m (Reverted edits by 66.157.18.201 (Talk) to last revision by 122.100.188.103) |
Chalkwriter (talk | contribs) (I have added hazards to some stages) |
||
Line 163: | Line 163: | ||
From: [[F-Zero GX]] | From: [[F-Zero GX]] | ||
[[Image:SSBB_porttownaerodive.jpg|thumb|Port Town Aero Dive]] | [[Image:SSBB_porttownaerodive.jpg|thumb|Port Town Aero Dive]] | ||
This stage is almost the same of the Mute City stage in [[SSBM]]. The only difference is the background and the stops. | This stage is almost the same of the Mute City stage in [[SSBM]]. The only difference is the background and the stops. Note that if you knock opponents down off the stage then they may bounce back up but with more damage, to show them bouncing on the track. | ||
{{-}} | {{-}} | ||
Line 298: | Line 298: | ||
From: [[Pokémon Gold And Silver]] | From: [[Pokémon Gold And Silver]] | ||
[[Image:SSBB_pokémon_stadium.jpg|thumb|Pokémon Stadium]] | [[Image:SSBB_pokémon_stadium.jpg|thumb|Pokémon Stadium]] | ||
The original Pokémon Stadium is quite like Pokémon Stadium 2 but instead of Electric, Ice, Ground and Air type stadium changes, you have Fire, Water, Grass and Rock type stadium changes. These only serve as different platforms and do not affect anything. | |||
;How to unlock | ;How to unlock | ||
* Play 10 Vs. matches on the Pokémon Stadium 2 stage. | * Play 10 Vs. matches on the Pokémon Stadium 2 stage. |
Revision as of 16:11, 22 November 2009
New Stages
Many new stages will appear in SSBB, these are all the stages appearing in the game.
75m
From: Donkey Kong (1981)
![](http://cdn.wikimg.net/en/strategywiki/images/b/be/SSBB_75m.jpg)
This stage is based on the game Donkey Kong. It has some kind of items that may be picked up as well as a "trouble bug" (a little fire that floats over the stairs). At certain points during the brawl, a different song will start playing and Donkey kong's picture lights up. Springs also fly across the top platform, hurting any player who comes into contact with it. Knock or throw an opponent into Donkey Kong or the springs to score an easy KO.
- How to unlock
- Play 20 Vs. matches as DK.
Battlefield
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/8/80/Super_Smash_Bros._Brawl_Battlefield_level1.jpg/300px-Super_Smash_Bros._Brawl_Battlefield_level1.jpg)
The Battlefield stage is one of the most basic stages in the game and a staple of the Super Smash Bros. series. This time around, rather than floating in a dark void, the level has an ancient ruins theme and floats above a large valley. The time of day changes during gameplay, with the sun rising and setting at regular intervals. The theme is not borrowed from any specific game.
Halberd
From: Kirby Super Star
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/7/7a/Thehalberd1SSBbrawl18.jpg/300px-Thehalberd1SSBbrawl18.jpg)
The stage takes place on a small platform that soars around in the skies along with Meta Knight's ship, the Halberd. The platform eventually lands on top of the Halberd, where players are attacked by a double-barreled battery and a mechanical arm. Knock enemies into these traps to score an easy KO.
Bridge of Eldin
![](http://cdn.wikimg.net/en/strategywiki/images/4/44/SSBB_bridge_of_eldin1.jpg)
From: The Legend of Zelda: Twilight Princess
This stage is large and flat, making it good for projectile users like Link and Fox. When you hear a horn, get away from the sides because King Bulblin charges onto the screen and might throw a bomb on to the bridge to destroy part of it, but a portal will bring it back to its place. Knock enemies down in the middle of this process, this traps them underneath the bridge. You can also make use of the bomb King Bulbin drops as it scores a KO to all players caught in the blast, so throw/knock enemies towards it to score an easy KO. When there is no bridge, attack using projectiles from the other side, slowing down any opponents you might have and racking up their damage percentage in the process.
Castle Siege
From: Fire Emblem
![](http://cdn.wikimg.net/en/strategywiki/images/2/2b/SSBB_castle_siege1.jpg)
![](http://cdn.wikimg.net/en/strategywiki/images/b/b6/SSBB_castle_siege2.jpg)
Castle Siege is the first stage of Fire Emblem and it has three known scenes of battle:
- Midst of Battle — The midst of battle is the first scene and it takes place in the outside castle. Here you can see the castle receiving really heavy damage.
