From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(remove placeholder image)
mNo edit summary
Line 1: Line 1:
{{upcoming|year=2013}}
{{upcoming}}
{{Header Nav|game=Doom 4|num=0}}
{{Header Nav|game=Doom 4|num=0}}
{{Infobox
{{Infobox
Line 6: Line 6:
|developer=[[id Software]]
|developer=[[id Software]]
|publisher=[[Bethesda Softworks]]
|publisher=[[Bethesda Softworks]]
|engine=[[id Tech 5]]
|engine=[[id Tech 6]]
|genre=[[FPS]]
|genre=[[FPS]]
|systems=[[PlayStation 3]], [[Xbox 360]], [[Windows]]
|systems=[[PlayStation 4]], [[Xbox One]], [[Windows]]
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|released=TBD
|released=TBD
Line 14: Line 14:
|series=Doom
|series=Doom
}}
}}
'''Doom 4''' is the upcoming installment of the {{c|Doom}} series by [[id Software]]. The game is neither a sequel to [[Doom 3]] nor a new beginning of the franchise. It will use the company's new [[id Tech 5]] engine and was announced as in production on [[May 7]], [[2008]], following speculation by John Carmack at QuakeCon on [[August 3]], [[2007]]. As with previous Doom games, Doom 4 will primarily be a showcase for the computers, with John Carmack stating that the [[PC]] version of Doom 4 will look significantly better than the console versions due to the power of high-end computer hardware.
'''Doom 4''' is the upcoming installment of the {{c|Doom}} series by [[id Software]]. The game is neither a sequel to [[Doom 3]] nor a new beginning of the franchise. It will use the company's new [[id Tech 6]] engine and was announced as in production on [[May 7]], [[2008]], following speculation by John Carmack at QuakeCon on [[August 3]], [[2007]]. As with previous Doom games, Doom 4 will primarily be a showcase for the computers, with John Carmack stating that the [[PC]] version of Doom 4 will look significantly better than the console versions due to the power of high-end computer hardware.


{{Continue Nav}}
{{Continue Nav}}
Line 25: Line 25:
[[Category:Bethesda Softworks]]
[[Category:Bethesda Softworks]]
[[Category:id Tech 5]]
[[Category:id Tech 5]]
[[Category:PlayStation 3]]
[[Category:PlayStation 4]]
[[Category:Xbox 360]]
[[Category:Xbox One]]
[[Category:Windows]]
[[Category:Windows]]
[[Category:First-person shooter]]
[[Category:First-person shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Revision as of 20:59, 30 January 2015

Template:Infobox Doom 4 is the upcoming installment of the Doom series by id Software. The game is neither a sequel to Doom 3 nor a new beginning of the franchise. It will use the company's new id Tech 6 engine and was announced as in production on May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007. As with previous Doom games, Doom 4 will primarily be a showcase for the computers, with John Carmack stating that the PC version of Doom 4 will look significantly better than the console versions due to the power of high-end computer hardware.

Template:Continue Nav

On April 10, 2009 GameSpot published an interview with id Software's CEO Todd Hollenshead in which he revealed that Doom 4 is "deep in development", he states however that the game is "not [in] pre-production". The development team is "relatively new" and id is "still actually hiring people" onto the Doom 4 team. GameSpot asked Hollenshead if Doom 4 is "a sequel? A reboot? A prequel?" and his response is "Gosh, that's actually an excellent question. It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those, and if I told you why, I would get my ass kicked when I got back. So I'll just have to leave it at that."

Table of Contents

edit