From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
subpage
subpage

This page needs to be split into subpages.

Please add some links to the Table of Contents and split this page to separate pages, then remove this template.

cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?
Cleanup required: Why link to separate guide?

Box artwork for Street Fighter II.
Box artwork for Street Fighter II.
Street Fighter II
Developer(s)Capcom
Publisher(s)Capcom
Year released1995
System(s)Game Boy
SeriesStreet Fighter
Genre(s)Fighting
Players1-2
ModesSingle player, multiplayer
Rating(s)ESRB Kids to Adults
Neoseeker Related Pages
LinksStreet Fighter II (Game Boy) ChannelSearchSearch

Street Fighter II (ストリートファイターII?) became an instant success when it was ported to consoles such as the SNES and the Sega Genesis. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So Capcom gave it a shot on the Game Boy… with mixed results.

Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally. While the game is based on the Super Street Fighter II engine, only six of the original eight warriors and three of the four bosses remain. Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found.

With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with Super Game Boy support. When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.

Moves[edit]

Balrog[edit]

Name Input
Dash Straight +
Dash Uppercut +
Turn Punch Hold + and release.
Buffalo Headbutt +

Blanka[edit]

Name Input
Electric Thunder
Rolling Attack +
Vertical Rolling +
River Run (from SSF2T) +

Chun-Li[edit]

Name Input
Yousou Kyaku +
Spinning Bird Kick +
Hyakuretsu Kyaku
Kikouken +

Guile[edit]

Name Input
Sonic Boom +
Somersault Kick +

Ken[edit]

Name Input
Hadouken +
Shoryuken +
Tatsumaki Senpuukyaku +
Kuchuu Tatsumaki Senpuukyaku +

M. Bison[edit]

Name Input
Psycho Crusher +
Double Knee Press +
Head Press +
__Somersault Skull Diver Press after Head Press

Ryu[edit]

Name Input
Hadouken +
Shakunetsu Hadouken +
Shoryuken +
Tatsumaki Senpuukyaku +
Kuchuu Tatsumaki Senpuukyaku +

Sagat[edit]

Name Input
Tiger Shot +
Ground Tiger Shot +
Tiger Uppercut +
Tiger Knee Crush +

Zangief[edit]

Name Input
Double Lariat + (move or)
Screw Piledriver close, +
Atomic Suplex close, +