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|{{SSBB Move||a}}
|{{SSBB Move||a}}
|Basic Combo||Punches two times and then kicks.
|Basic Combo||Damage:'''3%,2%,4%'''
Total Damage:'''9%'''
 
Urgency:'''Low'''
 
Punches two times and then kicks. Low knockback makes this not very good, but it's fine for a quick 9%. You can gab lock with this moves first punch, but it is difficult to set up and keep it going.
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|{{SSBB Move|r|a}}
|{{SSBB Move|r|a}}
|Side Kick||Kicks out in front of him. Can be angled.
|Side Kick||Damage:'''10%''' for low,'''11%''' for normal,'''12%''' for high
 
Urgency:'''Medium'''
 
Kicks out in front of him. Can be angled. It does more damage than the neutral A attack, so it is a better choice.
|-
|-
|{{SSBB Move|u|a}}
|{{SSBB Move|u|a}}
|Volley||Thrusts his hands upwards. This move can be used to juggle opponents.
|Volley||Damage:'''7%'''
 
Urgency:'''Low'''
 
Thrusts his hands upwards. This move can be used to juggle opponents at low damage.
|-
|-
|{{SSBB Move|d|a}}
|{{SSBB Move|d|a}}
|Fast Kick||Kicks while crouching. This move is very fast and causes tripping.
|Fast Kick||Damage:'''4%'''
 
Urgency:'''Low'''
 
Kicks while crouching. This move is very fast and causes tripping. Basically Ness's equivalent to an infinite combo, but you have to keep pressing it instead. Best if you can pin an opponent on a wall with this. Easily Ness's fasted move.
|-
|-
|{{SSBB Move||a|dash}}
|{{SSBB Move||a|dash}}
|PSI Blast||Shoots PSI from his palm.
|PSI Blast||Damage:'''5%,4%,4%'''
 
Urgency:'''Low'''
 
Shoots PSI from his palm. Although its range is better than just using the up smash in a dash, it is usually better to use the up smash in a dash, as the up smash has a larger hitbox and more damage than this.
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|{{SSBB Move||a}}
|Edge Kick/Edge Punch||Damage:'''Bold text''' below 100% damage,'''10%''' above 100%.
 
Urgency:'''Low'''
 
Ness gets up from the edge of a stage and kicks if below 100%, but punches if above 100%. Usually better to jump off the ledge into an aerial.
|}
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Revision as of 19:46, 23 January 2012

Ness
Ness needs to be unlocked.

Ness is the 13-year-old psychic boy who is the hero of EarthBound on the SNES. Although he is small, he can be lethal when used correctly. Especially his PK lightning. Aim the PK lightning to ness and blast him through enemies. This attack will kill anyone who is 50%+ it is much harder to control than lucas's. His PK Flash is used for people who are caught off guard and people who are falling down. It also finishes people who are 50%+ in other words, great for 2 on 2.

Standard Attacks

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Attack Info
A button 2 button A button A button Basic Combo Damage:3%,2%,4%

Total Damage:9%

Urgency:Low

Punches two times and then kicks. Low knockback makes this not very good, but it's fine for a quick 9%. You can gab lock with this moves first punch, but it is difficult to set up and keep it going.

Right nunchuk+A button Right dpad+2 button Right lstick+A button Right control+A button Side Kick Damage:10% for low,11% for normal,12% for high

Urgency:Medium

Kicks out in front of him. Can be angled. It does more damage than the neutral A attack, so it is a better choice.

Up nunchuk+A button Up dpad+2 button Up lstick+A button Up control+A button Volley Damage:7%

Urgency:Low

Thrusts his hands upwards. This move can be used to juggle opponents at low damage.

Down nunchuk+A button Down dpad+2 button Down lstick+A button Down control+A button Fast Kick Damage:4%

Urgency:Low

Kicks while crouching. This move is very fast and causes tripping. Basically Ness's equivalent to an infinite combo, but you have to keep pressing it instead. Best if you can pin an opponent on a wall with this. Easily Ness's fasted move.

A buttonwhile dashing 2 buttonwhile dashing A buttonwhile dashing A buttonwhile dashing PSI Blast Damage:5%,4%,4%

Urgency:Low

Shoots PSI from his palm. Although its range is better than just using the up smash in a dash, it is usually better to use the up smash in a dash, as the up smash has a larger hitbox and more damage than this.

A button 2 button A button A button Edge Kick/Edge Punch Damage:Bold text below 100% damage,10% above 100%.

Urgency:Low

Ness gets up from the edge of a stage and kicks if below 100%, but punches if above 100%. Usually better to jump off the ledge into an aerial.

Smash Attacks

Ness's up and down smash's charge is unique as its only to hold the attack out longer and doesn't increase its damage and knockback.

