CP (Combat Power)[edit | edit source]
The higher CP a Pokémon has, the stronger it will be during battle. You can increase the CP of your Pokémon by giving it a Power Up. This value is based on the Pokémon's Attack, Defense, and Stamina.
Level[edit | edit source]
Like the trainer each Pokémon has a level represented by the white semi-circle near the top of their screen. The max level is 40, requiring two Power Ups to gain one level. All wild Pokémon are caught at whole levels, never at half levels.
Name[edit | edit source]
You can customize the Pokémon's name to a specific name, up to 12 characters long. You can user letters, numbers, and symbols. These names can be [[Pokémon GO/Pokémon storage#Searching|searched] for from the storage screen.
HP (Hit Points)[edit | edit source]
The more hit points a Pokémon has, the more damage it can sustain during a battle without fainting.
Type[edit | edit source]
Each species has a primary and sometimes a secondary associated type. During battle, strengths and weaknesses of each type will impact how effective attacks are against the opponent.
Weight/Height[edit | edit source]
Each species has an average weight and height. Some Pokémon captured may be significantly bigger or smaller than these sizes, and the game will label them as XS or XL.
Stardust and Candy[edit | edit source]
- For more details on this topic, see Pokémon GO/Stardust and Candy.
Total stardust on the account is shown, for use when powering up a Pokémon. The Pokémon family specific candies are also shown here, for use when powering up or evolving a Pokémon.
Power Up[edit | edit source]
Powering Up a Pokémon requires Stardust and Candy to increase a Pokémon's level stats. This needs to be done twice to increase a Pokémon's level by one. As this sometimes raises a Pokémon's HP, it can be used as an alternate method to revive a Pokémon instead of using a Revive.
Level | Stardust | Candy |
---|---|---|
1 | 200 | 1 |
2 | 200 | 1 |
3 | 400 | 1 |
4 | 400 | 1 |
5 | 600 | 1 |
6 | 600 | 1 |
7 | 800 | 1 |
8 | 800 | 1 |
9 | 1000 | 1 |
10 | 1000 | 1 |
Level | Stardust | Candy |
---|---|---|
11 | 1300 | 2 |
12 | 1300 | 2 |
13 | 1600 | 2 |
14 | 1600 | 2 |
15 | 1900 | 2 |
16 | 1900 | 2 |
17 | 2200 | 2 |
18 | 2200 | 2 |
19 | 2500 | 2 |
20 | 2500 | 2 |
Level | Stardust | Candy |
---|---|---|
21 | 3000 | 3 |
22 | 3000 | 3 |
23 | 3500 | 3 |
24 | 3500 | 3 |
25 | 4000 | 3 |
26 | 4000 | 4 |
27 | 4500 | 4 |
28 | 4500 | 4 |
29 | 5000 | 4 |
30 | 5000 | 4 |
Level | Stardust | Candy |
---|---|---|
31 | 6000 | 6 |
32 | 6000 | 6 |
33 | 7000 | 8 |
34 | 7000 | 8 |
35 | 8000 | 10 |
36 | 8000 | 10 |
37 | 9000 | 12 |
38 | 9000 | 12 |
39 | 10000 | 15 |
40 | 10000 | 15 |
Evolve[edit | edit source]
Certain Pokémon can be evolved. If so, you will see an Evolve button with a Candy cost and sometimes an evolution item requirement. Each Pokémon species that can be evolved has a different cost associated with the evolution. Some also have a distance requirement, where you need to walk with that Pokémon as your buddy for a number of km. Once you have met the evolution requirements, you can click the Evolve button. You will be awarded 500XP and 1 Candy for each evolution.
Using a Lucky Egg and then evolving as many Pokémon as possible while it's active is a very fast way to gain XP.
Eevee[edit | edit source]
Name | Evolves to |
---|---|
Rainer | Vaporeon |
Pyro | Flareon |
Sparky | Jolteon |
Sakura | Espeon |
Tamao | Umbreon |
Eevee's have 5 different Pokémon they can evolve into. You can use a naming trick to get specific evolutions. Change your Eevee's name to the one in this table, and it'll evolve to the associated Pokémon. Once the evolved form is in your Pokédex, this naming trick will no longer work. An Eevee with any other name will evolve to either Vaporeon, Flareon, or Jolteon randomly. To get an Espeon or Umberon, you should select the Eevee as your buddy and walk 10km with it. Keeping it as your buddy, if you then evolve it in the day you'll get an Espeon, or at night an Umbreon.
