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Archived discussions:
Archived discussions:
* [[User talk:Procyon/Archives1|2nd half of 2006]]
[[User talk:Procyon/2006|2006]]{{·}}[[User talk:Procyon/2007|2007]]{{·}}[[User talk:Procyon/2008|2008]]{{·}}[[User talk:Procyon/2009|2009]]{{·}}[[User talk:Procyon/2010|2010]]{{·}}[[User talk:Procyon/2011|2011]]{{·}}[[User talk:Procyon/2012|2012]]{{·}}[[User talk:Procyon/2013|2013]]{{·}}[[User talk:Procyon/2014|2014]]{{·}}[[User talk:Procyon/2015|2015]]{{·}}[[User talk:Procyon/2016|2016]]{{·}}[[User talk:Procyon/2017|2017]]{{·}}[[User talk:Procyon/2018|2018]]{{·}}[[User talk:Procyon/2019|2019]]{{·}}[[User talk:Procyon/2020|2020]]{{·}}[[User talk:Procyon/2021|2021]]
* [[User talk:Procyon/Archives2|1st half of 2007]]
* [[User talk:Procyon/Archives3|3rd quarter of 2007]]
* [[User talk:Procyon/Archives4|4th quarter of 2007]]


== Name ==
==Sourcing==
I'm looking to convert ''a lot'' of screenshots and you're responsible for a lot of em. Do you remember if you captured any of the screenshots below? If not, remember where they came from? I would share more, but can only generate 500 at a time!
*[[:Category:Binary Land images|Binary Land Levels]]
*[[:File:Athena NES Stage3a.png|Athena Levels]]
*[[:Category:Bubble Bobble images|Bubble Bobble Levels]]
*[[:Category:Castle Excellent images|Castle Excellent Levels]]
*[[:Category:Chack'n Pop images|Chack'n level Levels]]
*[[:Category:Lode Runner images|Lode Runner Levels]]
*[[:Category:Combat images|Combat Levels]]
Much thanks! [[User:Trig Jegman|Trig]] - 06:20, 19 January 2022 (UTC)
:Hi {{user|Trig Jegman}}. Yeah, I captured a lot of those images personally, especially the single screen games like Combat, Bubble Bobble, Lode Runner, and Chack'n Pop.  Other games like Castle Excellent and Athena were done so long ago, I'm not sure I'd be able to locate them again if I tried.  I have a tendency to add markup to them in the process of making them consumable for a walkthrough.  I know this isn't the most satisfactory answer, but it's the best I have right now.  If I somehow conjure up the source for some of the other images, I'll let you know.  But I'm more likely to stumble across them accidentally than intentionally.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 03:01, 21 January 2022 (UTC)
::Maybe to put this another way, are there any significant examples you can think of where you ''didn't'' self capture them? [[User:Trig Jegman|Trig]] - 04:17, 21 January 2022 (UTC)


As in the star, the raccoon genus, or the release group? -- [[User:Prod|Prod]] 23:51, 10 October 2006 (CDT)
== Thanks for the Thanks ==
:lol, the raccoon genus.  If I can't use Procyon, I sometimes use Lotor, or Plotor. ^_^  [[User:Procyon|Procyon]] 07:58, 11 October 2006 (CDT)


== Mighty Bomb Jack guide ==
Hey Procyon,


I came across your guide by accident, and just want to throw you a quick comment to show my appreciation. I acquired my NES in 1987 at the age of 6, and with it, Mighty Bomb Jack. Since the game was my first real experience with console gaming, it holds a special place in my heart. I had never completed the game, and really never knew how close i'd come in my best attempts (only one room away from the king, it turns out!). I grabbed the rom today, and along with your guide had a good time turning the game inside out for old times sake. [[User:Nacht|Nacht]] 17:40, 11 January 2008 (CST)
No problem! After I finish the RSE guide, I'm going to apply the new templates me and Prod made to the FRLG pages too - Hopefully, it'll decrease the file size for them. Then I'll probably check out the other Pokémon guides to see what they're like, and maybe go onto a different franchise. [[User:Pakuchi|Pakuchi -- ''Someone! Anyone! Respond!'']] 13:54, 1 February 2022 (UTC)


== Woohoo! ==
==I need some guidance==
Hi Procyon! Um, honestly I am kind of embarrassed on pinging you about this considering that you are the head of StrategyWiki, but the thing is, I want to ask for guidance from you regarding about some of my guides because recently I have been thinking of something, I want to know what you think and what will be your advice to me regarding about this, this will be somewhat long so I hope you have time to read, also thank you very much for writing on my Talk page along with Prod, so here it is, I've been thinking of this for quite a while now.


You've just gained muchos respect from me for using the correct ellipsis entity in the last announcement. :-D --[[User:DrBob|DrBob]] ([[User_talk:DrBob|talk]]) 20:23, 11 January 2008 (CST)
You see, I have these 2 games named Astrobatics and Alien Sky that I made a Stage 2 guide from, and what bothers me is that no matter how much I think of how to improve the guides for these 2 (I can still improve them, in fact 2 more overhauls each but it is not that significant anymore) I can't really think of what more I can provide for these 2 games to make the guides for them Stage 3 eligible, the issue I am thinking about is its levels, or missions as what the games refer, it is some sort of a real time mission
: Excellent; at least somebody's paying attention to my public pedanticism. I did see what Nacht wrote, and I think it's great he took the time to tell you. Good job! --[[User:DrBob|DrBob]] ([[User_talk:DrBob|talk]]) 08:16, 12 January 2008 (CST)


== Alright, alright ==
Here are some samples of it:
https://www.youtube.com/watch?v=IRzhucERGqE
https://www.youtube.com/watch?v=L7X_VzuQG14


I admit I was on a bit of a roll with the whole thing and maybe I went a little overboard, particularly on yours. I was mainly referring to paragraphing, actually. They seem kinda large and can be split into multiple smaller paragraphs rather than one big one.
The problem with these missions is that they really can't be described anymore with text + picture, while these games have predictable pacing as what I mentioned in its Walkthrough page, this is a roadblock that I feel like its unnecessary to break through


