From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Stubbing in for now)
 
(Page complete)
Line 1: Line 1:
{{Header Nav|game=Street Fighter}}
{{Header Nav|game=Street Fighter}}
{{stub}}
== Fighting Street for the TurboGrafx-16 / PC Engine ==
*''Street Fighter'' was ported under the title ''Fighting Street'' in 1988 for the PC Engine CD ROM in Japan (the first video game in the world on CD-ROM format) and 1989 for the TurboGrafx-CD in North America. This version features an arranged soundtrack. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were held. This version was published by [[NEC|NEC Avenue]] in North America and [[Hudson Soft]] in Japan and was developed by [[Alfa System]]. The cover artwork featured Mount Rushmore, which was one of the locations in the game.   
''Street Fighter'' was ported under the title ''Fighting Street'' in 1988 for the PC Engine CD ROM in Japan (the first video game in the world on CD-ROM format) and 1989 for the TurboGrafx-CD in North America. This version features an arranged soundtrack. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were held. This version was published by [[NEC|NEC Avenue]] in North America and [[Hudson Soft]] in Japan and was developed by [[Alfa System]]. The cover artwork featured Mount Rushmore, which was one of the locations in the game.
*Versions of ''Street Fighter'' for the [[Commodore 64]], [[ZX Spectrum]], [[Amstrad CPC]], [[DOS]], [[Amiga]] and [[Atari ST]] were published by [[U.S. Gold]] in 1988 in Europe. These ports were developed by Tiertex. The [[Commodore 64]] actually got two versions, published on the same tape/disk - the NTSC (US) version developed by Capcom USA, and the PAL (UK) version by Tiertex.  This edition of ''Street Fighter'' was featured in two compilations: ''Arcade Muscle'' and ''Multimixx 3'', both of which featured other U.S. Gold-published ports of Capcom games such as ''[[Bionic Commando]]'' and ''[[1943: The Battle of Midway]]''.
<gallery>
*[[Hi-Tech Expressions]] ported the game to MS-DOS computers.  Hi-Tech also re-released the game as part of the ''Street Fighter Series'' CD-ROM collection.
File:Fighting Street TGCD box.jpg|American cover
*An emulation of the original arcade version is featured in ''Capcom Arcade Hits Volume 1'' (along with ''Street Fighter II': Champion Edition'') for [[Microsoft Windows|Windows]], ''[[Capcom Classics Collection Remixed]]'' for the [[PlayStation Portable]] and ''[[Capcom Classics Collection Vol. 2]]'' (along with ''Super Street Fighter II Turbo'') for the [[PlayStation 2]] and [[Xbox]].
File:Fighting Street PCECD box.jpg|Japanese cover
File:Fighting Street TGCD screen.png|Screenshot
</gallery>
=== Secrets ===
;Alternate ending:Normally when you beat the game, you will observe your player (Ryu or Ken) boarding an airplane to leaveIf you beat the game four times in a row however, you will be treated to an alternate scene where your player is exiting the plane and arriving at his destination, which a crowd of reporters waiting to take his picture.
 
;Cheat codes:There are a set of cheats which can only be enabled by entering the correct initials in the high score table.  You must first play the game and achieve a high score, enter the correct initials, and then allow the game to end.  When the title screen turns black, press {{tg16|Left|Dpad}}{{plus}}{{tg16|I}}{{plus}}{{tg16|II}}{{plus}}{{tg16|Select}}.  If successful, the title screen will advance to the game select screen.
{| {{Prettytable}}
! Initials || Effect
|-
| <code>.HU</code> || Start the game with 7 continue credits.
|-
| <code>.AS</code> || Stage selection
|-
| <code>.LK</code> || Start the game with 7 continue credits, plus stage selection.
|-
| <code>.SD</code> || All of the effects of the .LK code, plus the ability to see the ending, and the ability to enter easy special move commands (see below).
|}
The easy moves are as follows (assumes you are facing right.  Mirror the direction if you are facing left):
{| {{Prettytable|notwide=1}}
! Easy command || Special attack
|-
| {{tg16|Right|Dpad}}{{plus}}{{tg16|Select}} || Hadouken
|-
| {{tg16|Left|Dpad}}{{plus}}{{tg16|Select}} || Hurricane Kick
|-
| {{tg16|Down|Dpad}}{{plus}}{{tg16|Right|Dpad}}{{plus}}{{tg16|Select}} || Shoryuken
|}
 
