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Note: All monster names are conjectured, since none of them are specifically named in the manual. However, Tower of Doom was originally planned as a licensed Advanced Dungeons & Dragons title, but was unfinished when Mattel Electronics was closed, and was then finished and released without the AD&D license by INTV Corp.

Given the inclusion of canonical AD&D monsters like the Beholder and Owlbear, it seems extremely likely that the monsters were modeled after creatures from the AD&D mythos, and they have been named accordingly in this guide.

Monsters with a speed of "Very fast" are faster than the player.

Enemy Name Speed Exp Description
Giant rat Slow 10 Weak and relatively stupid. Will accept valueless items in barter, e.g. a boot.
Serpent Slow 10 Fairly weak.
Stirge Very fast 10 Relatively weak, but dangerous to underpowered character classes like the Waif.
Skeleton Slow 20 Relatively weak. Will accept valueless items in barter.
Giant stag beetle Fast 40 Does low-to-medium damage. Small chance a successful hit against you will be abnormally high (about 3 yellow shields worth).
Axebeak Average 80 Does low-to-medium damage.
Giant scorpion Slow 160 Does medium damage. Small chance a successful hit against you will permanently reduce your HP (black bar).
Owlbear Slow 320 Does high damage. This is the first monster that is notably challenging. Seems harder than the wraith (but slower).
Wraith Very fast 640 Does medium-high damage. Extremely fast.
Hydra Slow 1280 Does very high damage. This monster and all ones after it are extremely tough. Be prepared, or chip away with projectiles before hand to hand combat.
Beholder Average 2560 Does very high damage.
Dragon Slow 5120 Does very high damage.
Wizard Fast 10240 Does very high damage.