I'm not sure if it was very "flame-y", considering how I mentioned how to improve and also how to get further assistance, but I'll edit it anyway. ----[[User:Arrow|Arrow Windwhistler]] ([[User talk:Arrow|talk]]) 13:01, 12 January 2008 (CST)
Explaining these missions "down to the bone" as in referring to where would enemies come in, come out, and all that, just feels like unnecessary information and nobody would basically read it, a good example of a game just like this is '''Sky Force Reloaded''', a game I have also nearly mastered a few months ago, I even have my runs in this game uploaded in my YouTube account and I can provide a sample, and just like these 2 games, Sky Force Reloaded also has the same kind of level, basically real time, it has predictable pacing but the levels are way too complex to be torn apart into text + picture form, if you want to recognize the levels of this game you would rather want to just do a trial and error, train your mind memory and muscle memory until you recognize where will enemies appear since enemy positions and appearances don't change, only drops do.  


== Pokémon guide ==
I have been thinking just now that what if the guides for Astrobatics and Alien Sky are already Stage 3 eligible at this point? I will still have to improve them but I believe once I did, they should be at least Stage 3 eligible, but I am afraid that some people may attempt to dispute its ranking and say that it may miss an information, which is also a big problem on my part because I cannot look for someone who has played these 2 games, finished it completely, and then decide to pay my guide a visit and judge it


Just wanted to make sure you saw [[Talk:Pokémon Red and Blue/Catch 'Em All|this]]. --[[User:DrBob|DrBob]] ([[User_talk:DrBob|talk]]) 00:58, 14 January 2008 (CST)
Assuming that you gave me a go signal to make these guides Stage 3 eligible, I will take that into mind and once I have finally provided 2 more major overhauls I will upgrade it to Stage 3, then, if I was able to find someone who can read these guides and tell me how it is, if it came out as having a really good review saying that it is comprehensive enough, then I will upgrade it to Stage 4 but this is a process that I won't be able to do in just days unless if I am lucky enough to find one quick.


== Your baby needs some improvement ==
I am really sorry for the inconvenience Procyon, I have mentioned you on Discord about this but it seems that you are already not active in there, thank you. [[User:Stormshadow429|Stormshadow429]] ([[User talk:Stormshadow429|talk]]) 07:24, 7 February 2022 (UTC)


[[The Legend of Zelda: A Link to the Past]] is missing its '''Story''' time.  xD --{{User:Notmyhandle/Sig}} 01:39, 14 January 2008 (CST)
== Thanks for the heads up ==


== Small Game ToC cleanup ==
Yo, I just wanted to say thanks for the heads up on {{t|wip}}. I'll use it when in the middle of major edits from now on. [[User:Pakuchi|Pakuchi -- ''Someone! Anyone! Respond!'']] 13:14, 12 May 2022 (UTC)


Hey Proc: check out this diff I made to Beraboh Man: [http://strategywiki.org/w/index.php?title=Beraboh_Man%2FTable_of_Contents&diff=231856&oldid=230522].  I was thinking that maybe we should try and do the same for all of the guides you've  pushed to stage 4 (an easy list to start off of)Getting Started can be static text when there's smaller sections, and walkthrough I think should be enlarged just because it's so important.  I bet you'll say that it just confuses things, and I dunno, I need to think more on it...  --{{User:Notmyhandle/Sig}} 04:58, 14 January 2008 (CST)
==Make Betterer==
Couldn't [[Castle Excellent/Walkthrough]] use template:scrolling map for its page now? Having that giant sprite doesn't seem like it is very helpful. [[User:Trig Jegman|Trig]] - 21:12, 26 June 2022 (UTC)
:Thanks for bringing that to my attention, I didn't realize that the file name was repurposed.  I went ahead and fixed it without the scrolling map partNot sure scrolling map would be very effective there, especially considering it's in a spoiler collapseCould be a good idea, I'm not sure.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 00:51, 27 June 2022 (UTC)
::Regardless, better have a usable map than a not-usable map. Thanks for the change. [[User:Trig Jegman|Trig]] - 02:12, 28 June 2022 (UTC)


== im thinking...(Pokemon RSE) ==
== Re message ==


hey, you know how in Pokemon RBY you had boxes with the info on new Pokemon that you found on a new route you entered? Did you get the info from any particular area? i want to do something like that for RSE. if you came up with the info, can you look at what i write and edit it to suit? Plz Msg back.
Ok I’ll try to check before I submit any edits[[User:Sclera1|Sclera1]] ([[User talk:Sclera1|talk]]) 02:35, 7 July 2022 (UTC)
Peace out, God Bless. [[User:Halosonic|HaloSonic]] 14:06, 15 January 2008 (CST)


Hey Procyon, do you know the colour codes to use for the header boxes? I want to gat red, blue and green, and if possible, even a half-red-half-green and half-blue-half-green headers to distinguish version exclusive pokes. if you don't, do you know where to get them?
== Question ==


Peace out, God Bless. [[User:Halosonic|Halosonic]] 18:57, 25 January 2008 (CST)
Hi i was wondering, would you prefer when writing an article (e.g. enemies guide), if i had to make a quick change and I didn’t have the time to go through an entire thing at once, would you prefer me to initially either list them as headers that are empty underneath or list them in dots points (in case) and then expand on them when i have the chance? Thank you [[User:Sclera1|Sclera1]] ([[User talk:Sclera1|talk]]) 06:28, 9 July 2022 (UTC)


== Fractions ==
==It's out of scope==
[[User:MrNemesis/sandbox]] covers an out of scope game: [https://fantendo.fandom.com/wiki/Extreme_Cross#Initial_Roster Fandom Nintendo Page for Extreme Cross]. [[User:Trig Jegman|Trig]] - 16:53, 11 July 2022 (UTC)


