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Controls[edit | edit source]
Changes from other versions[edit | edit source]
- Like in arcade, both sides have four inner court players and three outer court players, but none of your rival teams has replacements. They also use the different types as in arcade, rather than in Famicom.
- The tournament mode and quest mode have a time limit, but not does the VS mode. There is no penalty for holding the ball for too long. The initial time limit is 4 minutes.
- All inner court players have their own names, health bars and Power Shots. Other parameters are missing. Also it is not possible to change positions.
- The Nice Shots from Famicom version does not exist.
- Attacking a downed player will send him away for a short distance.
- You can perform an aerial Power Shot regardless of running distance.
- None of the Power Shots can send the victim around the world. As such, some of them will cause the victim to land in different place.
Power Shots[edit | edit source]
While most of them are the same as in Famicom version, here are the differences.
- The Sidewinder: Accuracy and range improved.
- The Lightning: Accuracy and range decreased.
- The Slug: Becomes computer-only.
- The Boomerang: Accuracy improved so that it hits crouching opponents. Also tends to knock the victim into the other side of inner court.
- The Breaker: Does not stop before changing direction.
- The Ring: Does not exist due to the corresponding player being modified.