- Throne Room — After time passes the floor shatters and you enter to the throne room. In this place you can destroy the stone statues.
- Underground — The underground is a place similar to hell. It is full of volcanoes and fire. Here you stand on a balanced pilar, so it moves right to left depending on the side that has more weight over it. After the Underground, you return to the Midst of Battle.
Delfino Plaza
From: Super Mario Sunshine
![](http://cdn.wikimg.net/en/strategywiki/images/4/42/SSBB_delfino_plaza1.jpg)
![](http://cdn.wikimg.net/en/strategywiki/images/5/56/SSBB_delfino_plaza2.jpg)
Need a vacation? Here, you can brawl in paradise! The players will be fighting on a colorful floating platform that soars above Isle Delfino's largest city. After a "thrilling landing", the fight takes place in one of several locations on the island, which include the main square, the fountain by the docks, and the small islands at the sea. The flightpath follows a repeating pattern.
Distant Planet
From: Pikmin
![](http://cdn.wikimg.net/en/strategywiki/images/0/0b/SSBB_distantplanet.jpg)
This stage is conformed by a very bouncy base made of vines and a rock platform, but be careful in this rock platform because sometimes it rains and you may slip and lose a life. Pellet Posies will appear and drop a Pellet. Pick it up and throw it to an Onion to get some items. During your brawl, a giant sluglike creature will appear on the right hand side of the screen. Throw enemies into it's mouth to score an immeadiate KO.
Final Destination
![](http://cdn.wikimg.net/en/strategywiki/images/9/97/SSBB_finaldestination.jpg)
This is the simplest stage in the game. It is one platform with a background based on space that changes.This is also the area where you encounter Master Hand in Classic Mode. Thanks to it's lack of height variation, it is a good stage to use projectile using characters like link and fox, who can easily shoot weapons to the other side of the screen.
Flat Zone 2
From: Game And Watch (1980-1991)
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/b/b2/SSBB_flat_zone_2.jpg/300px-SSBB_flat_zone_2.jpg)
In this stage you fight in a Game & Watch. The stage will change every now and then among the different Game & Watch games, and each one has its own hazards.
- How to unlock
- Appears after Mr. G & W is unlocked.
Frigate Orpheon
![](http://cdn.wikimg.net/en/strategywiki/images/5/5a/SSBB_frigateorpheon.jpg)
This is a stage based on the battle against the Parasite Queen in Metroid Prime. At some time during the battle a siren will warn that the stage will flip 180°, making you battle in what before was the roof.
Green Hill Zone
From: Sonic The Hedgehog (1991)
![](http://cdn.wikimg.net/en/strategywiki/images/8/88/SSBB_greenhillzone.jpg)
This stage is taken from the first level of Sonic the Hedgehog. It is conformed by two platforms attached to one big, sloping dip in the ground, but be careful in this spot because with too many hits it will fall. Sometimes, three characters from the Sonic series will appear in the loop in the background: Tails, Knuckles, and Silver. During your brawl, "checkpoints" from the sonic series will pop up. Attack these checkpoints to make them spin round rapidly and throw enemies into the spinning checkpoints to deal damage to them and knock them back. Even if you didn't start the checkpoint spinning, any character who didn't make the checkpoint spin will be hurt by the checkpoint.
- How to unlock
- Appears after Sonic is unlocked.
Hanenbow
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/3/39/SSBB_hanenbow.jpg/300px-SSBB_hanenbow.jpg)
A plant themed stage, taken from the game Electroplankton. As you attack the leaves, the angle their positioned changes. Sometimes fish-like creatures jump from the water and change the angle by themselves, these fish deal no damage to you, however.
- How to unlock
- Beat Event #28.
Luigi's Mansion
![](http://cdn.wikimg.net/en/strategywiki/images/c/cb/SSBB_luigi%27smansion.jpg)
You are fighting in the inside of the house. One of its features is that you can destroy it by stricking the four pillars it has. It will eventually restore its appearance.
- How to unlock
- Play three Vs. matches as Luigi.
Lylat Cruise
![](http://cdn.wikimg.net/en/strategywiki/images/3/3f/SSBB_lylat_cruise.jpg)
The Lylat Cruiser stage is a simple stage where characters fight on top of the Pleiades. It has one main platform and three platforms attached to the ship. The platforms don't change, but the background changes constantly.
