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Here are all the pieces of Armor that you get in the game, where they are found, how much defense they give, and their Weapon counterpart
Name | Location | Effect | Armor Counterpart |
---|---|---|---|
Bandage | Start of the game | +1 Defense | Stick |
Faded Ribbon | In the southwest hole of the Hole Puzzle | +3 Defense | Toy Knife |
Manly Bandanna (Mandanna) | Snowdin Shop | +7 Defense | Tough Glove |
Old Tutu | Behind a waterfall in Waterfall | +10 Defense | Ballet Shoes |
Cloudy Glasses | Gerson's Shop | +6 Defense, +9 Invulnerability | Torn Notebook |
Temmie Armor | Temmie Village | + 20 Defense, Heals 1 HP every other turn, + Invulnerability, + 10 Attack | None, The Temmie Armor is the only armor in the game without a weapon counterpart |
Stained Apron | Hotlands in an isolated room | +11 Defense, Heals 1 HP every other turn | Burnt Pan |
Cowboy Hat | Bratty and Catty's Shop | +12 Defense | Empty Gun |
Heart Locket | NEW HOME during any route except Genocide | +15 Defense | Worn Dagger |
The Locket | NEW HOME during Genocide Route | +999 Defense | Real Knife |