Yeah I can see the difference, but like I said, the difference is actually 3 pixels (at least on my PC) and so scanning it can be a pain, but ok--{{User:Notmyhandle/Sig}} 18:14, 15 January 2008 (CST)
==Kikai==
Couldn't see what the page contained but I found some things that *might* have been the game?
*[https://farawaytimes.itch.io/kikai Kikai by Far Away Times]
*[https://www.indiedb.com/games/kikai This thing on IndieDB]
*[https://www.metacritic.com/game/pc/hisui-no-kikai Hisui No Kikai on Metacritic]; came out this year
*[https://gamefaqs.gamespot.com/pasogo/295008-kikai-haouden-gendai-hen Kikai Haouden Gendai Hen, a board game]
*[https://gamefaqs.gamespot.com/pc/917289-kikai-shikake-no-kan Kikai Shikake No Kan, appears to be an NSFW game? couldn't find more besides gameFAQs]
Maybe this helps find if this was a legitimate game or not. Worst to worst, maybe we don't have one of these games and it can be added instead. [[User:Trig Jegman|Trig]] - 02:24, 22 August 2022 (UTC)
:I appreciate you digging in to see if there was any real world examples of a game named Kikai.  None of these seem to relate to the content that the user added, so it's difficult to determine whether the user's content was based on a real game in development, or more of a fantasy wish-list game.  I'm not going to worry much about it though'''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 17:45, 23 August 2022 (UTC)


== Samurai Shodown and series revision ==
== I need help on the New Zealand Story Enemies ==


After looking at [[Samurai Shodown V]], I think some things really need to be changed, and I know you're the guy to help me out. First of all, I think rather than "Walkthrough" being the repository for game controls, "Getting Started" or "Controls" would be more appropriate, since the Walkthrough section needs to exist for guide standardization and explanation of how the info in the guide is contained.
Procyon, I need your help, there is a lot of enemies in the New Zealand Story, And the art program I use can only hold 700 pixels and will get the picture blurry, Can you help me please. Also can you make all the character sprites what yo did to that Pac-Man Sprites it looks more cool.


Secondly, I think the characters section should be under {{Samurai Shodown/Characters}} so that it can be easily imported into each Nav, and I think it should have its own row where all three columns of characters are spread out, with a "Characters" title centered above.
By Game Player500


Thirdly, the "Moves" section on the main page of [[Samurai Shodown V]] should be subpaged to its own movelist page, which should also appear on the SSV ToC.  I can't think of anything else right now, except that it's ugly =P --{{User:Notmyhandle/Sig}} 19:35, 18 January 2008 (CST)
== TY for work on the Mighty Bomb Jack page ==


:'''Notmyhandle's''' criticisms are mostly valid, but ppl need to be clear that these are problems with all of the fighting game guides and not just [[Samurai Shodown V]].
Hey. Just wanted to say thank you for all the work you did on the Mighty Bomb Jack page. I recently discovered it while trying to make a full game map. All I came for was the images of all the rooms so I could layer them together in a GIMP project... but then I noticed that crazy shortcut from 5 to 11! Turns out it saves time in speedruns compared to warping between the Palace Rooms. It helped me recently get World Record!


:Firstly, the ''Samurai Shodown V'' page is on par with the other articles in the fighting games category. Look at [[Street Fighter III]], [[Mortal Kombat II]], [[The King of Fighters '95]], [[Samurai Shodown]], etc. for reference. The problem with controls, universal moves, rules, etc. ending up in the walkthrough is endemic throughout virtually all of the fighting game guides. I would guess this is mainly because it's impossible to make a page without a walkthrough section (technically it is possible, but it breaks the "show" button and if you do itin a multi-page guide it will probably be reverted within 60 minutes) and there's typically no reason to have a walkthrough for a fighting game, or a puzzle game, or a sports game. So, in an effort to avoid having an article full of links to a nonexistent walkthrough page, authors of fighting game guides end up dumping what should go under ''Getting Started'' and/or ''Controls'' into the walkthrough page and then renaming the walkthrough link in the TOC to "How to Play". I would assume that when ppl create new fighting game articles they typically just copy the layout from the existing, less than stellar, guides thus helping spread the plague. When I made the samsho5 page I was copying the layouts of Samurai Shodown, the Street Fighter series, and the Marvel vs. Capcom series and yes, I would agree that all of these pages "really need to be changed."
I was hoping you could tell me where you found that trick. Seems crazy to think someone could discover it by accident. Did you do a code disassembly or was it in some sort of Nintendo Power or old school strategy guide? [[User:SpaceColonizer|SpaceColonizer]] ([[User talk:SpaceColonizer|talk]]) 19:33, 21 August 2023 (UTC)


:The current help section doesn't cover what should be done when dealing with a game for which the purpose of the walkthrough isn't very obvious. In fact, the [[StrategyWiki:Guide/Organization|help section on organization]] doesn't even list ''walkthrough'' in its sample layouts for both fighting games '''and''' racing games. There also seems to be a dearth of good examples for modeling a fighting game guide after, as in they don't actually exist.
:That information was sourced from a Japanese guide.  I don't recall which one, it was a long time ago.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 00:55, 22 August 2023 (UTC)


:Secondly,the characters section '''is''' under {{Samurai Shodown/Characters}}. I just embedded it in {{Samurai Shodown V/Characters}} so that the page would have the samsho5 header instead of the samsho header. I'm not a big fan of the current TOC/Header setup as it applies to games in a series. For example, if a user is looking at the [[Street Fighter III: 3rd Strike]] page and they click the ''Characters'' link in the TOC, they suddenly find themselves in the [[Street Fighter III]] section with no obvious route back to their starting point save using the back button in their web browser. I find it inefficient and unintuitive to have to click "show" on the header and then find and click "Street Fighter III: 3rd Strike" as a means of returning to the page I was just at. This was part of my attempt to kinda, sorta deal with this problem. Now if a user clicks the ''Characters'' link and then decides they don't actually want to read the character bios they have an obvious route back to their starting point.
==Mother 1+2 Box==


