |||
*The dashing ({{cade|Right}}{{cade|Right}}) causes your name to blink. | *The dashing ({{cade|Right}}{{cade|Right}}) causes your name to blink. | ||
*Insert the remaining movement ({{cade|DL}}{{cade|UR}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}) | *Insert the remaining movement ({{cade|DL}}{{cade|UR}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}) directly afterwards. | ||
===Franco Bash | ===Franco Bash=== | ||
{{cade|DKick}} then {{cade|Down}}{{plus}}{{cade|CPunch}} | {|{{prettytable|notwide=1}} | ||
| '''Name''' || ''Genocide Buster'' | |||
|- | |||
| '''Init''' || {{cade|DKick}}, then {{cade|Down}}{{plus}}{{cade|CPunch}} | |||
|- | |||
| '''Move''' || {{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} then {{cade|Qcb}}{{plus}}{{cade|APunch}} | |||
|- | |||
|} | |||
*Stand close to the enemy and {{cade|DKick}}. As soon as it hits (the first kick must connect in order for the move to work) chancel it into {{cade|Down}}{{plus}}{{cade|CPunch}}. This will make your name blink. | *Stand close to the enemy and {{cade|DKick}}. As soon as it hits (the first kick must connect in order for the move to work) chancel it into {{cade|Down}}{{plus}}{{cade|CPunch}}. This will make your name blink. | ||
*As soon as the Punch hits, chancel it into the actual movement for the HDM ({{cade| | *As soon as the Punch hits, chancel it into the actual movement for the HDM ({{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}). Has to be done very fast in order to work or else the 2nd hit won't connect. | ||
===Geese Howard | *Once the 2nd hit connects do {{cade|Qcb}}{{plus}}{{cade|APunch}} when Franco is shouting | ||
{{cade|Down}}{{cade|CPunch}} then {{cade|CPunch}} | |||
===Geese Howard=== | |||
{|{{prettytable|notwide=1}} | |||
| '''Name''' || ''Shin Raging Storm'' | |||
|- | |||
| '''Init''' || {{cade|Down}}{{cade|CPunch}}, then {{cade|CPunch}} | |||
|- | |||
| '''Move''' || {{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} | |||
|- | |||
|} | |||
*Stand close to the enemy and {{cade|Down}}{{cade|CPunch}}. As soon as it hits (the first punch must connect in order for the move to work) chancel it into {{cade|CPunch}}. This will make your name blink. | *Stand close to the enemy and {{cade|Down}}{{cade|CPunch}}. As soon as it hits (the first punch must connect in order for the move to work) chancel it into {{cade|CPunch}}. This will make your name blink. | ||
*As soon as the second Punch hits, chancel it into the actual movement for the HDM ({{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}). Has to be done very fast in order to work. | *As soon as the second Punch hits, chancel it into the actual movement for the HDM ({{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}). Has to be done very fast in order to work. | ||
===Hon Fu | ===Hon Fu=== | ||
{ | {|{{prettytable|notwide=1}} | ||
| '''Name''' || ''Kadent Susa no Taifuu'' | |||
|- | |||
| '''Init''' || Move far away from opponent | |||
|- | |||
| '''Move''' || {{cade|Right}}{{cade|Down}}{{cade|DR}}{{cade|Left}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} | |||
|- | |||
|} | |||
*Move to a far distance to get your name to blink. | *Move to a far distance to get your name to blink. | ||
* | *The remaining motion ({{cade|Right}}{{cade|Down}}{{cade|DR}}{{cade|Left}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}) can be inserted at any odd numbered clock tick when your name is blinking. This HDM can not be performed when the game is set to an infinite timer. | ||
===Mai Shiranui | |||
(far)(hold){{cade|CPunch}} | ===Joe Higashi=== | ||
*Has to be | {|{{prettytable|notwide=1}} | ||
| '''Name''' || ''Advancing Screw'' | |||
|- | |||
| '''Init''' || move far away from opponent | |||
|- | |||
| '''Move''' || {{cade|Hcb}}{{plus}} {{cade|CPunch}}{{plus}}{{cade|DKick}} | |||
|- | |||
|} | |||
*Move to a far distance to get your name to blink. | |||
*Simply insert the HDM-Motion ({{cade|Hcb}}{{plus}} {{cade|CPunch}}{{plus}}{{cade|DKick}}) when your name is blinking. | |||
===Mai Shiranui=== | |||
{|{{prettytable|notwide=1}} | |||
| '''Name''' || ''Shiranui Hiohgi'' | |||
|- | |||
| '''Init''' || (far)(hold){{cade|CPunch}} | |||
|- | |||
| '''Move''' || (while holding {{cade|CPunch}}) {{cade|Right}}{{cade|DL}}{{cade|Right}}{{plus}}{{cade|BKick}}{{plus}}{{cade|DKick}} | |||
|- | |||
|} | |||
*Has to be performed at a far distance. Press {{cade|CPunch}} to tease your opponent. Keep on holding down {{cade|CPunch}}, this will cause your name to blink. | |||
*While still holding down {{cade|CPunch}}, insert the HDM motion ({{cade|Right}}{{cade|DL}}{{cade|Right}}{{plus}}{{cade|BKick}}{{plus}}{{cade|DKick}}) | *While still holding down {{cade|CPunch}}, insert the HDM motion ({{cade|Right}}{{cade|DL}}{{cade|Right}}{{plus}}{{cade|BKick}}{{plus}}{{cade|DKick}}) | ||
===Sokaku Mochizuki | ===Sokaku Mochizuki=== | ||
{{cade|Hcb}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} | {|{{prettytable|notwide=1}} | ||
*Your name | | '''Name''' || ''Kishin Shokan'' | ||
|- | |||
