From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 03:46, 7 March 2007 by Notmyhandle (talk | contribs) (key, additions/changes)
Jump to navigation Jump to search

Template:All Game Nav

Listed by time period and location.

Key

Type

The three plot types of enemies in the game are:

  • Required (Bosses/Plot progressors) (R)
  • Non-Required (Monsters/normal mobs) (NR)
  • Failable (Bosses that you can die to and still progress the game) (FL)

The miscellaneus types of enemies are:

  • Normal (N)
  • Magic (M)

Weakness

The types of weaknesses are:
(N/A is used in place of enemies with no weakness)

  • Physical/Non-Elemental (P)
  • Magic (Mg)
  • Fire (F)
  • Lightning (L)
  • Water/Ice (W)
  • Shadow (S)

65,000,000 B.C.

Name Type HP Weakness Charmable Items Drops Info XP TP GP
Amphibite N,NR 100 N/A 2xHorn N/A
Anion N,NR 152 N/A N/A 2xFeather
Avian Rex N,NR 327 L N/A 1xFeather
Azala N,R ± 2500 Water 1xShield N/A
Black Tyrano N,R 10,500 N/A,P 1xMagic Tab N/A 1800 25 0
Cave Ape N,NR 436 N/A 1xFang 1xFang
Croaker N,NR 100 N/A 2xFang N/A
Evil Weevil N,NR,M 158 Mg 1xDream Gun 1xFeather
Fly Trap N,NR 316 N/A 1xDream Bow 1xPetal
Gold Eaglet N,NR 400 N/A 1xEther 1xFeather If damaged badly, will transform into Red Eaglet.
Kilwala N,NR 160 N/A 1xPetal 1xPetal
Megasaur N,NR 830 L 1xA.Blade 1xFang Lightning will stun it temporarily, also lowering its defense.
Nizbel N,R ± 4000 L 1xThirdEye N/A Lightning stuns, will release energy if given time to do so.
Nizbel II N,R ± 6500 L 1xThirdEye N/A Lightning decreases defense power, will release energy if given time to do so. Non-Lightning increases defense power. 880 15 0
Nu N,NR 1234 N/A 1xMop ??
Pahoehoe N,NR 250 N/A 1xPetal 1xPetal
Rain Frog N,NR 100 N/A N/A 2xFang
Reptite B N,NR 336 Magic 1xMid Tonic 1xMid Tonic
Reptite G N,NR 92 Magic 1xMagma Hand 1xPetal
Runner N,NR 196 Fire 1xHorn 1xHorn
Shist N,NR 250 N/A 1xPetal 1xPetal
Shitake N,NR 158 Mg 1xPetal 1xPetal
Terrasaur N,NR 1090 L 1xLapis N/A 253 4 0
Volcano N,NR 257 W 1xLapis N/A
Winged Ape N,NR 450 N/A 1xRuby Vest 1xFang

12,000 B.C.

Name Type HP Weakness Charmable Items Drops Info XP TP GP
Dalton Required ± 3000 Power Meal ?? ?? ?? 1000 30 2500
Giga Gaia Required ?? Speed Tab ?? ?? ?? 3000 30 3000
Golem Failable/Required ?? ?? ?? ?? 2x Golem Boss non-failable. 1000 35 2000
Nu Not Required ?? Mop 1xMagic Tab/1xSpeed Tab ?? ?? 124 15 0
Golem Boss Required ?? ?? ?? ?? Scared of Heights 2500 40 2000

600 A.D.

Truce Canyon

1st Time

  • Blue Imp:
  • Roly: 24HP, 3EXP, 1TP, 25G. Chance of dropping Tonic.

Post Cathedral

  • Green Imp: 32HP, 4EXP, 1TP, 24G. Chance of dropping Tonic.
  • Roly: 24HP, 3EXP, 1TP, 25G. Chance of dropping Tonic.
  • Roly Rider: 30HP, 5EXP, 2TP, 40G.
  • Poly: 99HP, 7EXP, 2TP, 35G. Retaliates against normal attacks. Chance of dropping Ether.

Post Return via Gate

  • Green Imp: 32HP, 4EXP, 1TP, 24G.
  • Imp Ace: 11EXP, 1TP, 45G.
  • Roly Rider: 30HP, 5EXP, 2TP, 40G.

Guardia Forest

  • Blue Eaglet: 16HP, 3EXP, 1TP, 32G. Chance of dropping Heal.
  • Green Imp: 32HP, 4EXP, 1TP, 24G.
  • Roly: 24HP, 3EXP, 1TP, 25G. Chance of dropping Tonic.
  • Roly Rider: 30HP, 5EXP, 2TP, 40G.

Cathedral

  • Diablos: 50HP, 10EXP, 1TP, 60G.
  • Gnasher: 90HP, 8EXP, 1TP, 70G. Chance of dropping Revive.
  • Hench: 49HP, 11EXP, 135G. Strong against normal attacks.
  • Mad Bat: 18HP, 6EXP, 75G. High evade.
  • Naga-ette: 60HP, 8EXP, 80G. Can cast slow (triple heart). Weak against Fire.
  • Yakra: 920HP, 50EXP, 600G.

Magus's Lair

  • Hench
  • Sorcerer
  • Vamp
  • Flea
  • Slash
  • Ozzy
  • Magus - 1500XP, 15TP, 3000G

1000 A.D.

Millenial Fair

  • Gato: 10EXP, 1TP, 15 Silver Points

Guardia Forest

  • Avian Chaos: 4EXP, 1TP, 18G.
  • Beetle: 3EXP, 1TP, 15G.
  • Hetake: 3EXP, 1TP, 16G. Chance of dropping Tonic.

Prison

  • Blue Shield: 11EXP, 45G. Chance of dropping Tonic. High defense when guarding.
  • Decedent: 12EXP, 90G.
  • Dragon Tank: 40EXP, 500G.
  • Guard: 10EXP, 70G. Chance of dropping Tonic.
  • Omnicrone: 22EXP, 55G. Chance of dropping Ether.