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{{Header Nav|game=Chrono Trigger}} | {{Header Nav|game=Chrono Trigger}} | ||
''' | |||
'''Break the Seal! (2300 A.D. second time and 12,000 B.C. second time)''' | |||
---- | ---- | ||
==Backtracking and Sealed Chests== | ==Backtracking and Sealed Chests== | ||
{{Chrono Trigger/Section||White Mail, Black Mail, Red Mail, Blue Mail, Epoch, Power Ring, Wall Ring, Dash Ring, Taban Suit, Speed Tab, Magic Ring, Swallow/Safe Helm, White Vest, Black Vest, Red Vest, Blue Vest, Power Tab, Lumin Robe, Elixir, Hit Ring, Gold Erng, Charm Top, Full Ether, Wallet, Magic Tab, Gold Stud, Full Ether}} | |||
Head back to the end of time and you'll discover you no longer have all 9 time portals open. Bummer, huh? Talk to Gaspar and he'll hint at a man who was building a time machine. To find him you'll need to go to the keeper dome in the future, but you might want to do a few things first. For starters, now that you have a charged up pendant you might as well backtrack through 600 A.D., 1000 A.D., and 2300 A.D. for all sealed doors and chests you've found before but have been unable to reach. You won't be able to get to all of the places where they're hidden now, but check the section on [[Chrono Trigger/Sealed chests|Sealed Chests]] for more info, I'd highly recommend picking up these items before the next section. | Head back to the end of time and you'll discover you no longer have all 9 time portals open. Bummer, huh? Talk to Gaspar and he'll hint at a man who was building a time machine. To find him you'll need to go to the keeper dome in the future, but you might want to do a few things first. For starters, now that you have a charged up pendant you might as well backtrack through 600 A.D., 1000 A.D., and 2300 A.D. for all sealed doors and chests you've found before but have been unable to reach. You won't be able to get to all of the places where they're hidden now, but check the section on [[Chrono Trigger/Sealed chests|Sealed Chests]] for more info, I'd highly recommend picking up these items before the next section. | ||
Also, the route to Guardia forest will be blocked off now to make it more difficult to access that sealed chest, if you haven't done so already, you'll want to backtrack through 2300 A.D. and access the time gate between the Bangor Dome and Guardia Forest. The Cathedral in 600 A.D. will finally have an actual nun show up in it. One more thing is that if you're really ambitious you may be able to do the [[Chrono Trigger/ | Also, the route to Guardia forest will be blocked off now to make it more difficult to access that sealed chest, if you haven't done so already, you'll want to backtrack through 2300 A.D. and access the time gate between the Bangor Dome and Guardia Forest. The Cathedral in 600 A.D. will finally have an actual nun show up in it. One more thing is that if you're really ambitious you may be able to do the [[Chrono Trigger/The Fated Hour#Fiona's sidequest (optional)|Sunken Desert sidequest]] at this point in the game, provided you told the girl to secretly plant the sapling already. This area will provide a lot of XP and TP, but will be unavailable after the quest is complete, so keep that in mind when choosing characters to bring, if you are trying to learn specific techs/combos. | ||
==The Keeper's Dome== | ==The Keeper's Dome== | ||
One side note since you'll be going to the future anyway, is that you can go to the Arris Dome and the Trann | {{Chrono Trigger/Section|Nu|Epoch, Magic Tab}} | ||
[[File:Chrono Trigger Portraits Epoch.png|thumb|right|153px|Epoch the epic time machine!]] | |||
One side note since you'll be going to the future anyway, is that you can go to the Arris Dome and the Trann Dome to talk to the people there, who will be starting to plant seeds and rebuild their lives. Anyway, warp in to either the Bangor Dome or the Proto Dome and cross through Lab 16 on foot or Lab 32 on foot or the jetbike to get to where the sewers are. If you haven't already cleared it out, check out [[Chrono Trigger/Beyond the Ruins|Beyond the Ruins]] for more info. It's a really easy area, and if you've already beaten it you should be able to walk across the bridges you activated to the Keeper's dome. | |||
Talk to the Nu if you like, then head through the sealed doors to read Belthasar's recorded messages. Head through the next sealed door, go to the back of the machine and interact with it. Try to leave the room and the Nu (Belthasar's memory) will enter with the seats of the cockpit. You'll gain his "Wings of Time" and get a chance to name it. Take off with it to see what it's capable of, and you'll be able to head back in time to 12000 B.C. | |||
Talk to the Nu if you like, then head through the sealed doors to read Belthasar's recorded messages. Head through the next sealed door, go to the back of the machine and interact with it. | |||
One thing you might want to do | One thing you might want to do before take-off is return to the room where Belthasar left all of his messages to find a '''[[Chrono Trigger/Tabs|Magic Tab]]'''. Gaspar will also comment on it if you visit him at the end of time. | ||
{{-}} | |||
==12000 B.C. revisited== | ==12000 B.C. revisited== | ||
If you wander around you'll soon find out that the skyway has been sealed | {{Chrono Trigger/Section|Beast, Mud Imp, Red Beast, Blue Beast|Power Tab|Demon Edge, CometArrow, Megablast, MegatonArm, FlashBlade, Lumin Robe, Flash Mail, Glow Helm, Tonic, Mid Tonic, Full Tonic, Heal, Revive, Shelter, Ether}} | ||