Mario Bros.
![](http://cdn.wikimg.net/en/strategywiki/images/0/07/SSBB_mariobros.jpg)
In this stage is quite difficult to make a KO because of the many floors it has, but if you hit a Shellcreeper or a Sidestepper you will be able to pick them up and throw them against an opponent, so that you can be able to knock the opponent sideways.
- How to unlock
- Complete Event 19: Wario Bros.
Mario Circuit
From: Super Mario Kart
![](http://cdn.wikimg.net/en/strategywiki/images/5/5e/SSBB_mariocircuit.jpg)
The Mario Circuit level is a lot like the Mute City level from Super Smash Bros. Melee. It involves characters fighting at the intersection of the course and doging Shy-Guys driving their karts. It´s a figure-8 track, so they will come from the back and from the sides.
Mushroomy Kingdom
From: Super Mario Bros. (1985)
![](http://cdn.wikimg.net/en/strategywiki/images/8/8e/SSBB_mushroomykingdom1.jpg)
![](http://cdn.wikimg.net/en/strategywiki/images/2/23/SSBB_mushroomykingdom2.jpg)
This stage recreates the first two levels,but with a different background. Usually World 1-1 will appear, but ocasionally World 1-2 will load. The stage slowly scrolls sideways, like in the original game.
You can force the game to load World 1-1 by holding as you select the stage. Or you can force World 1-2 to load by holding
.
New Pork City
From: Mother 3 (GBA)
![](http://cdn.wikimg.net/en/strategywiki/images/8/89/SSBB_newporkcity.jpg)
This is a really large stage, bigger than the Hyrule Temple stage in Super Smash Bros. Melee. With all the freedom to run this stage offers, you may pass some time chasing your opponent. Also a creature known as Ultimate Chimera will appear, if it bites you, you will surely lose a life.
Norfair
From: Metroid (1986–1988)
![](http://cdn.wikimg.net/en/strategywiki/images/7/70/SSBB_norfair.jpg)
This stage is the Metroid stage. There are 5 platforms floating over lava that eventually rises to burn anyone who touches it, the only difference is that the lava will now come from the sides and even from behind like a lava wave. When the lava wave comes, a single safe area will appear (with destructible doors from Metroid). If a character fails to enter a safe zone before the lava strikes they will be KO'd. Try knocking opponents out of the safe zone so that they will be KO'd by the wave. Some people attempt to shield themselves if they fail to reach the safe zone, giving them a slight chance of survival.
Pictochat
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/7/72/SSBB_Pictochat.jpg/300px-SSBB_Pictochat.jpg)
This stage is from the Nintendo DS software, Pictochat. Drawings will appear on the screen and affect the characters, such as pictures of flames burning the participants and a picture of a cart that you can ride around on.
Pirate Ship
From: The Legend of Zelda: The Wind Waker
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/6/63/SSBB_pirate_ship.jpg/300px-SSBB_pirate_ship.jpg)
You start fighting on Tetra's pirate ship, but eventually more and more boats come. They may appear in the background or as extra platforms. There is a small catapult that apears out of the front, so you can lure your foes to launch them if the time is right. Stay out of the water! If you hit the boat or the boat is sucked up by the storm, you will die!
- How to unlock
- Appears after Toon Link is unlocked.
Pokémon Stadium 2
From: Pokémon Diamond and Pearl
![](http://cdn.wikimg.net/en/strategywiki/images/3/32/SSBB_Pok%C3%A9monStadium.jpg)
The new Pokémon stadium is very similar to the Super Smash Bros. Melee level. While the background has been changed a bit, it still has two small floating platforms over the giant Poké Ball.
The terrain can now transform into "Electric", "Ground", "Flying", and "Ice". The electric stage turns the main platform into a conveyer belt, the flying stage makes the area very floaty, and the ice stage makes the floor slippery, making it hard to run.
Port Town Aero Dive
From: F-Zero GX
![](http://cdn.wikimg.net/en/strategywiki/images/0/0c/SSBB_porttownaerodive.jpg)
This stage is almost the same of the Mute City stage in SSBM. The only difference is the background and the stops. Note that if you knock opponents down off the stage then they may bounce back up but with more damage, to show them bouncing on the track.