:Thirdly, in regards to your comment: '''"Are you aware of the purpose of the [hide]/[show] button on the left of the Nav? It opens up the Table of Contents, so really, all of the links that you're adding are already in the Nav if you click [show]."''' I'd just like to point out that the ''Table of Contents'' and ''Walkthrough'' links in the header are also redundant as you can access them by clicking [hide]/[show]. I am of the opinion that if there's going to be redundancy it should at least be semi-consistent. Besides, using the whole [hide]/[show] is kind of a pain. It's a lot easier if all of the major links (TOC, Walkthrough, Characters, Appendix) are right there in the header. Just my 2¢. But I don't want to do it if it's going to irritate folks or just keep getting reverted. --[[User:WretchedSpawn|WretchedSpawn]] 19:20, 19 January 2008 (CST)
Thanks for bringing the file size to my attention. Do you think I could compress the existing file? I can't find any other good scans for the Mother 1+2 box online. Thanks for your time. [[User:GamingBound|GamingBound]] ([[User talk:GamingBound|talk]]) 19:46, 15 February 2024 (UTC)


::Sorry. The "less than stellar" bit was referring exclusively to the guide layouts, and mostly just the walkthrough issue. The guides themselves are typically excellent. I should have made that clearer and it was still an exaggeration on my part.
==Magazine pages==
::*My posts on your talk page always seem to turn into lengthy rants. So I've spared you and deleted the rest of this message. --[[User:WretchedSpawn|WretchedSpawn]] 18:07, 20 January 2008 (CST)


::[[User:Bmuig|Bmuig]] referred me to the [[StrategyWiki talk:Move lists project|Move lists project]] where it seems that folks are already working to rectify most of these issues. I went ahead and made a test page for Street Fighter II that implements some fixes for a few of the problems I listed. You can find the posting [[StrategyWiki_talk:Move_lists_project#Improvements_to_the_Fighting_Game_Guide_Layout|here]] on the Moves list project page. As you seem to be a person of some prominence within the fighting game subculture of StrategyWiki I would be very curious to know what you think of it. --[[User:WretchedSpawn|WretchedSpawn]] 00:54, 21 January 2008 (CST)
Thanks for letting me know about the magazine scans. I will delete them shortly. (Edit: Actually, I can't delete them. I'll leave that up to you. Here are the pages I provided magazine pics to: Zelda, Zelda II, Mega Man 2, Mike Tyson's Punch-Out!!, R.C. Pro-Am, Track and Field II, TMNT, and Castlevania II.)[[User:GamingBound|GamingBound]] ([[User talk:GamingBound|talk]]) 21:39, 15 February 2024 (UTC)
:::Gotta give him a chance first :)  I like these divergent viewpoints (to an extent). Might be able to help improve things. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 00:12, 14 February 2008 (CST)


== Question about game maps ==
== Zelda II Box ==


I like the maps you included in the Mighty Bomb Jack guide, and I'm working on incorporating similar maps for The Lost Vikings but I need some advice.  I can make the maps I need, but they end up being quite large.  For example, the map for the second level of The Lost Vikings ended up being 1024 x 783 pixels, and approx 207KB.  Some maps later in the game would be even larger.  I think it's a good size to indicate everything needed for a player, but it's obviously too large to include on a webpage.  I know I have the option of using the scrolling map template, but would it be better to use that or to scale down the image? Or are there other options I'm not aware of?  I'm afraid that if I scale down the image then detail will be lost, making it potentially less useful.  It would be like the difference in the Actraiser maps on snesmaps.com and the version of those maps used in the [[ActRaiser]] guide on StrategyWiki.  Clearly, the SW version is so small it's hard to make some things out. Any ideas? --[[User:New User|New User]] 21:43, 18 January 2008 (CST)
Hello! Could you please find a way to fix the file for the Zelda II: The Adventure of Link box? I am not sure of how to properly downscale it so its file size isn't so big. Thank you. [[User:GamingBound|GamingBound]] ([[User talk:GamingBound|talk]]) 00:08, 26 February 2024 (UTC)
:Thanks for the advice.  Since seeing the path to the the exit (and the exit itself) is the main focus, I see how the smaller map will work.  Still, I never heard of "cubic interpolation" before, but after playing around with GIMP I think I've figured it out so I'll give it a shot.  Oh and about the name New User, I started that when I would use public computers to access websites, because some sites save the user name in the login screen even after the session has ended.  There's no chance of someone getting my password or anything, but if I use a computer at a library or internet cafe and sign in to StrategyWiki or Wikipedia, then sign out, when the next person goes to the sign in screen the name New User (which doesn't appear to be a user name at all) appears in the username field, so it's really just for increased anonymity.  --[[User:New User|New User]] 22:44, 18 January 2008 (CST)
::Sounds like the origin of my alias...  --{{User:Notmyhandle/Sig}} 01:33, 19 January 2008 (CST)


== character pages ==
== Bye Bye! ==


Hi
Hey....sorry about the callousness for my last message. I felt very frustrated and irritant at the time, so forgive the snarky-ness inherent in the message. I thank you for taking the time to respond to my queries, and I truly respect and appreciate everything you guys do here on this wiki (despite what my desires for it were). I hope we can part (and possibly meet again if I come back) on good terms. All my thanks, [[User:GamingBound|GamingBound]] ([[User talk:GamingBound|talk]]) 19:54, 7 March 2024 (UTC)
 
if you find some time, please check out [[StrategyWiki talk:Move lists project]].
 
