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I have noticed that there is not a section for special attacks, meaning no info on the damage or flight distance done by these attacks. However there is probably not enough room to add it onto the tables. As they are probably the most important attacks in the game, should we create new tables especially for special attacks?--[[User:Chalkwriter|Chalkwriter]] 18:54, 17 May 2010 (UTC) | I have noticed that there is not a section for special attacks, meaning no info on the damage or flight distance done by these attacks. However there is probably not enough room to add it onto the tables. As they are probably the most important attacks in the game, should we create new tables especially for special attacks?--[[User:Chalkwriter|Chalkwriter]] 18:54, 17 May 2010 (UTC) | ||
:It's not so much that there's no room in the tables, rather that there is a separate table for each type of attack. So, following that principle, there should be a separate section and table for special attacks. [[User:Moydow|<font color="green">Moy</font><font color="orange">dow</font>]] <sup>[[User talk:Moydow|<font color="blue">T</font>]]{{dot}}[[Special:Contributions/Moydow|<font color="gold">C</font>]]{{dot}}[[User:Moydow/Userboxes|<font color="red">Boxes</font>]]</sup> 19:24, 17 May 2010 (UTC) |
Revision as of 19:24, 17 May 2010
Dash and Walk Speed: Measuring
Training Mode; Final Destination; 1/4 time.
Backroll into one ledge, tap dash (gamecube controller) and start stopwatch. When the character enters the fall animation on the other side, stop stopwatch. Record seconds.
Backroll into one ledge, holding the analog stick fully forward. When the character begins walk animation, start stopwatch. When the characters falls off the opposite ledge, stop stopwatch. Record seconds.
For each, repeat three times. Using the three measurement for dash, choose the median. Convert it as such: 11.09 = 111. Repeat with the measurements for walk.
The training dummy is moved out of the way, either by hanging from the ledge, falling, or standing on the recovery platform.
Walk is significant because you cannot execute tilts, Fsmashes, or Usmashes while dashing. Because it's more difficult to tell when a character begins the walk animation, walks may be less accurate, but I estimate no more than a 3% margin of error. --DekuGuy 23:22, 12 October 2008 (UTC)
Flight Distance: Measuring
Brawl; Final Destination; Character vs. Mario
Accumulate damage on Mario with grab-hits (or Fox's Blaster) until he has 50%. Perform the attack to-be-measured on Mario. Wait until Mario lands or is KO'd, then No Contest. Scroll through Mario's stats and find flight distance; this is the flight distance of the performed attack (obviously).
- On hits with multiple strikes, aim to only hit with the last strike; previous strikes add to flight distance slightly.
- If Mario is KO'd before hitstun wears off, the flight distance will cut off prematurely. --DekuGuy 23:22, 12 October 2008 (UTC)
Special Attacks
I have noticed that there is not a section for special attacks, meaning no info on the damage or flight distance done by these attacks. However there is probably not enough room to add it onto the tables. As they are probably the most important attacks in the game, should we create new tables especially for special attacks?--Chalkwriter 18:54, 17 May 2010 (UTC)
- It's not so much that there's no room in the tables, rather that there is a separate table for each type of attack. So, following that principle, there should be a separate section and table for special attacks. Moydow T · C · Boxes 19:24, 17 May 2010 (UTC)