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{{Header Nav|game=Sid Meier's Civilization III}} | |||
{{Header Nav|game=Civilization III | {{Game | ||
{{ | |completion=1 | ||
| | |image=Civilization 3 Box Artwork.jpg | ||
|image= | |title=Sid Meier's Civilization III | ||
|developer=[[Firaxis Games]], [[Westlake Interactive]] | |developer=[[Firaxis Games]], [[Westlake Interactive]], [[Aspyr Media]] | ||
|publisher=[[Infogrames Entertainment]], [[MacSoft]] | |publisher=[[Infogrames Entertainment]], [[MacSoft Games]], [[Aspyr Media]] | ||
| | |year=2001 | ||
| | |systems={{syslist|win|mac|osx}} | ||
|ratings={{ESRB|E}} | |||
|designer=Jeff Briggs, Soren Johnson | |||
|genre=[[Turn-based strategy]] | |genre=[[Turn-based strategy]] | ||
| | |modes=[[Single player]] | ||
| | |expansion=[[Civilization III: Play the World|Play the World]]<br />[[Civilization III: Conquests|Conquests]] | ||
|preceded by=[[Civilization II]] | |preceded by=[[Civilization II]] | ||
|followed by=[[Civilization IV]] | |followed by=[[Sid Meier's Civilization IV]] | ||
|series=Civilization | |||
|pcgamingwiki=Sid Meier's Civilization III | |||
}} | }} | ||
'''Sid Meier's Civilization III''' is a [[turn-based strategy]] computer game by [[Firaxis Games]], the sequel to Sid Meier's [[Civilization II]]. It was followed by Civilization IV. Also called Civ 3 or Civ III for short, the game is the third generation of the original Civilization. The game offers highly evolved gameplay in terms of both mechanics and strategy. Unlike the original game, Civ III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer. | |||
Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed. | |||
{{ | |||
{{ToC}} | |||
{{ | {{Civilization}} | ||
[[Category:Firaxis Games]] | [[Category:Firaxis Games]] | ||
[[Category:Westlake Interactive]] | [[Category:Westlake Interactive]] | ||
[[Category:Aspyr Media]] | |||
[[Category:Infogrames Entertainment]] | [[Category:Infogrames Entertainment]] | ||
[[Category:MacSoft | [[Category:MacSoft Games]] | ||
[[Category:Turn-based strategy]] | [[Category:Turn-based strategy]] | ||
[[Category: | [[Category:Single player]] | ||
Latest revision as of 02:40, 3 June 2024
Sid Meier's Civilization III | |
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Developer(s) | Firaxis Games, Westlake Interactive, Aspyr Media |
Publisher(s) | Infogrames Entertainment, MacSoft Games, Aspyr Media |
Year released | 2001 |
System(s) | Windows, Mac OS, macOS |
Expansion pack(s) | Play the World Conquests |
Preceded by | Civilization II |
Followed by | Sid Meier's Civilization IV |
Series | Civilization |
Designer(s) | Jeff Briggs, Soren Johnson |
---|---|
Genre(s) | Turn-based strategy |
Modes | Single player |
Rating(s) |
Sid Meier's Civilization III is a turn-based strategy computer game by Firaxis Games, the sequel to Sid Meier's Civilization II. It was followed by Civilization IV. Also called Civ 3 or Civ III for short, the game is the third generation of the original Civilization. The game offers highly evolved gameplay in terms of both mechanics and strategy. Unlike the original game, Civ III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.