--[[User:Bmuig|Bmuig]] 06:07, 20 January 2008 (CST)
 
== Pocket Fighter ==
 
I think it's ready to be feature, so I'll throw my support up on that in a bit, however as I'm reviewing all of the content I'm coming up with things you might want to also notice:
#Footer Navs may not be present on all pages.
#The how to play section lacks any GUI information (for the health section you could put an image of a health bar, and if health bars are multi-tiered you could show that in an image as well... but I don't think Pocket Fighters has multi-tiered health bars... You could also put images of what the "win" counters look like and the super meter too.).
#Item sections lacks definitive damage notes (even relative to one another).  If there's a way you can find out a number for each that would be awesome.
#There's a note at the bottom of the items page that says items can affect anyone if thrown and it misses - just for clarification you're saying you can hurt yourself with these?  It's not clearly apparent.
#Missing image of a "rainbow gem."
#In the "Knock Downs and Mega Crush" section of How to play, the term "Counter Crash" - is it correct? Or should it be "Counter Crush"?
#Perhaps we should move Walkthrough to How to Play, then redirect Walkthrough to that page, then re-arrange the page so we can remove that one level 2 header...
#I changed "Dashin Kick" to "Dashing Kick" on the Walkthrough page - you didn't add the apostrophe so I wasn't sure if it was legitimate.
 
I'll add more later --{{User:Notmyhandle/Sig}} 01:16, 22 January 2008 (CST)
 
== Simultaneus Button Presses For Fighting Games ==
 
How are these addressed?  I want to replace all instances of [[:Image:Playstation-Button-Tcs.png]], but I'm not sure how to do it (like, "Triangle Circle Square" images next to one another, or "Triangle + Circle + Square" with pluses in between or what).  Help me out Proc!  --{{User:Notmyhandle/Sig}} 12:56, 24 January 2008 (CST)
 
== I accidentally added a duplicate page ==
 
Hi, I was wondering if you could delete a page, or help me to figure out how to delete a page, because i added the page [[Grand Theft Auto 4]] when there was already a page for it under [[Grand Theft Auto IV]]. I apoligize most sincerly for my erroneous ways, and please ask you to not ban me from this awesome website, because I love it. Thank you very much. {{unsigned|Ryguy59323}}
 
:Lol... you're not going to get banned for messing up.  --{{User:Notmyhandle/Sig}} 13:09, 27 January 2008 (CST)
 
== Re: Castlevania plans ==
 
While I would love to create guides for all of CV games, I doubt I will have that much time, so that's a very long term goal. However I'll most likely work on another CV game when I get Circle of the Moon done, but for now I was just turning all of the CotM red links blue in preparation for it becoming featured.
 
Thanks for your offer of support with the FA nom, and with any luck the guide will be ready to go in a week or two. - [[User:Koweja|Koweja]] 20:42, 31 January 2008 (CST)
 
== Can you come onto IRC? ==
 
Section name says it all. It's not urgent, but it'd be nice if you could be on pretty soon. --{{User:Ryan Schmidt/sig2}} 16:42, 7 February 2008 (CST)
 
== Thanks for the Advice ==
 
Thanks for the little tip, but it almost sounded insulting. Me and the guys have only been working on that for a week, and you should've seen how little it had on there. Plus, I did say that on the thing, too. I will listen to what you said, so I will clean that up a little bit, but still. Besides, I forgot half of the game's story, so that's why there's a big gap between Chapters 6-18. Besides that, there's also Legendary Pokemon guides (Unfinished, by far.), and I had a temporary partners list, but some idiot deleted that, so I have to recreate that. So, thanks. {{unsigned|GaleZephule}}
 
You're right. I guess I got a little sensitive about it. But can I ask one thing that has to do with improving the guide? If a Table of Contents is locked, how do you unlock it? It's just that I went to get an extra page in, and I couldn't because somebody locked it! Is there anything I could do?
Also, if you could, can you maybe help out on writing some things, too? We really could use an extra hand. I'm the only one that's actually writing and not cleaning up, and it gets hard. So if you can, thanks!  {{unsigned|GaleZephule}}
 
Thanks for telling me about the spacing. I was wondering how all of my writing ended up like that. Really, thanks! {{unsigned|GaleZephule}}
 
Can you take a look at the guide now, and see if I'm doing any good with [[Pokémon Mystery Dungeon 2|it]], and stuff? I just want to know if that's what you would have done. Also, notice that I actually did my signature this time. --[[User:GaleZephule|GaleZephule]] 13:59, 13 February 2008 (CST)
 
Okay, thanks. Just one question: How do I do that? --[[User:GaleZephule|GaleZephule]] 14:10, 13 February 2008 (CST)
 
Sorry, I was talking about the page seperation! Sorry! --[[User:GaleZephule|GaleZephule]] 14:15, 13 February 2008 (CST)
 
== lol ==
 
;) --[[User:Teddy|Teddy]] 06:20, 20 February 2008 (CST)
 
== Forums ==
 
I just go to know, why can't I have Forum page? It's basically just another Talk page with different functionality. Is there some kind of space issue going on or something? Like, is there only a limited amount of pages for StrategyWiki? Or is it illegal or something?
 
==Emulators==
Thanks for the pointer to [[:Category:Emulators]]. I've revised and restructured the content to cover both "processor emulators" such as MAME and "operating system emulators" such as DOSBox. Hope you like it. For now I've just commented out the previous content, in case you think I've missed something important. [[User:Philcha|Philcha]] 15:43, 1 March 2008 (CST)
 
== Featured Guide requests ==
 
Well, "a week or two" turned out to be a month, but I finally got [[Castlevania: Circle of the Moon]] finished and nominated. Thanks again for your earlier offer of support.
 
Also, speaking of FG nominations, I made one minor change to your Dragon Warrior guide. I converted the enemy tables into a template ({{[[:Template:DWenemy|DWenemy]]}}, which should make editing the page easier. If you prefer the old way, please feel free to revert it back to how it was. - [[User:Koweja|Koweja]] 21:11, 6 March 2008 (CST)
:Also, congratulations on [[Pocket Fighter]] ^_^ --{{User:Ryan Schmidt/sig3}} 21:43, 6 March 2008 (CST)
::Thank you very much :) [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 21:47, 6 March 2008 (CST)
:::/golfclap --{{User:Notmyhandle/Sig}} 23:54, 6 March 2008 (CST)
 
No worries; I learned long ago that what I considered to be the optimal way of organizing things doesn't always match everyone else's preference. The changes that you made to the CV2 guide work for me; I like having the story on the front page since it means less white space. In any case, it's good to have the perspective of someone who hasn't played the game as much as I have. I probably played the game at least seven times over the course of making the guide, which has the unfortunate side-effect of making it impossible to see things from the perspective of a new player.
 
