Line 58: | Line 58: | ||
|- | |- | ||
! Crouch | ! Crouch | ||
| Nunchuk Style {{wii| | | Nunchuk Style {{wii|c}} OR Sideways {{wii|a}} || {{wii-cc|y}} || {{gc|y}} | ||
|- | |- | ||
! Slide | ! Slide | ||
| Nunchuck Style(While Moving) {{wii| | | Nunchuck Style(While Moving) {{wii|z}} OR Sideways(while moving) {{wii|b}} || Press {{wii-cc|x}} while moving || Press {{gc|x}} while moving | ||
|- | |- | ||
! Stomp | ! Stomp |
Revision as of 07:48, 27 July 2019
Sonic Colors has 4 different control schemes in the Wii version.
- Wii mote only (sideways)
- Wii mote + Nunchuk
- Classic Controller
- Gamecube Controller
They will be specified wherever needed and applicable.
Wii Version
Wisps Controls(Wii Version)
White Wisps(Boost)
White Wisps are the first wisps encountered in the game. They fill up Sonic's boost meter allowing him to instantly accelerate to top speed. They are the simplest to activate, requiring only the pressing of the OR button
Cyan Wisps
Cyan Wisps are the first truly augmenting type wisps in the game in the sense that they radically alter Sonic's physical abilities. Once activated, Sonic will curl up in a Cyan ball and a trail of stripes will begin to eminate from his position to give the player a clear indication as to the trajectory of the laser attack. To aim the wips, the player must utilize OR . After this is accomplished the player can actually perform the same activation routine again to launch the wisp early or simply allow a few seconds to pass by and allow the wisps to launch sonic on its own.
Yellow Wisps(Drill)
Yellow wisps when activated will allow Sonic to burrow through earth patches located in certain areas of the theme park. As long as you're over something brown, you can usually activate it without fuss. Once activated you can use OR to direct your wisps as it drills as well as the OR buttons to increase the speed of your drill wisp.
Do note that if you run out of wisp power while under ground IT WILL count as a death. Drill wisps capsules tend to respawn fairly quickly so this shouldn't be too much of an issue in most places. This wisp is needed to acquire a few of the red rings throughout the game.
Blue Wisps(Cube)
Blue Wisps don't require any special controls to activate beyond the initial activation move.
Orange Wisps(Rocket)
Rocket Wisps always shoot up in a straight line upwards when activated. There is no action needed other than simply activating the wisp.
Green Wisps(Hover)
The green hover wisp can be useful for ascending vertical levels quickly and bypassing other level structures. They allow sonic to hover as is in their names but can also be used to perform Sonic's classic Ring dash maneuver which will send them surging forward when used near a set of rings.
Moving with the Hover Wisp can be done easily with the OR .
Ascending with the Hover Wisp can be accomplished by pressing and holding the OR button. Releasing the button will cause the wisp to descend.
Performing a ring dash with the Hover Wisp can be done by pressing the OR button near a trail of rings.
Pink Wisps(Spike)
The Pink Wisp is similar to the Hover wisps in that it posses a magnetic property. The Pink Wisp however is attached to just about everything. The player will utilize Pink Wisps to traverse walls and other tight corners or access hidden areas not otherwise possible with Sonic alone.
Movement with the Pink Wisp is handled with OR
Jumping with the Pink Wisp is done by pressing the OR button.
To accelerate / perform a spindash the OR button may be pressed.
Purple Wisps(Frenzy)
The Purple Wisps are pretty much there to just destroy any object that Sonic can either not destroy normally by himself or that would be too time consuming to do so otherwise. They're mindlessly amusing however, with their complete mishmash discord of a music tune and how they grow in size when consuming items. The Purple Wisps will move forward by themselves in 3D sections and can be moved from side to side in both 2D and 3D sections.
To Jump with the Purple Wisp, simply press the OR button.