== Home computer conversions ==
=== Amstrad CPC ===
[[File:Street Fighter CPC screen.png|thumb|left|Screenshot]]
[[File:Street Fighter CPC box.jpg|thumb|right|Box artwork]]
Published by [[U.S. Gold]] in 1988 in Europe. These ports were developed by Tiertex.
{{-}}
=== Atari ST ===
[[File:Street Fighter AST screen.png|thumb|left|Screenshot]]
[[File:Street Fighter AST box.jpg|thumb|right|Box artwork]]
Published by [[U.S. Gold]] in 1988 in Europe. These ports were developed by Tiertex. Uses the 16-bit processing capability of the machine for a considerably close conversion of the arcade game.  On par with the Commodore Amiga version.
{{-}}
=== Commodore 64 ===
The [[Commodore 64]] actually got two versions, published on the same tape/disk - the NTSC (US) version developed by Capcom USA, and the PAL (UK) version by Tiertex.  This edition of ''Street Fighter'' was featured in two compilations: ''Arcade Muscle'' and ''Multimixx 3'', both of which featured other U.S. Gold-published ports of Capcom games such as ''[[Bionic Commando]]'' and ''[[1943: The Battle of Midway]]''.
<gallery>
File:Street Fighter C64 box EU.jpg|European box art
File:Street Fighter C64 screen EU.png|European screenshot
File:Street Fighter C64 box US.jpg|American box art
File:Street Fighter C64 screen US.png|American screenshot
</gallery>
=== Commodore Amiga ===
Published by [[U.S. Gold]] in 1988 in Europe. These ports were developed by Tiertex.  Uses the 16-bit processing capability of the machine for a considerably close conversion of the arcade game.  On par with the Atari ST version.
<gallery>
File:Street Fighter AMI box EU.jpg|European box art
File:Street Fighter AMI box US.jpg|American box art
File:Street Fighter AMI screen.png|Screenshot
</gallery>
=== MS-DOS ===
[[File:Street Fighter DOS screen.png|thumb|left|Screenshot]]
[[File:Street Fighter DOS box.jpg|thumb|right|Box artwork]]
[[Hi-Tech Expressions]] ported the game to MS-DOS computers.  Hi-Tech also re-released the game as part of the ''Street Fighter Series'' CD-ROM collection. Only largely available in the United States, the box art is notable for it's similarity to contemporary [[Capcom]] releases for the [[NES]].
{{-}}
=== Sinclair ZX Spectrum ===
[[File:Street Fighter ZX screen.png|thumb|left|Screenshot]]
[[File:Street Fighter ZX box.jpeg|thumb|right|Box artwork]]
Published by [[U.S. Gold]] in 1988 in Europe. These ports were developed by Tiertex.


{{Footer Nav|game=Street Fighter|prevpage=|nextpage=}}
{{Footer Nav|game=Street Fighter|prevpage=|nextpage=}}

Revision as of 03:32, 14 August 2016

Fighting Street for the TurboGrafx-16 / PC Engine

Street Fighter was ported under the title Fighting Street in 1988 for the PC Engine CD ROM in Japan (the first video game in the world on CD-ROM format) and 1989 for the TurboGrafx-CD in North America. This version features an arranged soundtrack. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were held. This version was published by NEC Avenue in North America and Hudson Soft in Japan and was developed by Alfa System. The cover artwork featured Mount Rushmore, which was one of the locations in the game.

Secrets

Alternate ending
Normally when you beat the game, you will observe your player (Ryu or Ken) boarding an airplane to leave. If you beat the game four times in a row however, you will be treated to an alternate scene where your player is exiting the plane and arriving at his destination, which a crowd of reporters waiting to take his picture.
Cheat codes
There are a set of cheats which can only be enabled by entering the correct initials in the high score table. You must first play the game and achieve a high score, enter the correct initials, and then allow the game to end. When the title screen turns black, press Left dpad+I button+II button+Select button. If successful, the title screen will advance to the game select screen.
Initials Effect
.HU Start the game with 7 continue credits.
.AS Stage selection
.LK Start the game with 7 continue credits, plus stage selection.
.SD All of the effects of the .LK code, plus the ability to see the ending, and the ability to enter easy special move commands (see below).

The easy moves are as follows (assumes you are facing right. Mirror the direction if you are facing left):

Easy command Special attack
Right dpad+Select button Hadouken
Left dpad+Select button Hurricane Kick
Down dpad+Right dpad+Select button Shoryuken

Home computer conversions

Amstrad CPC

Screenshot
Box artwork

Published by U.S. Gold in 1988 in Europe. These ports were developed by Tiertex.

Atari ST

Screenshot
Box artwork

Published by U.S. Gold in 1988 in Europe. These ports were developed by Tiertex. Uses the 16-bit processing capability of the machine for a considerably close conversion of the arcade game. On par with the Commodore Amiga version.

Commodore 64

The Commodore 64 actually got two versions, published on the same tape/disk - the NTSC (US) version developed by Capcom USA, and the PAL (UK) version by Tiertex. This edition of Street Fighter was featured in two compilations: Arcade Muscle and Multimixx 3, both of which featured other U.S. Gold-published ports of Capcom games such as Bionic Commando and 1943: The Battle of Midway.

Commodore Amiga

Published by U.S. Gold in 1988 in Europe. These ports were developed by Tiertex. Uses the 16-bit processing capability of the machine for a considerably close conversion of the arcade game. On par with the Atari ST version.

MS-DOS

Screenshot
Box artwork

Hi-Tech Expressions ported the game to MS-DOS computers. Hi-Tech also re-released the game as part of the Street Fighter Series CD-ROM collection. Only largely available in the United States, the box art is notable for it's similarity to contemporary Capcom releases for the NES.

Sinclair ZX Spectrum

Screenshot
File:Street Fighter ZX box.jpeg
Box artwork

Published by U.S. Gold in 1988 in Europe. These ports were developed by Tiertex.