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{{Header Nav|game=Pokémon Ranger}} | {{Header Nav|game=Pokémon Ranger}} | ||
Take the place of the Fall City Rangers and help the citizens solve their problems. What might seem trivial to you may be huge crises for the people involved. | |||
{{Footer Nav|game=Pokémon Ranger}} | ==Fall City Ranger Base== | ||
[[File:Pokemon Ranger Meeting Joel.jpg|thumb|Meeting Joel]] | |||
Joel, the Ranger Leader of Fall City, will come in on his Dodrio. Hastings informs him of what happened with the Super Styler, and they go into the Ranger Base to talk about what happened. Seeing as you completed your mission successfully, Joel decides to officially promote you to Ranger Rank 2! With this rankup, you can now use the Fighting Poké Assist! | |||
[[File:Pokemon Ranger Ranger rank level 2.jpg|thumb|Getting promoted to Rank 2]] | |||
Joel asks that you wait while he and Hastings go speak about something upstairs. Talk to Leid and Keith, and then Aria will enter. After you've introduced yourself to all 3, Hastings and Joel come back from their talk, and they inform you that all of Fiore's Rangers will work together to stop whatever Go-Rock Squad is planning on doing with the Super Styler. | |||
As Fall City's rangers are gonna be busy investigating Krokka Tunnel, Joel asks that you go around the city solving whatever problems the citizens might have. And so, a new mission begins. | |||
==Fall City Case Log== | |||
[[File:Pokemon Ranger Mission 2 start.jpg|thumb|Start of Mission 2]] | |||
Now that you can walk around Fall City, you can find some new Pokémon which will be mentioned as you need them or pass by them in bold. | |||
{{-}} | |||
===Locked out=== | |||
If you walk to the right of the Ranger Base, a girl will interrupt you and ask if you can come to her apartment as she's been locked out of her room. You'll need to go help her, but it's recommended that you explore the city a bit more to find a '''Makuhita''' and '''Snubbull''' which are just up the stairs right next to you. You need both of these Pokémon for their Field Moves later on. | |||
{{Pokemon Ranger/Capture|R-083|R-097}} | |||
Once you've done that, go back down the stairs and head east to find the girl standing at the door of the apartment building she lives in. Follow her and you'll see a box blocking the entrance to her room. Use Makuhita to move the box, and you'll find a '''Venonat''' in her room. | |||
{{Pokemon Ranger/Capture|R-153}} | |||
She asks that you release the Venonat after you captured it, so you do. | |||
===Skitty hunt=== | |||
Head out of the apartment building and go left, you'll be approached by a woman who seems to have lost her Skitty, so you decide to help her find them. | |||
Go back into the apartnent building you were just in, but this time walk straight and go up the stairs until you get to the roof. On the roof is the first '''Skitty'''! | |||
{{Pokemon Ranger/Capture|R-098}} | |||
You need to find 5 Skitty total (so 4 after the one you just caught). However, before you go catch any more, go to the left of the Ranger Base and deliver the Skitty you have to the lady by talking to her. After that, go right and up tge stairs then go left past the building and go up at the fork '''Meowth'''. | |||
{{Pokemon Ranger/Capture|R-099}} | |||
Capture the Meowth as you need its [[File:Pokemon Ranger Cut Icon.png|Cut]] Go up the stairs and go into the house. Interact with the Skitty hiding among the plushes, and capture it. 3 more to go! | |||
Head back to the Ranger Base and deliver the Skitty to the lady. After that, go right and go down the stairs to the next area. Keep going down until you find a Skitty playing around the fountain. At the fountain, there is also a new Pokémon, '''Ludicolo'''! | |||
{{Pokemon Ranger/Capture|R-134}} | |||
Use Minun/Plusle to capture the Ludiculo as it attacks frequently and it has a large radius. Keep the Ludicolo as you need its Poké Assist later on. | |||
2 Skitty to go! | |||
From the fountain, head left and then up to find two trash cans. Interact with the one on the right and you'll hear a Skitty's cry. Use the Snubbull you captured to bust the trash can open, and capture this Skitty! 1 left! | |||
