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head east until you happen upon two more Frost Wolves. Just north of the second set of Frost Wolves is where
head east until you happen upon two more Frost Wolves. Just north of the second set of Frost Wolves is where
you will find the last Frost Wolf and Giant Frost Wolf, as well as the Dire Frost Wolf, finishing the last of
you will find the last Frost Wolf and Giant Frost Wolf, as well as the Dire Frost Wolf, finishing the last of
the Frost Wolves. The Dire Frost Wolf drops a Scroll of The Beast that boosts friendly unit combat damage. Now
the Frost Wolves. The Dire Frost Wolf drops a Scroll of The Beast that boosts friendly unit combat damage.
head back to where the second set of Frost Wolves were and continue moving east until you come to an Ice Troll
 
Berserker and an Ice Troll High Priest both level four. Concentrate your initial attack on the berserker and
Now head back to where the second set of Frost Wolves were and continue moving east until you come to an Ice
the high priest will fall without you taking too much damage. Sit tight and gather your strength. Just north
Troll Berserker and an Ice Troll High Priest both level four. Concentrate your initial attack on the
of your new position is an Ice Troll camp that has three roaming level two Ice Trolls. The camp consists of
berserker and the high priest will fall without you taking too much damage. Sit tight and gather your
two level two Ice Troll Priests and a level six Ice Troll Warlord. There is no easy way of going about this,
strength. Just north of your new position is an Ice Troll camp that has three roaming level two Ice Trolls.
as soon as any conflict begins with any of the trolls they all come running. Have your party attack common
The camp consists of two level two Ice Troll Priests and a level six Ice Troll Warlord. There is no easy way
enemies and watch their health as your priest is unable to keep up with the damage. After taking out the
of going about this, as soon as any conflict begins with any of the trolls they all come running. Have your
Warlord you will receive a Potion of Greater Healing. Attack the buildings in the Ice Troll camp to reveal a
party attack common enemies and watch their health as your priest is unable to keep up with the damage. After
Potion of Mana. For the sake of experience, run your party northwest and you will encounter a group of
taking out the Warlord you will receive a Potion of Greater Healing. Attack the buildings in the Ice Troll
camp to reveal a Potion of Mana.
 
For the sake of experience, run your party northwest and you will encounter a group of
spiders. A level one Spiderling is patrolling in front, with a level three Nerubian Warrior, a level five
spiders. A level one Spiderling is patrolling in front, with a level three Nerubian Warrior, a level five
Nerubian Spider Lord, and a level five Nerubian Seer. When you kill the Nurbian Warrior three more spiderlings will appear, but they are only level one. The lord is by far the strongest of them all, so try to
Nerubian Spider Lord, and a level five Nerubian Seer. When you kill the Nurbian Warrior three more spiderlings will appear, but they are only level one. The lord is by far the strongest of them all, so try to
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When you are done you will receive an Orb of Frost that adds a bonus of six cold damage as well as slows the
When you are done you will receive an Orb of Frost that adds a bonus of six cold damage as well as slows the
enemies movement and attack speed for three seconds.
enemies movement and attack speed for three seconds.
Finally, take your party all the way east until a cut scene of your troops being attacked. After the cut scene you will have Muradin Bronzebeard, a level five mountain king, his three riflemen, and a damaged gyrocopter. The first thing you are going to want to do when you are able to move is have all your available troops to the northern part of your newly established base to head off any attacks you may have from the undead. Watch out for the air troops as only the gyrocopter and the riflemen can hit them. Build four more peasants and start building towers to the north for more defense, as well as to repair your damaged barracks. Build a lumber mill and send two of the four new peasants to gather wood. Send one of the peasants to build farms and the last one to auto-repair your towers. Also upgrade as your resources permit to allow for stronger units. Building a blacksmith and a workshop allows the creation of riflemen and gyrocopters which become very useful later on when you find the enemy air units picking off your ground units with ease.





Revision as of 18:42, 2 April 2009

Chapter Introduction

One month later, along the icy coast of Daggercap Bay...

Mission Objectives

Main Quest - Establish Base Camp
Locate a gold mine
Arthas must survive
Main Quest - Mal'Ganis
Destroy Mal'Ganis' base
Optional Quest - Rescue Muradin's Men
Rescue the Dwarven base

Strategy

You start the mission with Arthas, a captain, a priest, and three footman. You're first objective is to get your party over to the gold mine found to the far east. As you venture forth you will soon come to the realization that you are surrounded by Frost Wolves. There are three types of wolves you will encounter, a level six Dire Frost Wolf, two level four Giant Frost Wolves, and five level two Frost Wolves. If you follow the path south you will come to the first pack of frost wolves. Two Frost Wolves and a Giant Frost Wolf. Next, head east until you happen upon two more Frost Wolves. Just north of the second set of Frost Wolves is where you will find the last Frost Wolf and Giant Frost Wolf, as well as the Dire Frost Wolf, finishing the last of the Frost Wolves. The Dire Frost Wolf drops a Scroll of The Beast that boosts friendly unit combat damage.

Now head back to where the second set of Frost Wolves were and continue moving east until you come to an Ice Troll Berserker and an Ice Troll High Priest both level four. Concentrate your initial attack on the berserker and the high priest will fall without you taking too much damage. Sit tight and gather your strength. Just north of your new position is an Ice Troll camp that has three roaming level two Ice Trolls. The camp consists of two level two Ice Troll Priests and a level six Ice Troll Warlord. There is no easy way of going about this, as soon as any conflict begins with any of the trolls they all come running. Have your party attack common enemies and watch their health as your priest is unable to keep up with the damage. After taking out the Warlord you will receive a Potion of Greater Healing. Attack the buildings in the Ice Troll camp to reveal a Potion of Mana.

For the sake of experience, run your party northwest and you will encounter a group of spiders. A level one Spiderling is patrolling in front, with a level three Nerubian Warrior, a level five Nerubian Spider Lord, and a level five Nerubian Seer. When you kill the Nurbian Warrior three more spiderlings will appear, but they are only level one. The lord is by far the strongest of them all, so try to focus all your attacks on him, followed by the seer and you can handle the warrior and spiderlings with ease. When you are done you will receive an Orb of Frost that adds a bonus of six cold damage as well as slows the enemies movement and attack speed for three seconds.

Finally, take your party all the way east until a cut scene of your troops being attacked. After the cut scene you will have Muradin Bronzebeard, a level five mountain king, his three riflemen, and a damaged gyrocopter. The first thing you are going to want to do when you are able to move is have all your available troops to the northern part of your newly established base to head off any attacks you may have from the undead. Watch out for the air troops as only the gyrocopter and the riflemen can hit them. Build four more peasants and start building towers to the north for more defense, as well as to repair your damaged barracks. Build a lumber mill and send two of the four new peasants to gather wood. Send one of the peasants to build farms and the last one to auto-repair your towers. Also upgrade as your resources permit to allow for stronger units. Building a blacksmith and a workshop allows the creation of riflemen and gyrocopters which become very useful later on when you find the enemy air units picking off your ground units with ease.


Mal'Ganis

Treasures

  • The Dire Frost Wolf just east of your start carries a Scroll of the Beast
  • Ice Troll Warlord to the east just before the gold mine carries a Potion of Greater Healing
  • The building behind the Ice Troll Warlord reveals a Potion of Mana
  • The Nerubian Seer northwest of the Ice Troll Warlord carries an Orb of Frost

Points of Interest