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Akira Yuki stands as one of the most difficult characters to master in Virtua Fighter 2 (and its derivative, Virtua Fighter Kids). However, when used correctly, he can be quite powerful. Firstly, take advantage of his Stun Palm. Replace his Punch with the simple three-button combo at the right moment to pack a powerful hit against some of the more advanced computer-controlled fighters. Secondly, keep the trickiness of hopping attacks (Hopping Hammer, Hop Kick, etc.) in mind. They can be easily used as a counter to low attacks, but be wary of their slowness. They work best during a rushing attack; if your opponent is on the defensive, they will most likely attempt a low attack, in which case a hopping attack would come in handy. This technique works best with the Bryant siblings as opponents, as they tend to abuse Sweeps.

A useful combo for Akira is the Side Kick followed by the Dashing Elbow (or Super Dashing Elbow). Since the Side Kick cannot be countered, the worst you will face is a miss or a guard; Punch, Kick is also useful against an opponent staggered by the Side Kick. Lastly, Akira has a powerful arsenal of jumping attacks. They're some of the more challenging to execute, but they're also some of the more powerful attacks he can use; surprise your opponent with them at the right moment and you'll be rewarded with a strong health advantage. As hopping attacks are best used against defensive opponents, keep jumping attacks in mind for offensive opponents. An example of a good opportunity for this would be an airborne opponent; dash toward them and perform a Take-Off Kick as they fall to the ground.

Moves[edit | edit source]

Virtua Fighter 2[edit | edit source]

Attacks
Chusui
Housui
Shoutai
Youzentai
Sokutai
Kenhaisui (back to foe)
Kenhaisui (B) (back to foe) or
Hairakuheki (back to foe)
Haitai (back to foe)
Hashitsutai (back to foe)
Chisentai (back to foe) or
Rakuho Shasui or or
Rakuhosui (small jump, rise)
Choushitai (small jump, rise)
Shitai (small jump, descent)
Rakugeki Sousui (large jump, rise)
Toukyaku or or
Hidantai (large jump, rise)
Rakuhotai (large jump, rise)
Fujintai (large jump, descent)
Fumon Toukai (large jump, rise)
Jouho Chouchu
Rimon Chouchu
Yakuho Chouchu
Youhou
Mouko Kouhazan
Byakko Soushouda
Doppo
Choushitsu
+ (release
after 1 frame)
Attacks
Utankyaku
Renkantai
Tetsuzankou +
Hachimon Kaida
Kansuitai
Toushin Soutai (close) +
Shin'iha (close)
Youshi Senrin (close) +
Daiden Housui (close) +
Hougeki Unshin
Soukushou
(close) ++
+
or
Houken (close) ++
Kaiko (close) +
Honko (close) +
Gekiho Honko (close) +
Shinporiko (close) +
Junho Honko (close) +
Gaimon
Chouchu
(vs. right high P)
Youhou (vs. left high P)
Tan'yokuchou (vs. high K)
Gaimon Chouchu (vs. elbow)
Haiho Richu (vs. right mid K)
Jouho Shoukou (vs. left mid K)
Honshin Tanda (vs. low P)
Souhakushu (vs. low K)
Soukahou (downed foe)
Gekihousui (downed foe)