Rumble Falls
From: Donkey Kong: Jungle Beat
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/6/68/SSBB_Rumblefalls.jpg/300px-SSBB_Rumblefalls.jpg)
This stage is very similar to Icicle Mountain from Super Smash Bros. Melee based on the fact that the screen will slowly scroll upwards, but this is with a Donkey Kong theme. Like Icicle Mountain, there are rock layers that impede progress, but there are also several spikes that send fighters flying far. On occasion, the words "SPEED UP" will appear, making the stage scroll faster than usual for a time.
Shadow Moses Island
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/5/5b/SSBB_Shadow_Moses.jpg/300px-SSBB_Shadow_Moses.jpg)
The Metal Gear level is based on the helipad area of Shadow Moses Island from Metal Gear Solid. The level has high walls on the left and right that must be destroyed before characters can be smashed off the screen in those directions. A spotlight will search around the area, and, when a character is spotted, the character will pause and an exclamation mark will appear above its head. Occasionally, a Metal Gear will appear from the background. Snake will also receive communications about his opponents on this level.
Skyworld
From: Kid Icarus
![](http://cdn.wikimg.net/en/strategywiki/images/0/05/SSBB_skyworld.jpg)
This is the Kid Icarus stage. In Skyworld, the floor's crumbling construction makes it easy to shatter, giving it a more dangerous touch. The floor regenerates quickly.
Smashville
From: Animal Crossing: Wild World
![](http://cdn.wikimg.net/en/strategywiki/images/f/fc/SSBB_smashville.jpg)
Normally a nice, peaceful, and quiet place, this town is now a Smash Bros. Stage. The changing scenery from day to night (and vice versa) is determined by your Wii's internal clock. Another feature is that when you play this stage a Saturday at 8PM a live performance will take place behind the stage. It is the smallest stage in the game, making it crowded during free for alls.
Spear Pillar
![](http://cdn.wikimg.net/en/strategywiki/images/4/49/SSBB_spearpillarpalkia.jpg)
![](http://cdn.wikimg.net/en/strategywiki/images/f/f5/SSBB_spearpillardialga.jpg)
This is the place where you encountered Palkia and Dialga in Pokémon Diamond and Pearl. It is composed of two parts: some kind of holy ground and a tunnel below it. When the "holy ground" is bluish, Dialga will appear. If it is purplish Palkia will appear.
Dialga's Effects:
- A laser beam may fall from the skies like a column of blue light.
- The stage may tilt sideways, however you will not slide downhill.
- The characters may get slower.
- Dialga may jump into the stage and attack.
Palkia's Effects:
- The "holy ground" may crumble.
- A purple laser beam may project horizontally across the stage; it fires through the rocky, lower half.
- The stage may turn completely upside down, but since it is an illusion you won't be fighting on the ceiling.
- The stage may also be reversed as an illusion, making your left and right controls switched.
- Palkia may jump into the stage and attack as well.
There are three pokémon that may guest appear during a battle. These are Uxie, Mesprit, and Azlef. Sometimes neither Palkia nor Dialga will appear. Instead of them, Cresselia will appear.
Cresselia:
- The only attack she will use is Razor Wind, where she shoots curved projectiles through the stage, causing decent damage.
- How to unlock
- Beat Event #25.
Summit
From: Ice Climber (1985)
![](http://cdn.wikimg.net/en/strategywiki/images/9/97/SSBB_thesummit.jpg)
This stage is the peak of the Icicle Mountain. In this stage you will fight over the mountain until it cracks and breaks, sliding down until it reaches the sea, where a polar bear will try to sink the stage.
Wario Ware Inc.
From: WarioWare Inc.
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/8/84/SSBB_Warioware.jpg/300px-SSBB_Warioware.jpg)
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/7/77/SSBB_Warioware2.jpg/300px-SSBB_Warioware2.jpg)
This wacky stage, inspired by the game which shares its name, has the players not only fighting each other, but also having to contend with the stage, which changes into different WarioWare microgames that appear. Players are rewarded if they successfully complete a microgame.
Yoshi's Island
From: Super Mario World 2: Yoshi's Island
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/0/0d/Yoshi%27sislandstageSSBbrawl1.jpg/300px-Yoshi%27sislandstageSSBbrawl1.jpg)
The Yoshi's Island stage has players battling in an area that changes seasons. Sometimes a Support Ghost may appear to aid you.
