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Tag: Rollback
 
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{{Header Nav|game=Capcom vs. SNK 2}}
{{Header Nav|game=Capcom vs. SNK 2}}
''Note that all controls can be customized.''
{{needcontrols|Xbox}}
==GameCube==
{{needcontrols|Sega Dreamcast}}
{{needcontrols|PlayStation 2}}
This page contains information about the alternate control schemes available with the [[Nintendo GameCube]] and [[Xbox]] versions of Capcom vs. SNK 2 EO.  The [[Sega Dreamcast]] and [[PlayStation 2]] versions do not have an EO ('''''E'''asy '''O'''peration'' or '''''E'''xtreme '''O'''ffense''), and may only be played with a regular control scheme.  ''Note that all controls can be customized.''
 
== GameCube ==
*{{gc|Z}} - Taunts.
*{{gc|Z}} - Taunts.
===GC-Ism===
 
=== GC-Ism ===
''Note P and K grooves have no additional buttons like the other grooves.''
''Note P and K grooves have no additional buttons like the other grooves.''
*{{gc|Neutral|Control}} - Moves character.
*{{gc|Neutral|Control}} - Moves character.
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*{{gc|R}} - Punch.
*{{gc|R}} - Punch.
*{{gc|L}} - Kick.
*{{gc|L}} - Kick.
====C Groove====
 
==== C Groove ====
*{{gc|B}} - Rolls.
*{{gc|B}} - Rolls.
*{{gc|A}} - Counters.
*{{gc|A}} - Counters.
====A Groove====
 
==== A Groove ====
*{{gc|X}} - Oricom.
*{{gc|X}} - Oricom.
*{{gc|B}} - Rolls.
*{{gc|B}} - Rolls.
*{{gc|A}} - Counters.
*{{gc|A}} - Counters.
====S Groove====
 
==== S Groove ====
*{{gc|X}} - Power up gauge.
*{{gc|X}} - Power up gauge.
*{{gc|B}} - Dodge.
*{{gc|B}} - Dodge.
*{{gc|A}} - Counters.
*{{gc|A}} - Counters.
====N Groove====
 
==== N Groove ====
*{{gc|X}} - Uses one power orb, Max's power (must have at least one orb to use).
*{{gc|X}} - Uses one power orb, Max's power (must have at least one orb to use).
*{{gc|B}} - Rolls.
*{{gc|B}} - Rolls.
*{{gc|A}} - Counters.
*{{gc|A}} - Counters.
===AC-Ism===
 
=== AC-Ism ===
*{{gc|Neutral|Control}} - Moves character and used in combination for some moves.  Alternatively can use {{gc|Neutral|Dpad}}
*{{gc|Neutral|Control}} - Moves character and used in combination for some moves.  Alternatively can use {{gc|Neutral|Dpad}}
**{{gc|Up|Control}} - Jumps.  Press {{gc|Down|Control}}{{gc|Up|Control}} to jump higher than normal. ''Note that diagonal up works as well.''
**{{gc|Up|Control}} - Jumps.  Press {{gc|Down|Control}}{{gc|Up|Control}} to jump higher than normal. ''Note that diagonal up works as well.''
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*{{gc|A}} - [[Image:Arcade-Button-MKick.png]]
*{{gc|A}} - [[Image:Arcade-Button-MKick.png]]
*{{gc|L}} - [[Image:Arcade-Button-HKick.png]]
*{{gc|L}} - [[Image:Arcade-Button-HKick.png]]
==PS2==
 
==Xbox==
== PlayStation 2 ==
{{Footer Nav|game=Capcom vs. SNK 2|prevpage=Getting Started|nextpage=Characters}}
 
== Sega Dreamcast ==
 
== Xbox ==
{{Footer Nav|game=Capcom vs. SNK 2|prevpage=Walkthrough}}

Latest revision as of 15:41, 28 August 2021

This page contains information about the alternate control schemes available with the Nintendo GameCube and Xbox versions of Capcom vs. SNK 2 EO. The Sega Dreamcast and PlayStation 2 versions do not have an EO (Easy Operation or Extreme Offense), and may only be played with a regular control scheme. Note that all controls can be customized.

GameCube[edit | edit source]

  • Z button - Taunts.

GC-Ism[edit | edit source]

Note P and K grooves have no additional buttons like the other grooves.

  • Neutral control - Moves character.
  • Neutral cstick - Performs a move based on character, direction and amount tilted.
  • Y button - Tactical.
  • R button - Punch.
  • L button - Kick.

C Groove[edit | edit source]

  • B button - Rolls.
  • A button - Counters.

A Groove[edit | edit source]

  • X button - Oricom.
  • B button - Rolls.
  • A button - Counters.

S Groove[edit | edit source]

  • X button - Power up gauge.
  • B button - Dodge.
  • A button - Counters.

N Groove[edit | edit source]

  • X button - Uses one power orb, Max's power (must have at least one orb to use).
  • B button - Rolls.
  • A button - Counters.

AC-Ism[edit | edit source]

  • Neutral control - Moves character and used in combination for some moves. Alternatively can use Neutral dpad
    • Up control - Jumps. Press Down controlUp control to jump higher than normal. Note that diagonal up works as well.
    • Down control - Ducks.
  • Y button -
  • X button -
  • R button -
  • B button -
  • A button -
  • L button -

PlayStation 2[edit | edit source]

Sega Dreamcast[edit | edit source]

Xbox[edit | edit source]