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Revision as of 18:09, 9 April 2006 by Kernigh (talk | contribs) (Split from Doom/Objects and formatted.)
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As you play Doom, you will encounter monsters. To help you defeat the monsters, Weapons and powerups you will need.

In the following table of monsters, each monster is hyperlinked to its section in a Wikipedia article, Wikipedia:List of enemies in Doom. Spawn Health indicates how much weapon fire is required to kill each monster (in hit points), and Version refers to the game version the monster first appears in:

  • S - Shareware version (Doom Episode 1)
  • R - Registered/Ultimate version (Doom Episodes 2-4)
  • 2 - Doom II
Monster Description Spawn Health Version
Former marine grunt Zombified soldier, wields a rifle 20 S
Sergeant Tougher, shotgun-wielding zombie soldier 30 S
Imp Anthropomorphic hellspawn, claws targets and hurls fireballs 60 S
Demon Pink, gorilla-like hellspawn 150 S
Spectre Partially invisible gorilla-like hellspawn 150 S
Baron of Hell Minotaur-like hellspawn, tears apart at close range and fires green bolts 1000 S
Lost Soul Flying, flaming skull 100 R
Cacodemon Floating red spheroid, spits lightning bolts 400 R
Spider Mastermind Brain-like creature on robotic platform, shoots super-chaingun 3000 R
Cyberdemon The strongest monster in the game, fires powerful rockets 4000 R
Commando Toughest zombie, shoots chaingun 70 2
Hell Knight Tamer, recoloured version of the Baron of Hell 500 2
Arachnotron Smaller version of spider mastermind, shoots plasma rifle 500 2
Pain Elemental Floating spheroid, belches Lost Souls 400 2
Revenant Large skeleton, hits at close range, fires heat-seeking missiles 300 2
Mancubus Both arms shoot fireballs 600 2
Arch-Vile Blasts targets with fire magic when it can see them, resurrects dead monsters 700 2
Wolfenstein SS Nazi SS troops in secret levels 50 2
Icon of Sin Final adversary 250 2