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Listed by time period and location.
Key
Type
The three plot types of enemies in the game are:
- Required (Bosses/Plot progressors) (R)
- Non-Required (Monsters/normal mobs) (NR)
- Failable (Bosses that you can die to and still progress the game) (FL)
The miscellaneus types of enemies are:
- Normal (N)
- Magic (M)
Weakness
The types of weaknesses are:
(N/A is used in place of enemies with no weakness)
- Physical/Non-Elemental (P)
- Magic (Mg)
- Fire (F)
- Lightning (L)
- Water/Ice (W)
- Shadow (S)
65,000,000 B.C.
Name | Type | HP | Weakness | Charmable Items | Drops | Info | XP | TP | GP |
---|---|---|---|---|---|---|---|---|---|
Amphibite | N,NR | 100 | N/A | 2xHorn | N/A | ||||
Anion | N,NR | 152 | N/A | N/A | 2xFeather | ||||
Avian Rex | N,NR | 327 | L | N/A | 1xFeather | ||||
Azala | N,R | ± 2500 | Water | 1xShield | N/A | ||||
Black Tyrano | N,R | 10,500 | N/A,P | 1xMagic Tab | N/A | 1800 | 25 | 0 | |
Cave Ape | N,NR | 436 | N/A | 1xFang | 1xFang | ||||
Croaker | N,NR | 100 | N/A | 2xFang | N/A | ||||
Evil Weevil | N,NR,M | 158 | Mg | 1xDream Gun | 1xFeather | ||||
Fly Trap | N,NR | 316 | N/A | 1xDream Bow | 1xPetal | ||||
Gold Eaglet | N,NR | 400 | N/A | 1xEther | 1xFeather | If damaged badly, will transform into Red Eaglet. | |||
Kilwala | N,NR | 160 | N/A | 1xPetal | 1xPetal | ||||
Megasaur | N,NR | 830 | L | 1xA.Blade | 1xFang | Lightning will stun it temporarily, also lowering its defense. | |||
Nizbel | N,R | ± 4000 | L | 1xThirdEye | N/A | Lightning stuns, will release energy if given time to do so. | |||
Nizbel II | N,R | ± 6500 | L | 1xThirdEye | N/A | Lightning decreases defense power, will release energy if given time to do so. Non-Lightning increases defense power. | 880 | 15 | 0 |
Nu | N,NR | 1234 | N/A | 1xMop | ?? | ||||
Pahoehoe | N,NR | 250 | N/A | 1xPetal | 1xPetal | ||||
Rain Frog | N,NR | 100 | N/A | N/A | 2xFang | ||||
Reptite B | N,NR | 336 | Magic | 1xMid Tonic | 1xMid Tonic | ||||
Reptite G | N,NR | 92 | Magic | 1xMagma Hand | 1xPetal | ||||
Runner | N,NR | 196 | Fire | 1xHorn | 1xHorn | ||||
Shist | N,NR | 250 | N/A | 1xPetal | 1xPetal | ||||
Shitake | N,NR | 158 | Mg | 1xPetal | 1xPetal | ||||
Terrasaur | N,NR | 1090 | L | 1xLapis | N/A | 253 | 4 | 0 | |
Volcano | N,NR | 257 | W | 1xLapis | N/A | ||||
Winged Ape | N,NR | 450 | N/A | 1xRuby Vest | 1xFang |
12,000 B.C.
Name | Type | HP | Weakness | Charmable Items | Drops | Info | XP | TP | GP |
---|---|---|---|---|---|---|---|---|---|
Dalton | Required | ± 3000 | Power Meal | ?? | ?? | ?? | 1000 | 30 | 2500 |
Giga Gaia | Required | ?? | Speed Tab | ?? | ?? | ?? | 3000 | 30 | 3000 |
Golem | Failable/Required | ?? | ?? | ?? | ?? | 2x Golem Boss non-failable. | 1000 | 35 | 2000 |
Nu | Not Required | ?? | Mop | 1xMagic Tab/1xSpeed Tab | ?? | ?? | 124 | 15 | 0 |
Golem Boss | Required | ?? | ?? | ?? | ?? | Scared of Heights | 2500 | 40 | 2000 |
600 A.D.
Truce Canyon
1st Time
- Blue Imp:
- Roly: 24HP, 3EXP, 1TP, 25G. Chance of dropping Tonic.
Post Cathedral
- Green Imp: 32HP, 4EXP, 1TP, 24G. Chance of dropping Tonic.
- Roly: 24HP, 3EXP, 1TP, 25G. Chance of dropping Tonic.
- Roly Rider: 30HP, 5EXP, 2TP, 40G.
- Poly: 99HP, 7EXP, 2TP, 35G. Retaliates against normal attacks. Chance of dropping Ether.
Post Return via Gate
- Green Imp: 32HP, 4EXP, 1TP, 24G.
- Imp Ace: 11EXP, 1TP, 45G.
- Roly Rider: 30HP, 5EXP, 2TP, 40G.
Guardia Forest
- Blue Eaglet: 16HP, 3EXP, 1TP, 32G. Chance of dropping Heal.
- Green Imp: 32HP, 4EXP, 1TP, 24G.
- Roly: 24HP, 3EXP, 1TP, 25G. Chance of dropping Tonic.
- Roly Rider: 30HP, 5EXP, 2TP, 40G.
Cathedral
- Diablos: 50HP, 10EXP, 1TP, 60G.
- Gnasher: 90HP, 8EXP, 1TP, 70G. Chance of dropping Revive.
- Hench: 49HP, 11EXP, 135G. Strong against normal attacks.
- Mad Bat: 18HP, 6EXP, 75G. High evade.
- Naga-ette: 60HP, 8EXP, 80G. Can cast slow (triple heart). Weak against Fire.
- Yakra: 920HP, 50EXP, 600G.
Magus's Lair
- Hench
- Sorcerer
- Vamp
- Flea
- Slash
- Ozzy
- Magus - 1500XP, 15TP, 3000G
1000 A.D.
Millenial Fair
- Gato: 10EXP, 1TP, 15 Silver Points
Guardia Forest
- Avian Chaos: 4EXP, 1TP, 18G.
- Beetle: 3EXP, 1TP, 15G.
- Hetake: 3EXP, 1TP, 16G. Chance of dropping Tonic.
Prison
- Blue Shield: 11EXP, 45G. Chance of dropping Tonic. High defense when guarding.
- Decedent: 12EXP, 90G.
- Dragon Tank: 40EXP, 500G.
- Guard: 10EXP, 70G. Chance of dropping Tonic.
- Omnicrone: 22EXP, 55G. Chance of dropping Ether.