| '''Init''' || get hit by {{cade|CPunch}} or {{cade|DKick}} | |||
|- | |||
| '''Move''' || {{cade|Hcb}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} | |||
|- | |||
|} | |||
*Your name will blink every time you are hit by {{cade|CPunch}} or {{cade|DKick}}. | |||
*Perform {{cade|Hcb}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} when your name is blinking. | *Perform {{cade|Hcb}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} when your name is blinking. | ||
===Terry Bogard | ===Terry Bogard=== | ||
{{cade|DL}}{{plus}}{{cade|CPunch}} then {{cade|Right}}{{plus}}{{cade|CPunch}} | {|{{prettytable|notwide=1}} | ||
| '''Name''' || ''Tripple Geyser'' | |||
|- | |||
| '''Init''' || {{cade|DL}}{{plus}}{{cade|CPunch}}, then {{cade|Right}}{{plus}}{{cade|CPunch}} | |||
|- | |||
| '''Move''' || {{cade|Hcb}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} | |||
|- | |||
|} | |||
*Stand close to the enemy and {{cade|DL}}{{plus}}{{cade|CPunch}}. As soon as it hits (the first hit must connect in order for the move to work) chancel it into {{cade|Right}}{{plus}}{{cade|CPunch}}. This will make your name blink. | *Stand close to the enemy and {{cade|DL}}{{plus}}{{cade|CPunch}}. As soon as it hits (the first hit must connect in order for the move to work) chancel it into {{cade|Right}}{{plus}}{{cade|CPunch}}. This will make your name blink. | ||
*As soon as the Straight Punch hits, chancel it into the actual movement for the HDM ({{cade| | *As soon as the Straight Punch hits, chancel it into the actual movement for the HDM ({{cade|Hcb}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}). Has to be done very fast in order to work. |
Latest revision as of 16:06, 9 November 2021
Unlocking the Hidden Desperation Moves[edit | edit source]
In order to perform Hidden Desperation -Moves, they must be unlocked first.
To do that you need to press ++++ at the start of the round as soon as the GO!-sign appears on the screen. If done correctly, your name will turn from white to green. You are now able to perform Hidden Desperation-Moves.
Basic Information[edit | edit source]
- Hidden Desperation-Moves can only be performed when your lifebar is flashing
- Hidden Desperation-Moves can only be performed once per round
- The input procedure for the Hidden Desperation-Moves is divided into 2 parts:
- the first part activates the input code, this is signaled by the flashing of your characters name
- the second part is the actual movement for the Hidden Desperation-Move, this part must be entered directly after your name starts flashing and must be finished before the flashing ends
Description[edit | edit source]
Andy Bogard[edit | edit source]
Name | Bokosuka Reppadan |
Init | then + |
Move | ++ |
- Stand close to the enemy and . As soon as it hits (the first kick must connect in order for the move to work) chancel it into +. This will make your name blink.
- As soon as the Punch hits, chancel it into the actual movement for the HDM (++). Has to be done very fast in order to work.
Blue Mary[edit | edit source]
Name | Mary Cyclone |
Init | none |
Move | + or + |
Bob Wilson[edit | edit source]
Name | Dangerous Bob |
Init | |
Move | ++ |
Franco Bash[edit | edit source]
Name | Genocide Buster |
Init | , then + |
Move | ++ then + |
- Stand close to the enemy and . As soon as it hits (the first kick must connect in order for the move to work) chancel it into +. This will make your name blink.
- As soon as the Punch hits, chancel it into the actual movement for the HDM (++). Has to be done very fast in order to work or else the 2nd hit won't connect.
- Once the 2nd hit connects do + when Franco is shouting
Geese Howard[edit | edit source]
Name | Shin Raging Storm |
Init | , then |
Move | ++ |
- Stand close to the enemy and . As soon as it hits (the first punch must connect in order for the move to work) chancel it into . This will make your name blink.
- As soon as the second Punch hits, chancel it into the actual movement for the HDM (++). Has to be done very fast in order to work.
Hon Fu[edit | edit source]
Name | Kadent Susa no Taifuu |
Init | Move far away from opponent |
Move | ++ |
- Move to a far distance to get your name to blink.
- The remaining motion (++) can be inserted at any odd numbered clock tick when your name is blinking. This HDM can not be performed when the game is set to an infinite timer.
Joe Higashi[edit | edit source]
Name | Advancing Screw |
Init | move far away from opponent |
Move | + + |
- Move to a far distance to get your name to blink.
- Simply insert the HDM-Motion (+ +) when your name is blinking.
Mai Shiranui[edit | edit source]
Name | Shiranui Hiohgi |
Init | (far)(hold) |
Move | (while holding ) ++ |
- Has to be performed at a far distance. Press to tease your opponent. Keep on holding down , this will cause your name to blink.
- While still holding down , insert the HDM motion (++)
Sokaku Mochizuki[edit | edit source]
Name | Kishin Shokan |
Init | get hit by or |
Move | ++ |
Terry Bogard[edit | edit source]
Name | Tripple Geyser |
Init | +, then + |
Move | ++ |