If you wander around you'll soon find out that the skyway has been sealed. Tough luck. Head to the northwest to check out the Terra Cave. If you visited before, you'll notice the ladder is down, now. Go ahead and talk to the "Earthbound Ones." The one living on the top level offers the best armor and weapons available in the game so far. | |||
Although you might find it impossible to afford all of them, choose some for the characters you'll want to use. If you insist on buying everything, remember you can always go back to 65,000,000 BC, trade items for gear and sell it for gold. You most likely will have a surplus from fighting random enemies and will be able to gather enough gold without grinding. | |||
He sells Lumin Robes for the girls and Flash Mail for the guys/frogs/robots. Note that of the items available for sale, the weapons (with the exception of the Demon Edge) will not be available for sale after the Ocean Palace (the Demon Edge as well as the armors can be bought in Medina Village for either high or low prices, depending on whether the Ozzie's Fort quest has been completed). Head to the bottom, save if you like, and head into the next area, making sure to pick up the '''[[Chrono Trigger/Tabs|Power Tab]]''' in the bottom right corner. You'll fight two pairs of beasts (separate fights), a boss battle. Charm at last 6 RainbowHelm off those Beasts for your party, its the best Helm up until now (even better than Glow Helm which you could buy earlier). | |||
{{Chrono Trigger/Boss | |||
|age=Bosses in chapters 16-25 | |||
|name=Mud Imp and Red/Blue Beasts | |||
|image=Ct Imp and Beasts boss fight.png | |||
|hp=1,200 (Imp), 5,000 (Red Beast), 5,000 (Blue Beast) | |||
|charms=Speed Tab (Mud Imp), Elixir (Red Beast), MermaidCap (Blue Beast) | |||
|gold=2,600 | |||
|xp=954 | |||
|tp=26 | |||
|absorb=None | |||
|drops=None | |||
|weak=Water (Red Beast), Fire (Blue Beast) | |||
|strength=Fire (Red Beast), Water (Blue Beast), Everything (Mud Imp) | |||
|attacks= | |||
;Mud Imp | |||
*'''Rock Kick''': kicks a small rock at either one of the beasts or one of your party members, deals slight physical damage and will cause a beast to charge (the beast will also take damage, thus negating sleep/chaos status ailments). | |||
;Blue/Red Beasts | |||
*'''Charge''': one of the beasts runs into one of your party members, dealing around 150 physical damage. | |||
|text=<p>As their appearance suggests, the Blue Beast absorbs all '''Water/Ice''' magic, and is weak against '''Fire'''. Likewise, the '''Red Beast''' absorbs all '''Fire''' magic, and is weak against '''Water/Ice'''. The Mud Imp is particularly annoying since he has high defense, heals the other beasts and himself, and runs away if you kill the other beasts and don't finish him off fast enough.</p> | |||
;Easy method | |||
Mud Imp, | The hands down best strategy for this boss is to use Crono, Frog and Lucca. Use Lucca's '''Hypno Wave''' on the beasts; they'll sleep while you pummel the Mud Imp with Spire or something better. Make sure not to use AOE attacks (the beasts will wake up if attacked) and if the Mud Imp kicks a rock at one, just cast Hypno Wave again. If you kill the Mud Imp, the beasts will die automatically, making it a very short fight. | ||
;Difficult method | |||
Unless you're very leveled up in magic and have good Dual Techs, this will be an annoyingly long battle unless you have Lucca. Concentrate on one Beast at a time. Dual Techs like '''Swordstream, Glacier''' (it is unlikely that you have this tech yet), '''Bubble Hit and Ice Sword''' (you may have these) work well on the Red Beast. '''Red Pin, Fire Sword,''' and '''Napalm''' work well on the Blue Beast. Don't attack the Mud Imp until you've destroyed the Beasts, because it has a disgustingly high defense against everything. Use powerful physical attacks like '''X-Strike''', and you should do well. | |||
}} | |||
After you beat the trio, you'll officially be in the next chapter. | After you beat the trio, you'll officially be in the next chapter. | ||
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If you go back and challenge Lavos at this point, you should get [[Chrono Trigger/Endings#The Prophet Ending|The Prophet Ending]]. There will be a few scenes involving "the Prophet" from this period and a particularly nice speech from him, hinting that he would have gotten the chance to do what he wanted without your interference. | If you go back and challenge Lavos at this point, you should get [[Chrono Trigger/Endings#The Prophet Ending|The Prophet Ending]]. There will be a few scenes involving "the Prophet" from this period and a particularly nice speech from him, hinting that he would have gotten the chance to do what he wanted without your interference. | ||
{{Footer Nav|game=Chrono Trigger|prevpage= | {{Footer Nav|game=Chrono Trigger|prevpage=The Magic Kingdom|nextpage=The Guru on Mt. Woe}} |
Latest revision as of 17:47, 15 August 2024
Break the Seal! (2300 A.D. second time and 12,000 B.C. second time)
Backtracking and Sealed Chests[edit | edit source]
Head back to the end of time and you'll discover you no longer have all 9 time portals open. Bummer, huh? Talk to Gaspar and he'll hint at a man who was building a time machine. To find him you'll need to go to the keeper dome in the future, but you might want to do a few things first. For starters, now that you have a charged up pendant you might as well backtrack through 600 A.D., 1000 A.D., and 2300 A.D. for all sealed doors and chests you've found before but have been unable to reach. You won't be able to get to all of the places where they're hidden now, but check the section on Sealed Chests for more info, I'd highly recommend picking up these items before the next section.