From the cans, go to the right until you see a Save Machine and use the Meowth you captured before to clear the fence before the machine to find the last Skitty. The Skitty will run away, follow after it to the next screen. You'll walk in on a researcher doing something to a Machoke. However, you can now capture the last Skitty, and go deliver the last Skittys to the lady! | |||
===Flash a light=== | |||
[[File:Pokemon Ranger Professor Hastings assistant.jpg|thumb|Helping Professor Hastings' assistant]] | |||
You'll be approached by Professor Hastings' assistant as soon as you walk to the right of the Ranger Base. Follow her to the lab. She needs your help to light up the basement, and she passes a message from Prof. Hastings and says in the basement of the lighthouse lives a Staryu who can help light up dark places. | |||
Go out of the lab and go right. Go down the stairs until you get to the fountain. Go down past the fountain and go to the next area which is the starting area of the game. | |||
You can see that the area has changed to become slightly more alive. You'll be able to find two new Pokémon, '''Krabby''' and '''Wingull'''. You can release both of these Pokémon as you dont need them. | |||
{{Pokemon Ranger/Capture|R-070|R-122}} | |||
You'll also notice that the Snorlax that was here before has left and revealed an entrance to the basement of the lighthouse. Take the ladder down and follow the path to find a '''Staryu'''! | |||
{{Pokemon Ranger/Capture|R-112}} | |||
Capture the Staryu and bring it back to the lab. Talk to the assidtant then go to the basement. Tap on Staryu and use its Field Move to lighten up the basement. | |||
===Machoke trouble=== | |||
Go out of the lab and go right until you meet with Aria. You'll hear a Pokémon cry coming from the clock tower, so you go to investigate. Turns out a '''Machoke''' is going berserk, and Aria asks that you go capture it. Time for your second boss capture! | |||
{{Pokemon Ranger/Capture|R-081}} | |||
Machoke is a pretty tough capture so use Ludicolo to trap it inside a bubble then loop around it and capture it. | |||
Once captured, Machoke will calm down. And just like that, the town's requests have been fulfilled! | |||
[[File:Pokemon Ranger Mission 2 finish.jpg|thumb|Completion of Mission 2]] | |||
'''Mission clear!''' | |||
You release the Machoke, and Aria tells you to head back to Ranger Base as she goes back to investigating Go-Rock Squad. | |||
{{Footer Nav|game=Pokémon Ranger|prevpage=Escort the Professor!|nextpage=Grimer Outbreak}} |
Latest revision as of 01:07, 23 May 2024
Take the place of the Fall City Rangers and help the citizens solve their problems. What might seem trivial to you may be huge crises for the people involved.
Fall City Ranger Base[edit | edit source]
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/d/d0/Pokemon_Ranger_Meeting_Joel.jpg/300px-Pokemon_Ranger_Meeting_Joel.jpg)
Joel, the Ranger Leader of Fall City, will come in on his Dodrio. Hastings informs him of what happened with the Super Styler, and they go into the Ranger Base to talk about what happened. Seeing as you completed your mission successfully, Joel decides to officially promote you to Ranger Rank 2! With this rankup, you can now use the Fighting Poké Assist!
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/c/c2/Pokemon_Ranger_Ranger_rank_level_2.jpg/300px-Pokemon_Ranger_Ranger_rank_level_2.jpg)
Joel asks that you wait while he and Hastings go speak about something upstairs. Talk to Leid and Keith, and then Aria will enter. After you've introduced yourself to all 3, Hastings and Joel come back from their talk, and they inform you that all of Fiore's Rangers will work together to stop whatever Go-Rock Squad is planning on doing with the Super Styler.
As Fall City's rangers are gonna be busy investigating Krokka Tunnel, Joel asks that you go around the city solving whatever problems the citizens might have. And so, a new mission begins.
Fall City Case Log[edit | edit source]
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/6/67/Pokemon_Ranger_Mission_2_start.jpg/300px-Pokemon_Ranger_Mission_2_start.jpg)
Now that you can walk around Fall City, you can find some new Pokémon which will be mentioned as you need them or pass by them in bold.
