| '''Move''' || {{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}} then {{cade|Qcb}}{{plus}}{{cade|APunch}}
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*Stand close to the enemy and {{cade|DKick}}. As soon as it hits (the first kick must connect in order for the move to work) chancel it into {{cade|Down}}{{plus}}{{cade|CPunch}}. This will make your name blink.
*Stand close to the enemy and {{cade|DKick}}. As soon as it hits (the first kick must connect in order for the move to work) chancel it into {{cade|Down}}{{plus}}{{cade|CPunch}}. This will make your name blink.
*As soon as the Punch hits, chancel it into the actual movement for the HDM ({{cade|Hcb}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}). Has to be done very fast in order to work.
*As soon as the Punch hits, chancel it into the actual movement for the HDM ({{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}). Has to be done very fast in order to work or else the 2nd hit won't connect.
*Once the 2nd hit connects do {{cade|Qcb}}{{plus}}{{cade|APunch}} when Franco is shouting
*The dashing ({{cade|Left}}{{cade|Left}}) causes your name to blink at every odd numbered clock tick.
*Move to a far distance to get your name to blink.
*The remaining motion ({{cade|Hcb}}{{cade|Hcb}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}) can be inserted at any odd numbered clock tick when your name is blinking. This HDM can not be performed when the game is set to an inifinite timer.
*The remaining motion ({{cade|Right}}{{cade|Down}}{{cade|DR}}{{cade|Left}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}) can be inserted at any odd numbered clock tick when your name is blinking. This HDM can not be performed when the game is set to an infinite timer.
*Move to a far distance to get your name to blink.
*Move to a far distance to get your name to blink.
*Simply insert the HDM-Motion ({{cade|Left}}{{cade|Hcb}}{{plus}} {{cade|CPunch}}{{plus}}{{cade|DKick}}) when your name is blinking.
*Simply insert the HDM-Motion ({{cade|Hcb}}{{plus}} {{cade|CPunch}}{{plus}}{{cade|DKick}}) when your name is blinking.
===Mai Shiranui===
===Mai Shiranui===
{|{{prettytable|notwide=1}}
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*Has to be perforemd at a far distance. Press {{cade|CPunch}} to tease your opponent. Keep on holding down {{cade|CPunch}}, this will cause your name to blink.
*Has to be performed at a far distance. Press {{cade|CPunch}} to tease your opponent. Keep on holding down {{cade|CPunch}}, this will cause your name to blink.
*While still holding down {{cade|CPunch}}, insert the HDM motion ({{cade|Right}}{{cade|DL}}{{cade|Right}}{{plus}}{{cade|BKick}}{{plus}}{{cade|DKick}})
*While still holding down {{cade|CPunch}}, insert the HDM motion ({{cade|Right}}{{cade|DL}}{{cade|Right}}{{plus}}{{cade|BKick}}{{plus}}{{cade|DKick}})
===Sokaku Mochizuki===
===Sokaku Mochizuki===
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| '''Init''' || {{cade|DL}}{{plus}}{{cade|CPunch}}, then {{cade|Right}}{{plus}}{{cade|CPunch}}
| '''Init''' || {{cade|DL}}{{plus}}{{cade|CPunch}}, then {{cade|Right}}{{plus}}{{cade|CPunch}}
*Stand close to the enemy and {{cade|DL}}{{plus}}{{cade|CPunch}}. As soon as it hits (the first hit must connect in order for the move to work) chancel it into {{cade|Right}}{{plus}}{{cade|CPunch}}. This will make your name blink.
*Stand close to the enemy and {{cade|DL}}{{plus}}{{cade|CPunch}}. As soon as it hits (the first hit must connect in order for the move to work) chancel it into {{cade|Right}}{{plus}}{{cade|CPunch}}. This will make your name blink.
*As soon as the Straight Punch hits, chancel it into the actual movement for the HDM ({{cade|Qcb}}{{cade|Right}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}). Has to be done very fast in order to work.
*As soon as the Straight Punch hits, chancel it into the actual movement for the HDM ({{cade|Hcb}}{{plus}}{{cade|CPunch}}{{plus}}{{cade|DKick}}). Has to be done very fast in order to work.
In order to perform Hidden Desperation -Moves, they must be unlocked first.
To do that you need to press ++++ at the start of the round as soon as the GO!-sign appears on the screen. If done correctly, your name will turn from white to green. You are now able to perform Hidden Desperation-Moves.
Hidden Desperation-Moves can only be performed when your lifebar is flashing
Hidden Desperation-Moves can only be performed once per round
The input procedure for the Hidden Desperation-Moves is divided into 2 parts:
the first part activates the input code, this is signaled by the flashing of your characters name
the second part is the actual movement for the Hidden Desperation-Move, this part must be entered directly after your name starts flashing and must be finished before the flashing ends
Stand close to the enemy and . As soon as it hits (the first kick must connect in order for the move to work) chancel it into +. This will make your name blink.
As soon as the Punch hits, chancel it into the actual movement for the HDM (++). Has to be done very fast in order to work.
Stand close to the enemy and . As soon as it hits (the first kick must connect in order for the move to work) chancel it into +. This will make your name blink.
As soon as the Punch hits, chancel it into the actual movement for the HDM (++). Has to be done very fast in order to work or else the 2nd hit won't connect.
Once the 2nd hit connects do + when Franco is shouting
Stand close to the enemy and . As soon as it hits (the first punch must connect in order for the move to work) chancel it into . This will make your name blink.
As soon as the second Punch hits, chancel it into the actual movement for the HDM (++). Has to be done very fast in order to work.
The remaining motion (++) can be inserted at any odd numbered clock tick when your name is blinking. This HDM can not be performed when the game is set to an infinite timer.
Stand close to the enemy and +. As soon as it hits (the first hit must connect in order for the move to work) chancel it into +. This will make your name blink.
As soon as the Straight Punch hits, chancel it into the actual movement for the HDM (++). Has to be done very fast in order to work.