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Buildings may only be built in rocky zones and connected to another existing building, and are the same for all houses. To protect them from constant wear, the player must place first concrete slabs in the construction areas. Production buildings can be upgraded at a cost several times, allowing the production of more advanced units or buildings.

The final prize for the commander is the building of the House Palace from where superweapons may be unleashed on opponents in the final closing chapters of the game. The House Harkonnen superweapon is a long-range finger of missiles called the Death Hand, whereas House Atreides may call upon the local Fremen infantry warriors, over which the player has no control, to engage enemy targets. House Ordos may unleash a fast-moving Saboteur whose main purpose is the destruction of buildings.

Support Buildings[edit]

Picture Name Description
Concrete slab Foundation of other buildings, prevent wear. Buildings not built on this start with some damage. Later in the game, groups of four can be built at a time.
Construction Yard Builds all other buildings.
Spice Silo Adds spice storing capacity to the base.
Starport Allows the player to buy units delivered from orbit.
Windtrap Wind energy stations that power all other buildings.
Refinery Converts Spice from harvesters to credits and stores a limited quantity of spice.
Radar Outpost Allows viewing of unit movements in the explored area of the minimap.
Repair Facility Repairs damaged vehicle units.
House of IX Makes house specific tanks and ornithopters available. Only featured in the MS-DOS and Amiga versions.
Palace Allows use of the house "superweapons" (Death Hand, Saboteur, Fremen).

Production and training buildings[edit]

Picture Name Description
Barracks Trains light infantry.
WOR Trains and arms heavy troopers.
Light Vehicle Factory Manufactures light vehicles, such as Trikes and Quads. Only in the MS-DOS and Amiga versions.
Heavy Vehicle Factory Manufactures tanks, rocket launchers and specific house tanks (Devastator, Deviator, Sonic Tank). In the Sega Genesis version this manufactures light and heavy units.
High-tech facility Allows production of support non-controllable units, such as carryalls and ornithopters.

Defensive buildings[edit]

Picture Name Description
Wall A 1x1 wall section that protects buildings.
Turret An autonomous turret that tracks and fires bullets at incoming enemies.
Rocket Turret A more effective and long-range version of the turret, with a cannon and accurate rockets.