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{{Header Nav|game=Capcom vs. SNK 2}} | {{Header Nav|game=Capcom vs. SNK 2}} | ||
{{needcontrols|Xbox}} | {{needcontrols|Xbox}} | ||
This page contains information about the alternate control schemes available with the [[Nintendo GameCube]] and [[Xbox]] versions of Capcom vs. SNK 2 EO. The [[Sega Dreamcast]] and [[PlayStation 2]] versions do not have an EO | {{needcontrols|Sega Dreamcast}} | ||
==GameCube== | {{needcontrols|PlayStation 2}} | ||
This page contains information about the alternate control schemes available with the [[Nintendo GameCube]] and [[Xbox]] versions of Capcom vs. SNK 2 EO. The [[Sega Dreamcast]] and [[PlayStation 2]] versions do not have an EO ('''''E'''asy '''O'''peration'' or '''''E'''xtreme '''O'''ffense''), and may only be played with a regular control scheme. ''Note that all controls can be customized.'' | |||
== GameCube == | |||
*{{gc|Z}} - Taunts. | *{{gc|Z}} - Taunts. | ||
===GC-Ism=== | |||
=== GC-Ism === | |||
''Note P and K grooves have no additional buttons like the other grooves.'' | ''Note P and K grooves have no additional buttons like the other grooves.'' | ||
*{{gc|Neutral|Control}} - Moves character. | *{{gc|Neutral|Control}} - Moves character. | ||
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*{{gc|R}} - Punch. | *{{gc|R}} - Punch. | ||
*{{gc|L}} - Kick. | *{{gc|L}} - Kick. | ||
====C Groove==== | |||
==== C Groove ==== | |||
*{{gc|B}} - Rolls. | *{{gc|B}} - Rolls. | ||
*{{gc|A}} - Counters. | *{{gc|A}} - Counters. | ||
====A Groove==== | |||
==== A Groove ==== | |||
*{{gc|X}} - Oricom. | *{{gc|X}} - Oricom. | ||
*{{gc|B}} - Rolls. | *{{gc|B}} - Rolls. | ||
*{{gc|A}} - Counters. | *{{gc|A}} - Counters. | ||
====S Groove==== | |||
==== S Groove ==== | |||
*{{gc|X}} - Power up gauge. | *{{gc|X}} - Power up gauge. | ||
*{{gc|B}} - Dodge. | *{{gc|B}} - Dodge. | ||
*{{gc|A}} - Counters. | *{{gc|A}} - Counters. | ||
====N Groove==== | |||
==== N Groove ==== | |||
*{{gc|X}} - Uses one power orb, Max's power (must have at least one orb to use). | *{{gc|X}} - Uses one power orb, Max's power (must have at least one orb to use). | ||
*{{gc|B}} - Rolls. | *{{gc|B}} - Rolls. | ||
*{{gc|A}} - Counters. | *{{gc|A}} - Counters. | ||
===AC-Ism=== | |||
=== AC-Ism === | |||
*{{gc|Neutral|Control}} - Moves character and used in combination for some moves. Alternatively can use {{gc|Neutral|Dpad}} | *{{gc|Neutral|Control}} - Moves character and used in combination for some moves. Alternatively can use {{gc|Neutral|Dpad}} | ||
**{{gc|Up|Control}} - Jumps. Press {{gc|Down|Control}}{{gc|Up|Control}} to jump higher than normal. ''Note that diagonal up works as well.'' | **{{gc|Up|Control}} - Jumps. Press {{gc|Down|Control}}{{gc|Up|Control}} to jump higher than normal. ''Note that diagonal up works as well.'' | ||
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*{{gc|A}} - [[Image:Arcade-Button-MKick.png]] | *{{gc|A}} - [[Image:Arcade-Button-MKick.png]] | ||
*{{gc|L}} - [[Image:Arcade-Button-HKick.png]] | *{{gc|L}} - [[Image:Arcade-Button-HKick.png]] | ||
==Xbox== | |||
== PlayStation 2 == | |||
== Sega Dreamcast == | |||
== Xbox == | |||
{{Footer Nav|game=Capcom vs. SNK 2|prevpage=Walkthrough}} | {{Footer Nav|game=Capcom vs. SNK 2|prevpage=Walkthrough}} |
Latest revision as of 15:41, 28 August 2021
This page contains information about the alternate control schemes available with the Nintendo GameCube and Xbox versions of Capcom vs. SNK 2 EO. The Sega Dreamcast and PlayStation 2 versions do not have an EO (Easy Operation or Extreme Offense), and may only be played with a regular control scheme. Note that all controls can be customized.
GameCube[edit | edit source]
GC-Ism[edit | edit source]
Note P and K grooves have no additional buttons like the other grooves.
- - Moves character.
- - Performs a move based on character, direction and amount tilted.
- - Tactical.
- - Punch.
- - Kick.