Each faction has two classes of heroes, a spell casting class and a fighting class, each with a unique title. There are many differences between these two main classes. New fighters start with higher Attack and Defence, while spellcasters start with higher Spell Power and Knowledge, as well as a Spell Book and a single spell, whereas fighters still have to purchase one. Furthermore, fighters in levels 1-9 generally gain more Attack and Defence points and spellcasters gain more Spell Power and Knowledge points, but after level 10, the primary skills are more balanced. Fighters are also more likely to get non-magical secondary skills, while spellcasters more often get magical secondary skills.
Each hero has his own specialty, rarely doubled within his faction. Specialties range from improving a type of creatures, which is common in fighting classes and improved spells, common in spellcasting classes, to additional resources or improved secondary skills, which can be found in either class. If the hero's specialty is a war machine, they also start with that war machine, but slightly fewer creatures.
Campaign[edit | edit source]
Castle[edit | edit source]
Clerics (Spell Casters)[edit | edit source]
Knights (Fighters)[edit | edit source]
Rampart[edit | edit source]
Druids (Spell Casters)[edit | edit source]
Name | Specialty | Effect |
---|---|---|
Aeris | Pegasi | Increases Attack and Defence skills of Pegasi and Silver Pegasi for each level attained after 4th level. |
Alagar | Ice Bolt | Casts Ice Bolt with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Ice Bolt from the beginning of the game. |
Uland | Cure | Casts Cure with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Cure from the beginning of the game. |
Coronius | Slayer | Casts Slayer with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Slayer from the beginning of the game. |
Elleshar | Intelligence | Receives a 5% per level bonus to the Intelligence skill. |
Gem | First Aid | Receives a 5% per level bonus to the First Aid skill. Receives a First Aid Tent at the beginning of the game. |
Malcom | Eagle Eye | Receives a 5% per level bonus to the Eagle Eye skill. |
Melodia | Fortune | Casts Fortune with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Fortune from the beginning of the game. |
Rangers (Fighters)[edit | edit source]
Name | Specialty | Effect |
---|---|---|
Clancy | Unicorns | Increases Attack and Defence skills of any Unicorns and War Unicorns for each level attained after 6th level. |
Ivor | Elves | Increases Attack and Defence skills of any Wood Elves and Grand Elves for each level attained after 3rd level. |
Jenova | + 350 gold | Increases kingdom's income by 350 gold per day. |
Kyrre | Logistics | Receives a 5% per level bonus to the Logistics skill. |
Mephala | Armorer | Receives a 5% per level bonus to the Armorer skill. |
Ryland | Dendroids | Increases Attack and Defence skills of and Dendroid Guards and Dendroid Soldiers for each level attained after 5th level. |
Thorgrim | Resistance | Receives a 5% per level bonus to the Resistance skill. |
Ufretin | Dwarves | Increases Attack and Defence skills of any Dwarves and Battle Dwarves for each level attained after 2nd level. |
Tower[edit | edit source]
Alchemists (Fighters)[edit | edit source]
- Fafner
- Iona
- Josephine
- Neela
- Piquedram
- Rissa
- Thane
- Torosar
Wizards (Spell Casters)[edit | edit source]
- Aine
- Astral
- Cyra
- Daremyth
- Halon
- Serena
- Solmyr
- Theodorus
Necropolis[edit | edit source]
Death Knights (Fighters)[edit | edit source]
- Charna
- Clavius
- Galthran
- Isra
- Moandor
- Straker
- Tamika
- Vokial
Necromancers (Spell Casters)[edit | edit source]
- Aislinn
- Nagash
- Nimbus
- Sandro
- Septienna
- Thant
- Vidomina
- Xsi
Inferno[edit | edit source]
Demoniacs (Fighters)[edit | edit source]
- Calh
- Fiona
- Ignatius
- Marius
- Nymus
- Octavia
- Pyre
- Rashka
Heretics (Spell Casters)[edit | edit source]
- Ash
- Ayden
- Axsis
- Calid
- Olema
- Xarfax
- Xyron
- Zydar
Fortress[edit | edit source]
Beastmasters (Fighters)[edit | edit source]
- Alkin
- Broghild
- Bron
- Drakon
- Gerwulf
- Korbac
- Wystan
Witches (Spell Casters)[edit | edit source]
- Andra
- Merist
- Mirlanda
- Rosic
- Styg
- Tiva
- Verdish
- Voy
Stronghold[edit | edit source]
Barbarians (Fighters)[edit | edit source]
- Crag Hack
- Gretchin
- Gurnisson
- Jabarkas
- Krellion
- Shiva
- Tyraxor
- Yog
Battle Mages (Spell Casters)[edit | edit source]
- Dessa
- Gird
- Gundula
- Oris
- Saurug
- Terek
- Vey
- Zubin
Dungeon[edit | edit source]
Overlords (Fighters)[edit | edit source]
- Ajit
- Arlach
- Dace
- Damacon
- Gunnar
- Lorelei
- Shakti
- Synca
Warlocks (Spell Casters)[edit | edit source]
- Alamar
- Darkstorn
- Deemer
- Geon
- Jaegar
- Jeddite
- Malekith
- Sephnroth
Conflux[edit | edit source]
Elementalists (Spell Casters)[edit | edit source]
- Aenain
- Brissa
- Ciele
- Gelare
- Grindan
- Inteus
- Labetha
- Luna
Planes Walkers (Fighters)[edit | edit source]
- Erdamon
- Fiur
- Ignissa
- Kalt
- Lacus
- Monere
- Pasis
- Thunar
History[edit | edit source]
- Sir Mullich (knight) was first available in Armageddon's Blade. In earlier versions, there was Lord Haart instead of him, who had a specialty Estates and was later removed, because he was turned into a campaign hero.