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Unlocking the Hidden Desperation Moves

In order to perform Hidden Desperation -Moves, they must be unlocked first.

To do that you need to press ++++ at the start of the round as soon as the GO!-sign appears on the screen. If done correctly, your name will turn from white to green. You are now able to perform Hidden Desperation-Moves.

Basic Information

  • Hidden Desperation-Moves can only be performed when your lifebar is flashing
  • Hidden Desperation-Moves can only be performed once per round
  • The input procedure for the Hidden Desperation-Moves is divided into 2 parts:
    • the first part activates the input code, this is signaled by the flashing of your characters name
    • the second part is the actual movement for the Hidden Desperation-Move, this part must be entered directly after your name starts flashing and must be finished before the flashing ends

Description

Andy Bogard

Name Bokosuka Reppadan
Init then +
Move ++
  • Stand close to the enemy and . As soon as it hits (the first kick must connect in order for the move to work) chancel it into +. This will make your name blink.
  • As soon as the Punch hits, chancel it into the actual movement for the HDM (++). Has to be done very fast in order to work.

Blue Mary

Name Mary Cyclone
Init none
Move + or +
  • There are no known conditions for Blue Mary's HDM. Seems to work allways.
  • Just insert + or +.

Bob Wilson

Name Dangerous Bob
Init
Move ++
  • The dashing () causes your name to blink.
  • Insert the remaining movement (++) directly afterwards.

Franco Bash

Name Genocide Buster
Init , then +
Move ++
  • Stand close to the enemy and . As soon as it hits (the first kick must connect in order for the move to work) chancel it into +. This will make your name blink.
  • As soon as the Punch hits, chancel it into the actual movement for the HDM (++). Has to be done very fast in order to work.

Geese Howard

Name Shin Raging Storm
Init , then
Move ++
  • Stand close to the enemy and . As soon as it hits (the first punch must connect in order for the move to work) chancel it into . This will make your name blink.
  • As soon as the second Punch hits, chancel it into the actual movement for the HDM (++). Has to be done very fast in order to work.

Hon Fu

Name Kadent Susa no Taifuu
Init
Move ++
  • The dashing () causes your name to blink at every odd numbered clock tick.
  • The remaining motion (++) can be inserted at any odd numbered clock tick when your name is blinking. This HDM can not be performed when the game is set to an inifinite timer.

Joe Higashi

Name Advancing Screw
Init move far away from opponent
Move + +
  • Move to a far distance to get your name to blink.
  • Simply insert the HDM-Motion (+ +) when your name is blinking.

Mai Shiranui

Name Shiranui Hiohgi
Init (far)(hold)
Move (while holding ) ++
  • Has to be perforemd at a far distance. Press to tease your opponent. Keep on holding down , this will cause your name to blink.
  • While still holding down , insert the HDM motion (++)

Sokaku Mochizuki

Name Kishin Shokan
Init get hit by or
Move ++
  • Your name will blink every time you are hit by or .
  • Perform ++ when your name is blinking.

Terry Bogard

Name Tripple Geyser
Init +, then +
Move ++
  • Stand close to the enemy and +. As soon as it hits (the first hit must connect in order for the move to work) chancel it into +. This will make your name blink.
  • As soon as the Straight Punch hits, chancel it into the actual movement for the HDM (++). Has to be done very fast in order to work.