Go ahead and make all the changes that you want. If I disagree with them, I'll bring it up here. - [[User:Koweja|Koweja]] 17:41, 7 March 2008 (CST)
 
== Re: CV2 sprites ==
 
That would be great, as the sprites in CV2 are exceptionally drab. I have a few more to upload, specifically the common enemies, but whatever you can do to improve them would be great. I would ask that you don't animate them, as I really don't like animation on webpages. You can find all of the original sprites here: [http://www.spriters-resource.com/konami/castlevania/cv2/ http://www.spriters-resource.com/konami/castlevania/cv2/]. Thanks, this'll help a lot. - [[User:Koweja|Koweja]] ([[User_talk:Koweja|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Koweja|Contributions]]) 18:40, 9 March 2008 (CDT)
:Very nice work; looks a lot better now. Out of curiosity, what do you use to enhance the images like that? - [[User:Koweja|Koweja]] ([[User_talk:Koweja|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Koweja|Contributions]]) 10:13, 12 March 2008 (CDT)
 
== Radiatapedia ==
They're may not be much information on Radiatapedia that you'd be interested in, I'm it's only active user who knows anything about the game and I do not have as much time as i would like to spend on it. This wiki has information that Radiatapedia could most definitely use, so I to may start to import much of the information found on this wiki to Radiatapedia.
 
I hope that both wikia's can benefit from eachother over time. {{unsigned|142.177.46.119}}
 
:They are both "wikis."  We are not part of Wikia.  Going from SW to Radiatepedia shouldn't be a problem, but is Radiatepdia GFDL?  I can't even find it with Google.  --{{User:Notmyhandle/Sig}} 15:29, 25 March 2008 (CDT)
 
== Sega Genesis Pengo? ==
 
Is the Sega Genesis [[Pengo]] really a different game, and not simply a 16-bit re-skin? [[User:Garrett|Garrett]]<sup>[[User talk:Garrett|Talk]]</sup> 02:11, 30 March 2008 (CDT)
 
== credit for contributions ==
 
Procyon,
 
Thanks for your feedback. 
 
Best wishes...Karl
 
== Fighting Movelists Mini Discussion ==
 
See [[User_talk:Notmyhandle#Fighting_games:_move_lists]].  --{{User:Notmyhandle/Sig}} 20:02, 3 April 2008 (CDT)
 
 
==Game category reply==
 
What's the category for the fighting move lists? I'm not sure what you meant. I can help out with that once I know what it is. Also, I've made the category just party, is that fine? I looked through genre, and nothing else has game listed in it. [[User:RobJ1981|RobJ1981]] 14:18, 7 April 2008 (CDT)
:I understand now. I've managed to do some already. [[User:RobJ1981|RobJ1981]] 14:42, 7 April 2008 (CDT)
::It loaded a little slow for me, however I did have several windows open at once. That usually causes slowdown for me. [[User:RobJ1981|RobJ1981]] 15:00, 7 April 2008 (CDT)
:::I died a little inside ='(  --{{User:Notmyhandle/Sig}} 16:49, 7 April 2008 (CDT)
 
== Re: CV1 ==
 
Thanks! I just need to copyedit the rest of the pages and I want to expand the Secrets page, but we might have another CV game ready to become a featured guide at some point. I refuse to say it'll be ready "soon", because every time I do, I end up not being able to work on it for a month :P. - [[User:Koweja|Koweja]] ([[User_talk:Koweja|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Koweja|Contributions]]) 10:55, 11 April 2008 (CDT)
 
== NDS (Zelda Phantom Hourglass) screenshots ==
 
Hi. I like the screenshots of maps of Phantom Hourglass you uploaded. Can I ask - how did you take them? If via an emulator, which one? I'm using no$gba but the colours are very washed out compared to your pics. [[User:Pelago|Pelago]] 15:16, 13 April 2008 (CDT)
:Ah, it looks like No$GBA (which I believe is supposed to be the fastest emulator, not that I've tested myself) can be configured to give brighter colours, by going into Emulation Options, then setting GBA Mode to "VGA (poppy bright)". Then the pics look just like your IDeaS shots. This is good because I was thinking of submitting some screenshots and wanted them to look consistent with yours. I've put some notes about this in [[ Talk:The Legend of Zelda: Phantom Hourglass]]. [[User:Pelago|Pelago]] 16:19, 14 April 2008 (CDT)
 
== Re: Nice work ==
 
Thanks, glad you like it so far. If you don't agree with any of my changes, feel free to revert or bring up with me. I'm more than happy to find a middle ground. As for the "less-is-more", I agree with that for the walkthrough (though I don't always follow that philosophy) especially, though I find that some sections, especially the Getting Started/How to Play/etc, the more you can put out there, the more likely you are to cover everyone's needs. As long as things are properly sectioned, it shouldn't be too confusing.
 