Also, the route to Guardia forest will be blocked off now to make it more difficult to access that sealed chest, if you haven't done so already, you'll want to backtrack through 2300 A.D. and access the time gate between the Bangor Dome and Guardia Forest. The Cathedral in 600 A.D. will finally have an actual nun show up in it. One more thing is that if you're really ambitious you may be able to do the Sunken Desert sidequest at this point in the game, provided you told the girl to secretly plant the sapling already. This area will provide a lot of XP and TP, but will be unavailable after the quest is complete, so keep that in mind when choosing characters to bring, if you are trying to learn specific techs/combos.
The Keeper's Dome[edit | edit source]
![](http://cdn.wikimg.net/en/strategywiki/images/a/ac/Chrono_Trigger_Portraits_Epoch.png)
One side note since you'll be going to the future anyway, is that you can go to the Arris Dome and the Trann Dome to talk to the people there, who will be starting to plant seeds and rebuild their lives. Anyway, warp in to either the Bangor Dome or the Proto Dome and cross through Lab 16 on foot or Lab 32 on foot or the jetbike to get to where the sewers are. If you haven't already cleared it out, check out Beyond the Ruins for more info. It's a really easy area, and if you've already beaten it you should be able to walk across the bridges you activated to the Keeper's dome.
Talk to the Nu if you like, then head through the sealed doors to read Belthasar's recorded messages. Head through the next sealed door, go to the back of the machine and interact with it. Try to leave the room and the Nu (Belthasar's memory) will enter with the seats of the cockpit. You'll gain his "Wings of Time" and get a chance to name it. Take off with it to see what it's capable of, and you'll be able to head back in time to 12000 B.C.
One thing you might want to do before take-off is return to the room where Belthasar left all of his messages to find a Magic Tab. Gaspar will also comment on it if you visit him at the end of time.
12000 B.C. revisited[edit | edit source]
If you wander around you'll soon find out that the skyway has been sealed. Tough luck. Head to the northwest to check out the Terra Cave. If you visited before, you'll notice the ladder is down, now. Go ahead and talk to the "Earthbound Ones." The one living on the top level offers the best armor and weapons available in the game so far.
Although you might find it impossible to afford all of them, choose some for the characters you'll want to use. If you insist on buying everything, remember you can always go back to 65,000,000 BC, trade items for gear and sell it for gold. You most likely will have a surplus from fighting random enemies and will be able to gather enough gold without grinding.
He sells Lumin Robes for the girls and Flash Mail for the guys/frogs/robots. Note that of the items available for sale, the weapons (with the exception of the Demon Edge) will not be available for sale after the Ocean Palace (the Demon Edge as well as the armors can be bought in Medina Village for either high or low prices, depending on whether the Ozzie's Fort quest has been completed). Head to the bottom, save if you like, and head into the next area, making sure to pick up the Power Tab in the bottom right corner. You'll fight two pairs of beasts (separate fights), a boss battle. Charm at last 6 RainbowHelm off those Beasts for your party, its the best Helm up until now (even better than Glow Helm which you could buy earlier).
After you beat the trio, you'll officially be in the next chapter.
Challenging Lavos[edit | edit source]
If you go back and challenge Lavos at this point, you should get The Prophet Ending. There will be a few scenes involving "the Prophet" from this period and a particularly nice speech from him, hinting that he would have gotten the chance to do what he wanted without your interference.