Ness headbutts the opponent. It's good to get in a few of these in on every throw, but only do 3 or 4 maximum, for this gives the opponent a chance to escape. A very fast pummel.
|-
|-
|{{SSBB Move|r||grab}}
|{{SSBB Move|r||grab}}
|PSI Swing||Swings his opponent away.
|PSI Swing||Damage:'''11%'''
Urgency:'''Low-High'''
Swings his opponent away. The strongest throw at 0% damage, it has huge knockback at 0%, but terrible knockback as damage increases(sometimes not even able to kill at 999% damage). Use at low damage, but use back throw instead at high damage.
|-
|-
|{{SSBB Move|l||grab}}
|{{SSBB Move|l||grab}}
|Telekinesis Swing||Swings his opponent behind him. This move becomes the strongest throw in the game at higher percentages.
|Telekinesis Swing||Damage:'''11%'''
Urgency:'''Medium-High'''
Swings his opponent behind him. This move becomes the strongest throw in the game at higher percentages. Use it after opponents get about 100% to KO, but can combo easily at low damage.
|-
|-
|{{SSBB Move|u||grab}}
|{{SSBB Move|u||grab}}
|PSI Hurl||Twirls the opponent and sends them upwards.
|PSI Hurl||Damage:'''10%'''
Urgency:'''Low'''
Twirls the opponent and sends them upwards. Just like Ness's forward throw, just 1% less damage and throwing them up. Don't rely on this to KO, as it needs to be at at least 225% to kill unless you are close to the top of the stage.
|-
|-
|{{SSBB Move|d||grab}}
|{{SSBB Move|d||grab}}
|Fire Flare||Uses PK Fire on the opponent.
|Fire Flare||Damage:'''1%,1%,1%,1%,1%,4%'''
Total Damage:'''9%'''
Urgency:'''Medium'''
Uses PK Fire on the opponent. It is good to combo into a forward aerial at low damage, and good in team to let your teammate smash attack the opponent if team attack is off.
Ness is the 13-year-old psychic boy who is the hero of EarthBound on the SNES. Although he is small, he can be lethal when used correctly. Especially his PK lightning. Aim the PK lightning to ness and blast him through enemies. This attack will kill anyone who is 50%+ it is much harder to control than lucas's. His PK Flash is used for people who are caught off guard and people who are falling down. It also finishes people who are 50%+ in other words, great for 2 on 2.
Punches two times and then kicks. Low knockback makes this not very good, but it's fine for a quick 9%. You can gab lock with this moves first punch, but it is difficult to set up and keep it going.
+
+
+
+
Side Kick
Damage:10% for low,11% for normal,12% for high
Urgency:Medium
Kicks out in front of him. Can be angled. It does more damage than the neutral A attack, so it is a better choice.
+
+
+
+
Volley
Damage:7%
Urgency:Low
Thrusts his hands upwards. This move can be used to juggle opponents at low damage.
+
+
+
+
Fast Kick
Damage:4%
Urgency:Low
Kicks while crouching. This move is very fast and causes tripping. Basically Ness's equivalent to an infinite combo, but you have to keep pressing it instead. Best if you can pin an opponent on a wall with this. Easily Ness's fasted move.
while dashing
while dashing
while dashing
while dashing
PSI Blast
Damage:5%,4%,4%
Urgency:Low
Shoots PSI from his palm. Although its range is better than just using the up smash in a dash, it is usually better to use the up smash in a dash, as the up smash has a larger hitbox and more damage than this.
Edge Kick/Edge Punch
Damage:Bold text below 100% damage,10% above 100%.
Urgency:Low
Ness gets up from the edge of a stage and kicks if below 100%, but punches if above 100%. Usually better to jump off the ledge into an aerial.
Smash Attacks
Ness's up and down smash's charge is unique as its only to hold the attack out longer and doesn't increase its damage and knockback.
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Smash Attack
Info
Smash +
++
(Smash +) or
(Smash +) or
Bat Smash
Damage:18% on handle uncharged,24% on tip of bat uncharged,25% on handle fully charged,33% on tip of bat fully charged.
Urgency:Medium
Ness smashes his bat. Takes time to charge but is Ness's most powerful smash attack. Damage depends on the part of the bat you hit the opponent with. It has a little starting lag but is pretty fast for a smash attack.
Smash +
++
(Smash +) or
(Smash +) or
Yo-Yo Arch
Damage:4% while charging,4%,9% if hit directly where it starts,13% if it hits above Ness's head or behind ness.