One thing that I meant to ask you about is your(?) strategy against Dracula's second form. It originally said to use the Holy Water, however I changed it to say use the Boomerang. Since only Dracula's head is vulnerable, the Water didn't seem to effective. Is there a way to killing him with the water that I missed? - [[User:Koweja|Koweja]] ([[User_talk:Koweja|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Koweja|Contributions]]) 16:23, 13 April 2008 (CDT)
:Okay, I think I've gotten everything that I want added/changed. Let me know if you disagree with anything or if I missed something. Do you know of any more differences between the first and [[Castlevania/Secrets#Second Quest|second quest]]? - [[User:Koweja|Koweja]] ([[User_talk:Koweja|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Koweja|Contributions]]) 00:32, 15 April 2008 (CDT)
::Well, if you can't think of anything else to add, go ahead and nominate it for Featured Article. I'd be happy to support it ;) - [[User:Koweja|Koweja]] ([[User_talk:Koweja|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Koweja|Contributions]]) 09:29, 16 April 2008 (CDT)
 
==Re: lyrics==
 
I forgot to ask this before: but why exactly are they listed in the first place? This is a video game guide site, I don't see why the site is promoting the video game music in the first place. It doesn't provide guide help. Random things thrown into main articles doesn't seem like a good thing for here. Isn't it better suited for a Nintendo fan wiki, or a general video game wiki (that doesn't have the main purpose of guides)? [[User:RobJ1981|RobJ1981]] 00:07, 15 April 2008 (CDT)
 
==Re: controller templates==
 
Yes that's it! Thanks. Now I can do controls a lot quicker. [[User:RobJ1981|RobJ1981]] 16:11, 16 April 2008 (CDT)
 
== MrSue ==
 
I didn't ban him for that.  If you can't see his acts of vandalism, then you need to look closer (and at other wikis).  For the king dedede page, only some of the changes are valid, and so I reverted it as the first step in fixing it (although I should have waited and done an undo, I think.  Wait that doesn't work does it...).  Anyways, clearly his contributions are positive in some ways, but that doesn't mean they are always acceptable.  If you want to clean up his shit from now on, go ahead and unban him.  I'm not going to deal with assaulthead if I have to.  --{{User:Notmyhandle/Sig}} 16:44, 18 April 2008 (CDT)
:I rechecked the edit, just to make things right, and I see the little thing that triggered my revert click, although yeah I shouldn't have on that edit - the image was purposefully formatted incorrectly to require an edit anyways (should have made it right to minimize edits), but the additional info is indeed valid.  His tactics are brilliant...  BRILLIANT!  --{{User:Notmyhandle/Sig}} 16:58, 18 April 2008 (CDT)
 
== GamerWiki ==
 
Apologies for the delay in getting back to you on this item. I've been tracking changes using the RSS feed of RecentChanges, so didn't pick up the message you left on my (Tyagi) talk page @ GamerWiki. This sounds like something we should definitely discuss. Can we do something via email with the right people on the list? My email address is at: [http://www.gamerwiki.com/index.php/GamerWiki:About gamerwiki about] -- tyagi at GamerWiki.com

Latest revision as of 19:54, 7 March 2024

I welcome any and all feedback here, so please post your thoughts. Thank you.

Archived discussions: 2006 · 2007 · 2008 · 2009 · 2010 · 2011 · 2012 · 2013 · 2014 · 2015 · 2016 · 2017 · 2018 · 2019 · 2020 · 2021

Sourcing[edit source]

I'm looking to convert a lot of screenshots and you're responsible for a lot of em. Do you remember if you captured any of the screenshots below? If not, remember where they came from? I would share more, but can only generate 500 at a time!

Much thanks! Trig - 06:20, 19 January 2022 (UTC)Reply[reply]

Hi Trig Jegman (talk · contribs). Yeah, I captured a lot of those images personally, especially the single screen games like Combat, Bubble Bobble, Lode Runner, and Chack'n Pop. Other games like Castle Excellent and Athena were done so long ago, I'm not sure I'd be able to locate them again if I tried. I have a tendency to add markup to them in the process of making them consumable for a walkthrough. I know this isn't the most satisfactory answer, but it's the best I have right now. If I somehow conjure up the source for some of the other images, I'll let you know. But I'm more likely to stumble across them accidentally than intentionally. Procyon 03:01, 21 January 2022 (UTC)Reply[reply]
Maybe to put this another way, are there any significant examples you can think of where you didn't self capture them? Trig - 04:17, 21 January 2022 (UTC)Reply[reply]

Thanks for the Thanks[edit source]

Hey Procyon,

No problem! After I finish the RSE guide, I'm going to apply the new templates me and Prod made to the FRLG pages too - Hopefully, it'll decrease the file size for them. Then I'll probably check out the other Pokémon guides to see what they're like, and maybe go onto a different franchise. Pakuchi -- Someone! Anyone! Respond! 13:54, 1 February 2022 (UTC)Reply[reply]

I need some guidance[edit source]

Hi Procyon! Um, honestly I am kind of embarrassed on pinging you about this considering that you are the head of StrategyWiki, but the thing is, I want to ask for guidance from you regarding about some of my guides because recently I have been thinking of something, I want to know what you think and what will be your advice to me regarding about this, this will be somewhat long so I hope you have time to read, also thank you very much for writing on my Talk page along with Prod, so here it is, I've been thinking of this for quite a while now.

You see, I have these 2 games named Astrobatics and Alien Sky that I made a Stage 2 guide from, and what bothers me is that no matter how much I think of how to improve the guides for these 2 (I can still improve them, in fact 2 more overhauls each but it is not that significant anymore) I can't really think of what more I can provide for these 2 games to make the guides for them Stage 3 eligible, the issue I am thinking about is its levels, or missions as what the games refer, it is some sort of a real time mission

Here are some samples of it: https://www.youtube.com/watch?v=IRzhucERGqE https://www.youtube.com/watch?v=L7X_VzuQG14

The problem with these missions is that they really can't be described anymore with text + picture, while these games have predictable pacing as what I mentioned in its Walkthrough page, this is a roadblock that I feel like its unnecessary to break through

Explaining these missions "down to the bone" as in referring to where would enemies come in, come out, and all that, just feels like unnecessary information and nobody would basically read it, a good example of a game just like this is Sky Force Reloaded, a game I have also nearly mastered a few months ago, I even have my runs in this game uploaded in my YouTube account and I can provide a sample, and just like these 2 games, Sky Force Reloaded also has the same kind of level, basically real time, it has predictable pacing but the levels are way too complex to be torn apart into text + picture form, if you want to recognize the levels of this game you would rather want to just do a trial and error, train your mind memory and muscle memory until you recognize where will enemies appear since enemy positions and appearances don't change, only drops do.