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Smash Attack Info
Smash Right nunchuk+A button Right dpad+1 button+2 button (Smash Right lstick+A button) or Right rstick (Smash Right control+A button) or Right cstick Bat Smash Ness smashes his bat. Takes time to charge but is Ness's most powerful smash attack.
Smash Up nunchuk+A button Up dpad+1 button+2 button (Smash Up lstick+A button) or Up rstick (Smash Up control+A button) or Up cstick Yo-Yo Arch Swings a yo-yo above Ness's head.
Smash Down nunchuk+A button Down dpad+1 button+2 button (Smash Down lstick+A button) or Down rstick (Smash Down control+A button) or Down cstick Yo-Yo Swing Swings a yo-yo around Ness's feet.

Pummels and Throws

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Pummel/Throw Info
A buttonafter grab 2 buttonafter grab A buttonafter grab A buttonafter grab Headbutts Ness headbutts the opponent.
Right nunchukafter grab Right dpadafter grab Right lstickafter grab Right controlafter grab PSI Swing Swings his opponent away.
Left nunchukafter grab Left dpadafter grab Left lstickafter grab Left controlafter grab Telekinesis Swing Swings his opponent behind him. This move becomes the strongest throw in the game at higher percentages.
Up nunchukafter grab Up dpadafter grab Up lstickafter grab Up controlafter grab PSI Hurl Twirls the opponent and sends them upwards.
Down nunchukafter grab Down dpadafter grab Down lstickafter grab Down controlafter grab Fire Flare Uses PK Fire on the opponent.

Air Attacks

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Air Attack Info
A button 2 button A button A button Hand Twirl Spins around hitting with his hands.
Right nunchuk+A button Right dpad+2 button Right lstick+A button Right control+A button Palm Shock Blasts PSI from his palm.
Left nunchuk+A button Left dpad+2 button Left lstick+A button Left control+A button PSI Kick Kicks behind him. Powerful if sweetspotted.
Up nunchuk+A button Up dpad+2 button Up lstick+A button Up control+A button Rockin' Bash Ness headbutts his opponent.
Down nunchuk+A button Down dpad+2 button Down lstick+A button Down control+A button Leg Stab Kicks downwards. This move is a great meteor smash.

Special Attacks

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Special Attack Info
B button 1 button B button B button PK Flash Shoots an orb energy that charges if you hold the B button down. Deals immense damage and knockback when fully charged.
Right nunchuk+B button Right dpad+1 button Right lstick+B button Right control+B button PK Fire Shoots a beam that bursts into a pillar of flames when it hits an enemy. Unlike Lucas's PK Fire, if Ness uses in in midair it will travel diagonally downwards. If it hits in midair, the flame will also travel slowly downwards.
Up nunchuk+B button Up dpad+1 button Up lstick+B button Up control+B button PK Thunder Shoots a lightning bolt that can be steered back at Ness to shoot him to a direction and cause powerful damage or used to hit other characters.
Down nunchuk+B button Down dpad+1 button Down lstick+B button Down control+B button PSI Magnet Absorbs damage from energy-based projectiles and heals Ness.

Taunts

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Taunt
1 button A button Up dpad Up dpad He bows to the camera and says "Okay!"
1 button+2 button (Left dpad or Right dpad)+A button Left dpad or Right dpad Left dpad or Right dpad He holds out his bat.
2 button Down dpad+A button Down dpad Down dpad He finally swings his finger around, making PK sparks.

Final Smash

PK Starstorm

PK Starstorm: Ness's final smash is similar to Lucas's but with blue stars instead of yellow ones. Also, the stars come down in more of a fan-shaped pattern. It is most successful on smaller stages. However, in large stages such as New Pork City, Ness's final smash could be easily avoided in combat. Also note that Ness's final smash is stronger than Lucas's, but inaccurate.

Match-Ups

Bowser

Bowser is slow but can deal a lot of damage. An easy way to rack up damage is to jump nice and high then use PK Thunder. If this hits then Bowser is stunned for a bit allowing you to fall down then jump up and repeat the process. Try and stay away from Bowser as his Fire Breath can be absorbed by PSI Magnet, so he has no ranged attacks.

Ike

Ike is a slightly harder version of Bowser because:

  • None of his attacks can be absorbed by PSI Magnet.
  • He is a lot faster than Bowser.

Use the same strategy to rack up damage as you did for Bowser, but you will probably have to do a bit more air-navigating. This is a hard fight.

Mario

Mario is quite fast, but can have some weak attacks. PK Thunder is not much use here as Mario can use Cape to deflect it, so don't be afraid to get up close and engage in close-range combat. You can also absorb Fireball with PSI Magnet.