Urgency:Medium
Swings a yo-yo above Ness's head. It is good for a bit of damage, and will almost always hit with 13%. This and Ness's down smash are the only smashes that can do damage while charging, with charging the Yo-Yo spins, doing 4% and launching them into the rest of the attack.
Smash +
++
(Smash +) or
(Smash +) or
Yo-Yo Swing
Damage:4% from charging,13% in front or behind Ness.
Urgency:Low
Swings a yo-yo around Ness's feet. Unlike most down smashes, this one starts behind Ness instead of in front of him. Just like Ness's up smash, charging doesn't increase damage done, but instead allows damage to be done while charging.
Pummels and Throws
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Pummel/Throw
Info
after grab
after grab
after grab
after grab
Headbutts
Damage:1%
Urgency:Low
Ness headbutts the opponent. It's good to get in a few of these in on every throw, but only do 3 or 4 maximum, for this gives the opponent a chance to escape. A very fast pummel.
after grab
after grab
after grab
after grab
PSI Swing
Damage:11%
Urgency:Low-High
Swings his opponent away. The strongest throw at 0% damage, it has huge knockback at 0%, but terrible knockback as damage increases(sometimes not even able to kill at 999% damage). Use at low damage, but use back throw instead at high damage.
after grab
after grab
after grab
after grab
Telekinesis Swing
Damage:11%
Urgency:Medium-High
Swings his opponent behind him. This move becomes the strongest throw in the game at higher percentages. Use it after opponents get about 100% to KO, but can combo easily at low damage.
after grab
after grab
after grab
after grab
PSI Hurl
Damage:10%
Urgency:Low
Twirls the opponent and sends them upwards. Just like Ness's forward throw, just 1% less damage and throwing them up. Don't rely on this to KO, as it needs to be at at least 225% to kill unless you are close to the top of the stage.
after grab
after grab
after grab
after grab
Fire Flare
Damage:1%,1%,1%,1%,1%,4%
Total Damage:9%
Urgency:Medium
Uses PK Fire on the opponent. It is good to combo into a forward aerial at low damage, and good in team to let your teammate smash attack the opponent if team attack is off.
Air Attacks
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Air Attack
Info
Hand Twirl
Spins around hitting with his hands.
+
+
+
+
Palm Shock
Blasts PSI from his palm.
+
+
+
+
PSI Kick
Kicks behind him. Powerful if sweetspotted.
+
+
+
+
Rockin' Bash
Ness headbutts his opponent.
+
+
+
+
Leg Stab
Kicks downwards. This move is a great meteor smash.
Special Attacks
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Special Attack
Info
PK Flash
Shoots an orb energy that charges if you hold the B button down. Deals immense damage and knockback when fully charged.
+
+
+
+
PK Fire
Shoots a beam that bursts into a pillar of flames when it hits an enemy. Unlike Lucas's PK Fire, if Ness uses in in midair it will travel diagonally downwards. If it hits in midair, the flame will also travel slowly downwards.
+
+
+
+
PK Thunder
Shoots a lightning bolt that can be steered back at Ness to shoot him to a direction and cause powerful damage or used to hit other characters.
+
+
+
+
PSI Magnet
Absorbs damage from energy-based projectiles and heals Ness.
Taunts
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Taunt
He bows to the camera and says "Okay!"
+
( or )+
or
or
He holds out his bat.
+
He finally swings his finger around, making PK sparks.
Final Smash
PK Starstorm: Ness's final smash is similar to Lucas's but with blue stars instead of yellow ones. Also, the stars come down in more of a fan-shaped pattern. It is most successful on smaller stages. However, in large stages such as New Pork City, Ness's final smash could be easily avoided in combat. Also note that Ness's final smash is stronger than Lucas's, but inaccurate.
Match-Ups
Bowser
Bowser is slow but can deal a lot of damage. An easy way to rack up damage is to jump nice and high then use PK Thunder. If this hits then Bowser is stunned for a bit allowing you to fall down then jump up and repeat the process. Try and stay away from Bowser as his Fire Breath can be absorbed by PSI Magnet, so he has no ranged attacks.
Ike
Ike is a slightly harder version of Bowser because:
None of his attacks can be absorbed by PSI Magnet.
He is a lot faster than Bowser.
Use the same strategy to rack up damage as you did for Bowser, but you will probably have to do a bit more air-navigating. This is a hard fight.
Mario
Mario is quite fast, but can have some weak attacks. PK Thunder is not much use here as Mario can use Cape to deflect it, so don't be afraid to get up close and engage in close-range combat. You can also absorb Fireball with PSI Magnet.