I have been thinking just now that what if the guides for Astrobatics and Alien Sky are already Stage 3 eligible at this point? I will still have to improve them but I believe once I did, they should be at least Stage 3 eligible, but I am afraid that some people may attempt to dispute its ranking and say that it may miss an information, which is also a big problem on my part because I cannot look for someone who has played these 2 games, finished it completely, and then decide to pay my guide a visit and judge it

Assuming that you gave me a go signal to make these guides Stage 3 eligible, I will take that into mind and once I have finally provided 2 more major overhauls I will upgrade it to Stage 3, then, if I was able to find someone who can read these guides and tell me how it is, if it came out as having a really good review saying that it is comprehensive enough, then I will upgrade it to Stage 4 but this is a process that I won't be able to do in just days unless if I am lucky enough to find one quick.

I am really sorry for the inconvenience Procyon, I have mentioned you on Discord about this but it seems that you are already not active in there, thank you. Stormshadow429 (talk) 07:24, 7 February 2022 (UTC)Reply[reply]

Thanks for the heads up[edit source]

Yo, I just wanted to say thanks for the heads up on {{wip}}. I'll use it when in the middle of major edits from now on. Pakuchi -- Someone! Anyone! Respond! 13:14, 12 May 2022 (UTC)Reply[reply]

Make Betterer[edit source]

Couldn't Castle Excellent/Walkthrough use template:scrolling map for its page now? Having that giant sprite doesn't seem like it is very helpful. Trig - 21:12, 26 June 2022 (UTC)Reply[reply]

Thanks for bringing that to my attention, I didn't realize that the file name was repurposed. I went ahead and fixed it without the scrolling map part. Not sure scrolling map would be very effective there, especially considering it's in a spoiler collapse. Could be a good idea, I'm not sure. Procyon 00:51, 27 June 2022 (UTC)Reply[reply]
Regardless, better have a usable map than a not-usable map. Thanks for the change. Trig - 02:12, 28 June 2022 (UTC)Reply[reply]

Re message[edit source]

Ok I’ll try to check before I submit any editsSclera1 (talk) 02:35, 7 July 2022 (UTC)Reply[reply]

Question[edit source]

Hi i was wondering, would you prefer when writing an article (e.g. enemies guide), if i had to make a quick change and I didn’t have the time to go through an entire thing at once, would you prefer me to initially either list them as headers that are empty underneath or list them in dots points (in case) and then expand on them when i have the chance? Thank you Sclera1 (talk) 06:28, 9 July 2022 (UTC)Reply[reply]

It's out of scope[edit source]

User:MrNemesis/sandbox covers an out of scope game: Fandom Nintendo Page for Extreme Cross. Trig - 16:53, 11 July 2022 (UTC)Reply[reply]

Kikai[edit source]

Couldn't see what the page contained but I found some things that *might* have been the game?

Maybe this helps find if this was a legitimate game or not. Worst to worst, maybe we don't have one of these games and it can be added instead. Trig - 02:24, 22 August 2022 (UTC)Reply[reply]

I appreciate you digging in to see if there was any real world examples of a game named Kikai. None of these seem to relate to the content that the user added, so it's difficult to determine whether the user's content was based on a real game in development, or more of a fantasy wish-list game. I'm not going to worry much about it though. Procyon 17:45, 23 August 2022 (UTC)Reply[reply]

I need help on the New Zealand Story Enemies[edit source]

Procyon, I need your help, there is a lot of enemies in the New Zealand Story, And the art program I use can only hold 700 pixels and will get the picture blurry, Can you help me please. Also can you make all the character sprites what yo did to that Pac-Man Sprites it looks more cool.

By Game Player500

TY for work on the Mighty Bomb Jack page[edit source]

Hey. Just wanted to say thank you for all the work you did on the Mighty Bomb Jack page. I recently discovered it while trying to make a full game map. All I came for was the images of all the rooms so I could layer them together in a GIMP project... but then I noticed that crazy shortcut from 5 to 11! Turns out it saves time in speedruns compared to warping between the Palace Rooms. It helped me recently get World Record!

I was hoping you could tell me where you found that trick. Seems crazy to think someone could discover it by accident. Did you do a code disassembly or was it in some sort of Nintendo Power or old school strategy guide? SpaceColonizer (talk) 19:33, 21 August 2023 (UTC)Reply[reply]

That information was sourced from a Japanese guide. I don't recall which one, it was a long time ago. Procyon 00:55, 22 August 2023 (UTC)Reply[reply]

Mother 1+2 Box[edit source]

Thanks for bringing the file size to my attention. Do you think I could compress the existing file? I can't find any other good scans for the Mother 1+2 box online. Thanks for your time. GamingBound (talk) 19:46, 15 February 2024 (UTC)Reply[reply]

Magazine pages[edit source]

Thanks for letting me know about the magazine scans. I will delete them shortly. (Edit: Actually, I can't delete them. I'll leave that up to you. Here are the pages I provided magazine pics to: Zelda, Zelda II, Mega Man 2, Mike Tyson's Punch-Out!!, R.C. Pro-Am, Track and Field II, TMNT, and Castlevania II.)GamingBound (talk) 21:39, 15 February 2024 (UTC)Reply[reply]

Zelda II Box[edit source]

Hello! Could you please find a way to fix the file for the Zelda II: The Adventure of Link box? I am not sure of how to properly downscale it so its file size isn't so big. Thank you. GamingBound (talk) 00:08, 26 February 2024 (UTC)Reply[reply]

Bye Bye![edit source]

Hey....sorry about the callousness for my last message. I felt very frustrated and irritant at the time, so forgive the snarky-ness inherent in the message. I thank you for taking the time to respond to my queries, and I truly respect and appreciate everything you guys do here on this wiki (despite what my desires for it were). I hope we can part (and possibly meet again if I come back) on good terms. All my thanks, GamingBound (talk) 19:54, 7 March 2024 (UTC)Reply[reply]