Tyrogue[edit | edit source]
Highest stat | Evolves to |
---|---|
Attack | Hitmonlee |
Defense | Hitmonchan |
Stamina | Hitmontop |
Tyrogue can evolve into 3 different Pokémon based its stats. When appraising, check the highest stat to predict the final evolution. If two stats are both the highest, the evolved Pokémon will be random between the two options. If all three stats are the same, it could evolve into any of the three Pokémon.
Wurmple[edit | edit source]
Wurmple can evolve into either Silcoon or Cascoon. The evolution is fully random, with no way to predict or control the evolution.
Nincada[edit | edit source]
Also has a specialized evolution in the main series games. It is currently not available in Pokémon GO.
Moves[edit | edit source]
- For more details on this topic, see Pokémon GO/Moves.
Each Pokémon has two moves for use during Gym battles, a quick move and a special move. Each species has two quick moves and up to four special moves available. The two moves each Pokémon gets are random and cannot be changed, except by evolution which will assign a new set of moves.
Context[edit | edit source]
At the bottom right, there's a context menu with a few additional options available.
Items[edit | edit source]
Use items directly from item storage on this Pokémon, such as Potions, or Rare Candies.
Favorite[edit | edit source]
Mark a Pokémon as a favorite. There is a special sort for finding favorite Pokémon. These are also protected from accidental trading or transfer.
Appraise[edit | edit source]
Ask your team leader for detailed information about your Pokémon. This will provide information about the Pokémon's Hidden attributes.
Transfer[edit | edit source]
You can transfer unwanted Pokémon to Professor Willow for 1 Candy. This is effectively giving away the Pokémon as it cannot be undone.
Hidden attributes[edit | edit source]
Each Pokémon has a hidden Stamina, Attack and Defense stat that is represented in the game by their CP and HP. Each of these hidden stats is a combination of the species' base value plus a value specific to the Pokémon (IV). Each of the 3 IVs can can vary from 0 to 15. HP and CP are rounded down to the nearest integer with a minimum of 10.
CpMultiplier[edit | edit source]
CP Multiplier is a hard-coded value in the game for each level. Since powering up goes in half-level increments, the half level CpMultiplier must be calculated. When looking up the relevant multiplier, use the Pokémon's level, not your trainer level. After level 30, CP Multiplier gains per power up are halved.
Level | CpMultiplier | |
---|---|---|
1 | 0.0939999968 | 0.0088359994 |
2 | 0.1663978696 | 0.027688251 |
3 | 0.2157324702 | 0.0465404987 |
4 | 0.2557200491 | 0.0653927435 |
5 | 0.2902498841 | 0.0842449952 |
6 | 0.3210875988 | 0.1030972461 |
7 | 0.3492126763 | 0.1219494933 |
8 | 0.3752355874 | 0.140801746 |
9 | 0.3995672762 | 0.1596540082 |
10 | 0.4225000143 | 0.1785062621 |
11 | 0.4431075454 | 0.1963442968 |
12 | 0.4627983868 | 0.2141823468 |
13 | 0.481684953 | 0.2320203939 |
14 | 0.499858439 | 0.249858459 |
15 | 0.5173939466 | 0.267696496 |
16 | 0.5343543291 | 0.285534549 |
17 | 0.5507926941 | 0.3033725919 |
18 | 0.5667545199 | 0.3212106859 |
19 | 0.5822789073 | 0.3390487259 |
20 | 0.5974000096 | 0.3568867715 |
Level | CpMultiplier | |
---|---|---|
21 | 0.6121572852 | 0.3747365418 |
22 | 0.6265671253 | 0.3925863625 |
23 | 0.6406529546 | 0.4104362082 |
24 | 0.6544356346 | 0.4282859999 |
25 | 0.6679340005 | 0.446135829 |
26 | 0.6811649203 | 0.4639856487 |
27 | 0.6941436529 | 0.4818354109 |
28 | 0.7068842053 | 0.4996852798 |
29 | 0.7193990946 | 0.5175350573 |
30 | 0.7317000031 | 0.5353848946 |
31 | 0.7377694845 | 0.5443038123 |
32 | 0.7437894344 | 0.5532227228 |
33 | 0.749761045 | 0.5621416246 |
34 | 0.7556855083 | 0.5710605874 |
35 | 0.7615638375 | 0.5799794786 |
36 | 0.7673971653 | 0.5888984093 |
37 | 0.7731865048 | 0.5978173713 |
38 | 0.7789327502 | 0.6067362294 |
39 | 0.7846369743 | 0.6156551815 |
40 | 0.7903000116 | 0.6245741084 |