Melee Stages
A select number of stages are returning from Super Smash Bros. Melee. Most of the stages are already available at the start of the game, but some of them must be unlocked.
Big Blue
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/d/d7/SSBB_big_blue.jpg/300px-SSBB_big_blue.jpg)
You will fight atop of F-Zero cars, in which the area moves to the left as the racers move to the right.
Avoid standing on the road, as that you might get KO'd, but use this to your advantage. Do a meteor smash to an opponent to make him go down to the floor and get swept away.
- How to unlock
- Play 10 Vs. matches as Captain Falcon.
Brinstar
![](http://cdn.wikimg.net/en/strategywiki/images/6/63/SSBB_brinstar.jpg)
Like Norfair's lava, this stage's lava will rise at regular intervals. Sometimes, it will rise up to the point where you'll fight at the one platform in the middle, at which you'll have to smash your opponents to the left or right.
Use meteor smashes when the lava is fully off the screen to get KOs, since the lava prevents players to get KO'd and take damage instead, or you can let them be burned and then smash them out for a KO.
Corneria
![](http://cdn.wikimg.net/en/strategywiki/images/c/c9/SSBB_corneria.jpg)
This nostalgic stage from Melee is extremely similar to one of the levels from the original Super Smash Bros. The laser on the front of the ship fires occasionally, knock opponents into the lasers that it fires to get an instant KO.
Green Greens
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/a/a6/SSBB_green_greens.jpg/300px-SSBB_green_greens.jpg)
A stage from Melee. There are blocks here that you can destroy. Sometimes, they may be bomb blocks,so don't hit them. Also, Whispy Woods may blow you across the stage. He can also throw apples from his branches and hit you with them.
- How to unlock
- Play 20 Vs. matches as Kirby.
Hyrule Temple
From: The Legend of Zelda
This stage is very large, making it hard to KO heavy opponents. To add to the difficulty, the lower half of the stage is sometimes referred to as the "Thunder dome" or the "Fight club" because of the extreme difficulty of KOing characters down there. This is thanks to the rock formations. If you have high damage percentage, run down here to reduce the chance of being KO'd.
![](http://cdn.wikimg.net/en/strategywiki/images/6/63/SSBB_hyruletemple.jpg)
Jungle Japes
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/0/06/SSBB_jungle_japes.jpg/300px-SSBB_jungle_japes.jpg)
- How to unlock
- Play 10 Vs. matches on any SSBM stage.
- From Donkey Kong Country
Jungle japes is a fairly basic stage. It's quite flat, making it a good stage for projectile users like Link and Fox, and has a floating, pass-through platform in the middle. If a player falls into the river below, they are rushed to the left hand boundary. Use this to you advantage and knock enemies straight into the river to score an easy KO. Occasionally, a crocodile-like creature jumps out of the water, this creature will send a player flying on contact but it is impossible to know when the crocodile jumps out.
Onett
From: Earthbound (1994)
This stage is complex, with lots of different height platforms. This makes it hard to hit with projectiles. Occasionally, a car will travel across the stage, knocking any player back that comes into contact with it. A warning appears to show that this is about to happen. When you see this warning, knock or throw opponents down to the entrance of the drug store.
![](http://cdn.wikimg.net/en/strategywiki/images/7/7d/SSBB_onett.jpg)
Pokémon Stadium
From: Pokémon Gold And Silver
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/a/a7/SSBB_pok%C3%A9mon_stadium.jpg/300px-SSBB_pok%C3%A9mon_stadium.jpg)
The original Pokémon Stadium is quite like Pokémon Stadium 2 but instead of Electric, Ice, Ground and Air type stadium changes, you have Fire, Water, Grass and Rock type stadium changes. These only serve as different platforms and do not affect anything.
- How to unlock
- Play 10 Vs. matches on the Pokémon Stadium 2 stage.
Rainbow Cruise
From: Super Mario 64
![](http://cdn.wikimg.net/en/strategywiki/images/0/08/SSBB_rainbowride.jpg)
Based off of SM64's 15th course "Rainbow Ride", this stage goes in all four cardinal directions as a forced screen stage. You'll need to constantly move around, as either the elements of the stage, your opponents, or the screen itself may eventually KO you.
Yoshi's Island
From: Super Mario World
![](http://cdn.wikimg.net/en/strategywiki/images/3/38/SSBB_yoshi%27sisland.jpg)