Mario is quite fast, but can have some weak attacks. PK Thunder is not much use here as Mario can use Cape to defelct it, so don't be afraid to get up close and engage in close-range combat. You can also absorb Fireball with PSI Magnet.
Mario is quite fast, but can have some weak attacks. PK Thunder is not much use here as Mario can use Cape to deflect it, so don't be afraid to get up close and engage in close-range combat. You can also absorb Fireball with PSI Magnet.
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Ness is the 13-year-old psychic boy who is the hero of EarthBound on the SNES. Although he is small, he can be lethal when used correctly. Especially his PK lightning. Aim the PK lightning to ness and blast him through enemies. This attack will kill anyone who is 50%+ it is much harder to control than lucas's. His PK Flash is used for people who are caught off guard and people who are falling down. It also finishes people who are 50%+ in other words, great for 2 on 2.
Thrusts his hands upwards. This move can be used to juggle opponents.
+
+
+
+
Fast Kick
Kicks while crouching. This move is very fast and causes tripping.
while dashing
while dashing
while dashing
while dashing
PSI Blast
Shoots PSI from his palm.
Smash Attacks
Ness's up and down smash's charge is unique as its only to hold the attack out longer and doesn't increase its damage and knockback.
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Smash Attack
Info
Smash +
++
(Smash +) or
(Smash +) or
Bat Smash
Ness smashes his bat. Takes time to charge but is Ness's most powerful smash attack.
Smash +
++
(Smash +) or
(Smash +) or
Yo-Yo Arch
Swings a yo-yo above Ness's head.
Smash +
++
(Smash +) or
(Smash +) or
Yo-Yo Swing
Swings a yo-yo around Ness's feet.
Pummels and Throws
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Pummel/Throw
Info
after grab
after grab
after grab
after grab
Headbutts
Ness headbutts the opponent.
after grab
after grab
after grab
after grab
PSI Swing
Swings his opponent away.
after grab
after grab
after grab
after grab
Telekinesis Swing
Swings his opponent behind him. This move becomes the strongest throw in the game at higher percentages.
after grab
after grab
after grab
after grab
PSI Hurl
Twirls the opponent and sends them upwards.
after grab
after grab
after grab
after grab
Fire Flare
Uses PK Fire on the opponent.
Air Attacks
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Air Attack
Info
Hand Twirl
Spins around hitting with his hands.
+
+
+
+
Palm Shock
Blasts PSI from his palm.
+
+
+
+
PSI Kick
Kicks behind him. Powerful if sweetspotted.
+
+
+
+
Rockin' Bash
Ness headbutts his opponent.
+
+
+
+
Leg Stab
Kicks downwards. This move is a great meteor smash.
Special Attacks
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Special Attack
Info
PK Flash
Shoots an orb energy that charges if you hold the B button down. Deals immense damage and knockback when fully charged.
+
+
+
+
PK Fire
Shoots a beam that bursts into a pillar of flames when it hits an enemy.
+
+
+
+
PK Thunder
Shoots a lightning bolt that can be steered back at Ness to shoot him to a direction and cause powerful damage or used to hit other characters.
+
+
+
+
PSI Magnet
Absorbs damage from energy-based projectiles and heals Ness.
Taunts
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Taunt
He bows to the camera and says "Okay!"
+
( or )+
or
or
He holds out his bat.
+
He finally swings his finger around, making PK sparks.
Final Smash
PK Starstorm
PK Starstorm: Ness's final smash is similar to Lucas's but with blue stars instead of yellow ones. Also, the stars come down in more of a fan-shaped pattern. It is most successful on smaller stages. However, in large stages such as New Pork City, Ness's final smash could be easily avoided in combat. Also note that Ness's final smash is stronger than Lucas's, but inaccurate.
Match-Ups
Bowser
Bowser is slow but can deal a lot of damage. An easy way to rack up damage is to jump nice and high then use PK Thunder. If this hits then Bowser is stunned for a bit allowing you to fall down then jump up and repeat the process. Try and stay away from Bowser as his Fire Breath can be absorbed by PSI Magnet, so he has no ranged attacks.
Ike
Ike is a slightly harder version of Bowser because:
None of his attacks can be absorbed by PSI Magnet.
He is a lot faster than Bowser.
Use the same strategy to rack up damage as you did for Bowser, but you will probably have to do a bit more air-navigating. This is a hard fight.
Mario
Mario is quite fast, but can have some weak attacks. PK Thunder is not much use here as Mario can use Cape to deflect it, so don't be afraid to get up close and engage in close-range combat. You can also absorb Fireball with PSI Magnet.