Locked out[edit | edit source]
If you walk to the right of the Ranger Base, a girl will interrupt you and ask if you can come to her apartment as she's been locked out of her room. You'll need to go help her, but it's recommended that you explore the city a bit more to find a Makuhita and Snubbull which are just up the stairs right next to you. You need both of these Pokémon for their Field Moves later on.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
![]() | ![]() ![]() | Fighting | 5 |
![]() | ![]() | Normal | 4 |
Once you've done that, go back down the stairs and head east to find the girl standing at the door of the apartment building she lives in. Follow her and you'll see a box blocking the entrance to her room. Use Makuhita to move the box, and you'll find a Venonat in her room.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
![]() | None | Poison | 3 |
She asks that you release the Venonat after you captured it, so you do.
Skitty hunt[edit | edit source]
Head out of the apartment building and go left, you'll be approached by a woman who seems to have lost her Skitty, so you decide to help her find them.
Go back into the apartnent building you were just in, but this time walk straight and go up the stairs until you get to the roof. On the roof is the first Skitty!
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
![]() | None | Normal | 3 |
You need to find 5 Skitty total (so 4 after the one you just caught). However, before you go catch any more, go to the left of the Ranger Base and deliver the Skitty you have to the lady by talking to her. After that, go right and up tge stairs then go left past the building and go up at the fork Meowth.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
![]() | ![]() | Normal | 5 |
Capture the Meowth as you need its Go up the stairs and go into the house. Interact with the Skitty hiding among the plushes, and capture it. 3 more to go!
Head back to the Ranger Base and deliver the Skitty to the lady. After that, go right and go down the stairs to the next area. Keep going down until you find a Skitty playing around the fountain. At the fountain, there is also a new Pokémon, Ludicolo!
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
![]() | None | Water | 8 |
Use Minun/Plusle to capture the Ludiculo as it attacks frequently and it has a large radius. Keep the Ludicolo as you need its Poké Assist later on.
2 Skitty to go!
From the fountain, head left and then up to find two trash cans. Interact with the one on the right and you'll hear a Skitty's cry. Use the Snubbull you captured to bust the trash can open, and capture this Skitty! 1 left!
From the cans, go to the right until you see a Save Machine and use the Meowth you captured before to clear the fence before the machine to find the last Skitty. The Skitty will run away, follow after it to the next screen. You'll walk in on a researcher doing something to a Machoke. However, you can now capture the last Skitty, and go deliver the last Skittys to the lady!
Flash a light[edit | edit source]
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/0/04/Pokemon_Ranger_Professor_Hastings_assistant.jpg/300px-Pokemon_Ranger_Professor_Hastings_assistant.jpg)
You'll be approached by Professor Hastings' assistant as soon as you walk to the right of the Ranger Base. Follow her to the lab. She needs your help to light up the basement, and she passes a message from Prof. Hastings and says in the basement of the lighthouse lives a Staryu who can help light up dark places.
Go out of the lab and go right. Go down the stairs until you get to the fountain. Go down past the fountain and go to the next area which is the starting area of the game.
You can see that the area has changed to become slightly more alive. You'll be able to find two new Pokémon, Krabby and Wingull. You can release both of these Pokémon as you dont need them.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
![]() | ![]() | Water | 6 |
![]() | None | Water | 3 |
You'll also notice that the Snorlax that was here before has left and revealed an entrance to the basement of the lighthouse. Take the ladder down and follow the path to find a Staryu!
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
![]() | ![]() | Water | 5 |
Capture the Staryu and bring it back to the lab. Talk to the assidtant then go to the basement. Tap on Staryu and use its Field Move to lighten up the basement.
Machoke trouble[edit | edit source]
Go out of the lab and go right until you meet with Aria. You'll hear a Pokémon cry coming from the clock tower, so you go to investigate. Turns out a Machoke is going berserk, and Aria asks that you go capture it. Time for your second boss capture!
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
![]() | ![]() ![]() | Fighting | 8 |
Machoke is a pretty tough capture so use Ludicolo to trap it inside a bubble then loop around it and capture it.
Once captured, Machoke will calm down. And just like that, the town's requests have been fulfilled!
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/f/f4/Pokemon_Ranger_Mission_2_finish.jpg/300px-Pokemon_Ranger_Mission_2_finish.jpg)
Mission clear!
You release the Machoke, and Aria tells you to head back to Ranger Base as she goes back to investigating Go-Rock Squad.